This post from reddit is spot on

The reddit post includes direct links to twitter, what more do you want?

2 Likes

Either and or Both
 :stuck_out_tongue:

1 Like

That valentine, with trans flag. God what an utter joke. Supporting people removing their genitals for essentially a wound that tries to heal, with puss as a symptom for their whole life. And the suicide rates of regret after those operations.

It ain’t to be taken seriously.

Let me guess, evolution for billions of years has denied some men their right to be able to remove their genitals for another one?

Weirdness doesn’t cut it.

4 Likes

Some one shoud tell developers that this game is about genocide, racism and slavery.

1 Like

Maybe I’m bad at writing, but you are also asking me to repeat myself multiple times over and I’m not sure if I can get my point across if I haven’t already.

I don’t think Blizzard should listen to player feedback as they seemingly do today.

I think that when Blizzard say that they listen to player feedback, then that provides hope to some people that based on their feedback the game might change for the better in the future. So they stick around.

I think it would be better if Blizzard didn’t actively try to listen to player feedback and just removed that sense of hope. Because it’s a fool’s hope.

No, I say that’s why you stick around. You cling to the hope that they’ll listen to you.
If you knew they wouldn’t listen to you, then you’d be gone already.

The systems add gameplay structure, progression, and longevity to the content. Removing them outright might sound appealing, but if you don’t replace them with anything, then you’re really just making WoW a smaller game with less to do.

I think the criticism of WoW’s various systems is fair enough, but I’m not seeing any good alternatives proposed.

WoW is generally a game where you pick the activities that interest you and ignore the rest. But at the same time, then WoW is also a game that tries to tie all its activities together into a cohesive game experience.
It’s hard to be both.

I would say 2. Classic → Cata and MoP → Shadowlands.

There’s that hope, the promise of a better tomorrow working its magic again and serving Blizzard well. :yum:

Weird that people stick around if they deem it so doomed. But I suspect it’s that glimmer of hope lurking in the corner again
 :grin:

2 Likes

It will be deleted over night.

After this, it just becomes the usual boring American political war dross.

But yes this game burns you out real good.

Not sure what you mean, but just downplaying the OP because it was from redit is at least dishonest. Whatever your motives are, ignoring evidence is not helping your cause.

4 Likes

Disregarding stuff from reddit or lvl 10 classic characters just because they’re from reddit or lvl 10 classic characters is a Human Male Paladin Memeℱ in and of itself tbh.

2 Likes

What we consider nothing, i’m pretty sure it’s a lot for their legal dept.
It’s a blatant attemp to refresh their company image? Yes. Do devs have a choice? Nope.

The difference is that the current devs care more about inserting their own political agendas into the game. They don’t care about making a good game they care how woke it is, nothing else.

3 Likes

You can’t have it both ways.

We can’t say on the one hand that the oldschool Blizzard made the best games because the developers had complete freedom to design the games the way they wanted them, whilst on the other hand you’re telling the current Blizzard no the moment they decide to change certain paintings or icons in the game.

Either we praise the development process where the developers have the authority to do whatever they want with the game design based on their own convictions, because we believe that this process leads to great games.

Or we say that our feedback as players should be paramount and that the developers should always double-check with the community before they do anything that might be controversial.

You can’t have it both ways.

You can’t have the oldschool approach where internet communities didn’t exist and games were made in basements whilst at the same time have a modern approach where community managers collect player feedback and forward it to developers who consider how to implement it.

Well not to judge but the way it read was that “Blizzard have been listening to player feedback this whole time and they need to stop”, and judging by how people are responding I am not the only one that read it that way.

But if that’s the case why is your position that they shouldn’t listen ? I mean if the game is failing when they are sticking to their visions, then maybe just maybe the playerbase is right, each and every time Blizzard decide to ease up on the restrictions and implement QoL changes the players seem happy, it happened in 7.3, and it happened in 8.3, we are yet to see what 9.1.5 will be but aside from the “took you long enough” comment most people are happy with the changes.

