Top of my list:
Ranged SV spec for hunters.
The specialization we had between Cata and WoD which focused on abilities like Explosive Shot, Black Arrow, Serpent Sting etc.
(WotLK had them as well, just that it wasn’t a specialization like those we have today).
And just to build on my top wish a little more, I’m posting a link as to provide specifics towards what I want the modern version of RSV to be like, or at least what it’s general direction could be about, and why I want it back.
(Full concept, including some suggestions for spec specific bonus traits/set-bonuses)
"[Suggestions updated] Pre-Legion Survival [4th spec]
Apart from the above, here are some other things I would not mind seeing(or not seeing).
Seeing:
- Tier Sets - specifically for the set bonuses.
- A Glyph-system - like what we used to have before it was made entirely about cosmetic changes. As this was a good way to add in further ways to customize your abilities/effects to be more useful in particular types of content(PvE - raids/dungeons/open world, PvP - BGs/Arenas/open world).
Why? Not all these bonuses can be added as baseline functions or even as talents(simply not enough room). But depending on the type of content you engage in, you want ways to improve your character there, beyond simply gearing up.
Hunter-specific things:
- Tranquilizing Shot - instead of the pet based version which we now have. And, those pet-abilities remade to being defensives(removing harmful magical effects from friendly units)
- Distracting Shot - just for situations where it’s useful, like on Archimonde in HFC during WoD. And, you should be able to combine this with Misdirection to reliably misdirect(taunt) a single enemy/stray mob back to the tank.
- Master’s Call - baseline again. Simply put, if I have a pet, then I should be able to use Master’s Call, no matter what pet it is. Not just with Cunning-pets.
- Aspect of the Fox(WoD-version) - just with a type of Sated-debuff like from Bloodlust or Timewarp, maybe with a 30 second timer or so. It has the potential to make Hunter’s more desirable in general, without heavily promoting “class stacking”.
Not seeing:
- Pathfinder-achievements - If people want to fly around in this game, let them do so. Forcing people to grind reputations and such, just to be allowed to fly in the world?
- Titanforging - or similar systems. Or at the very least, allow for the highest difficulty(mythic) to be the difficulty which holds items who are by default, capped in ilvl for the tier. There should be nothing above that.
- Azerite armor-systems - which promotes grinding to re-acquire the same bonuses over and over again. Legion-artifacts/traits were okay, as, once you got the trait(s), you had it/them.
Also, no more systems, like Azerite-armor, where we are required to grind certain resources just to be able to use items that drop in the dungeons/raids/etc.
(Explanation: “Oh, you got a mythic Azerite-piece? Awesome! Now go grind some more AP, or you wont get much out of it…”)
This will do for now.