I know Blizzcon has been a while, been going over the things they were planning to do, such as bringing back class abilities.
I would like to see old talent tree system make a return, but work in conjunction with what we have now.
Allow me to explain;
So we keep what we got, with the abilities, these abilities still function as they do now, 3 to choose from per tier and they can have either make a different play style altogether, or are situational etc.
The “new” or rehashed talent system now comes into play, given how after level 115, you start to feel “weaker” because of the power inflation, so you still have the basic “increase stat by X%”, it will be the same model as with Wrath, so you can hybrid without having to spend x points in a tree like Cataclysm.
Obviously a lot of the things will have to change and be removed because some things are built-in when you choice a spec, mixing with having things back, you have class specific, instead of specialization specific abilities, like Slice and Dice being a base line ability, or shadowbolt being a lock base line ability.
So unsure how some of the talents would change, but here’s an addition, in the talents, you can “modify” a base line ability into a themed version, so for example, all spec of rogues can use eviscerate, but the “Improved Eviscerate” talent will be about half way into the tree, instead of first tier, then in the next row, branching off from the imp evis, you can choose from 4 versions, Envenom, Shadowstrike, Death From Above or Eviscerate, each unique.
Sort of like this;
Envenom; deals nature damage that applies a dot that deal nature damage over say, 18 seconds, deals more damage with more combo points or increases nature damage done by all sources by X% for X seconds. (Note: The buff the increases poison frequency still applies)
Shadowstrike; ignore a % amount of targets armor to deal increased damage, amount ignored increases per combo point
Death From Above; Still works the same, except it could either stun the target for 3 seconds with the tool tip implying you hit with increased force on the second part of the damage OR apply a bleed for 8 seconds
Eviscerate; would now mark a weakness on the enemy, increasing physical damage dealt from all sources by X%
I’m no mathematician or anything like that, but I think it would be a neat idea in theory.
What would you guys like to see make a return?