Honestly, I had more to do with less systems, Legion and WoD are the exceptions to the rule (as in I had more stuff to do in Legion, not because of the systems, and I had nothing to do in WoD). Its been less then a month since I returned, I started bellow ilvl 200, I managed to clear normal week one (I don’t feel like clearing heroic, this raid feels very boring and I don’t like the dom socket system), this week I managed to time all my 15s and am 20 or so points away from KSM, twisting corridors are done and am waiting for next week hopefully to complete the flawless thorghast runs for the mount. Where am I going with this? In under 1 month I have run out of content, content that is supposedly enough for 2 patches. All the stuff I want to do weekly is done in just 2 or 3 days and I am left camp sha of anger with 50 alts for the remainder of the week.

Pre-BfA (minus WoD), I did not encounter this problem, I had a reason to log in everyday for something atleast (and I don’t mean I had to for mandatory reasons, I wanted to do something and I went and did it).

Classic->WotLK- the original WoW, with WotLK slowly introducing concepts such as the LFD tool and Raid difficulties
Cata->WoD- The new world redesign, talent redesign later in MoP
Legion->SL- The expansion feature era aka Borrowed power

Like I said, came back to see how SL will feel with the QoL changes and because there is a new leadership. If 10.0 plummets again I’m done.

Also how is anyone considering this as a success? The player base is at its lowest point (numbers wise), the game is littered with bots and boost sellers, the stock is plummeting (granted the scandal did help with that), the content dries out faster than polyester, the story makes zero to no sense, the “fun and exiting” activities are overwhelmingly hated by players. It’s really sad that a thurd like FF14 is successfully stealing players from this game.

1 Like

Their attitude towards the player base is atrocious, I mean, sometimes we do deserve it but expecting our moneys worth in subscription fees and such doesn’t make us " part of the problem " as quoted by Alex Klontzas on twitter before he deleted it.

They’re the biggest circus act in gaming right now, the games taking a serious beating from it’s rivals and all they can do is moan on twitter and accuse the player base, it’s absurd, they need to do their jobs so the player base don’t have to wait another 7 months for a major content patch.

1 Like

You most certainly can.

If old Blizzard, introduced lets say Azerite in TBC and they had the situation carried out like it did in BfA, players not happy, Blizzard not listening the result would have been the same. That said, the same could be reversed and applied to todays WoW, IF Blizzard actually had good ideas that they implemented right less people would be criticizing them and more would be like you encouraging them to experiment. But after the 3rd attempt of selling us the same repackaged system its normal for people to want to go to simpler times.

I think I disagree with the premise.

I don’t think Blizzard have stuck to their vision for the game. I think they have increasingly handed the reigns over to the community who they have then proceeded to follow in whatever random direction the community has wandered.

And I don’t think they should do that.

Again, flying is my best example. Blizzard didn’t want flying. Some players did. Blizzard caved in and today we have flying. That’s surrendering creative control and vision of the game to random people on the internet. And I think that’s ridiculous.

Currently it’s all about the changes to paintings and icons and so on.
Blizzard are making the changes because that’s the creative vision they’ve chosen to pursue. I support that.
And immediately some players are upset and start pushing back.
So again it comes down to whether Blizzard claims authority over their own product or whether they give in to the player feedback from the masses.

This time I think they’ll stick to the guns.

And I hope for the future they’ll make these kind of decisions themselves more often, instead of presenting everything as if it is up for discussion based on player feedback.

Cataclysm is part of the original WoW design.
It’s in MoP that Blizzard stops iterating on existing designs and starts replacing them with new ones.
New talent system. New dispel system. Class specializations. Spec-specific abilities. Itemization and stat overhaul. And so on.
They’ve said so themselves on numerous occasions that after Cataclysm they didn’t feel they could extend many of the old designs anymore, so MoP was when they revamped the design to be more sustainable for the future. And the design systems that MoP introduced are the ones we still have today. They have just iterated on them. But MoP is really the foundation for modern WoW. The earlier expansions all use the original design systems and build on those.

I’m not saying it’s a success. But just because it isn’t doesn’t mean that I think players should be in charge of the game’s design and vision through their crap feedback. Hell no.

If I hire an artist to make a painting, then I have two choices.

I can either give the artist complete freedom in which case I’ll get a painting that is the product of that artist’s vision. The risk of course is that the artist just pukes all over the canvas and calls it a masterpiece.

Or I can give the artist some directions, telling him what motive I would like – a farm with a forest in the background and a sun with some clouds – in which case I’ll get a product that is crafted by the artist, but the vision and direction is by me. The risk of course is that I get something predictable and mediocre that doesn’t feel like that artist’s own unique work.

It’s the same with Blizzard.

You can either ask for Blizzard to have complete freedom and autonomy in which case they’ll make a video game that is truly reflecting the Blizzard design philosophies and DNA.

Or you can ask that they listen to your feedback throughout the development process, in which case you get more of an open-sourced community project where Blizzard have simply tried to make a game that pleases all involved. Like Kickstarter.

But you can’t have it both ways. You can’t have the pristine, authentic and pure Blizzard game that’s 100% the creative product of the developers and at the same time say that the developers should listen to millions of people on the internet and try to take their feedback into consideration and implement some of their ideas and suggestions.

And if you ask me, it should be Blizzard and Blizzard alone who makes Blizzard games.
I am not paying money to play a game made in part through the feedback of Amonet on the internet – just as I’m sure people aren’t paying money to play a game by Blizzard where Blizzard have gotten all their cues from Jito on the forums.

Nope.

I’m nearly sure it was Ion who explained this once. They were building Wrath when he joined, there was a realisation that this game was going to be live for a long time, and there was a long discussion going on about what to do with button bloat and specs - how to keep adding things every expansion.

They decided to turn the corner very slowly rather than make wrenching changes in any one expansion. First step, in Cataclysm, was to build a wall between the specs. It was the second step, in Mists, to reduce talent trees to 6 switches.

And if you think Cata and the Breaking of the World was part of the original design, I refer you to the documentary “Waiting for Group” where they recount their shocked reactions to Chris Metzen proposing it. (I still think they should have bundled him up and sent him off for a couple of peaceful weeks in some high-class loony bin that day, but we can’t change history.)

1 Like

If they want to be successful they should, someone pointed this out to you earlier but you are free to do whatever you want when you are starting out, but when you have already build a fan base, much less inherited one like its the case now (every old Blizz dev is gone), you owe your fanbase because without them you are nothing.

No not really. Its like giving someone a puppy and once that someone gets attached to it you take it away. Also how did removing flying help the game exactly ? Granted I did not stick around in WoD long enough, but the world did not feel bigger, more dangerous or exciting.

I wasn’t talking about the talents only, I mentioned that cata redesigned the old zones.
However agree to disagree here.

Players are not in charge of the game, well Ion is who used to be a player but you know technicality, point is that no we are not in charge, we do not steer the ship, we are veeery far from it. And yes not all feedback is good, for example that stupid “Lets remove Mail armor because Hunters have ugly mogs” tread, however if you as a company have an idea or a vision but your playerbase or fandom fundamentally disagree with and are pointing out problems since day 1 of alpha or as preach said it best “how is it that everyone can pinpoint the flaws in your system within 10 min of interacting with it, but it takes Blizzard almost a year to come to the same conclusion”, then you are obligated as a creator to swallow your pride and admit you are wrong.
As an more artistic person and a creator, I can say this for sure, you learn more from defeat than you do from success.

There a devs nerdraging if someone use a different pronoun than what they prefer, so it is just better to leave all your hope until my boi Bobby lays off all of these and replaces them with new devs.

quote from twitter @valentine_irl (wow dev)

It does feel weird being misgendered so much by people jumping onto my tweets without looking at my bio or the trans flag in my name. As a reminder, I’m non-binary, my pronouns are they/them.

There is no hope for WoW until Bobby lays them off. These clowns are too busy with gender pronouns, they can’t provide a good game.

I expect new hiring adverts in the future on Blizzard careers page “We are looking for new devs-game designers-combat designers who don’t nerdrage when they hear a different pronoun than they expect.”

These guys are removing women from the game because they have gender dysphoria, out of jealously.

1 Like