Thunderfury - whats the big deal?

My guild started raiding from week 4 of Classic, killing Garr and Baron every single week, with 100% attendance by TF candidates and still have 2 left bindings.
Present day, we still clear MC every reset and still no drop. Many people make excuses when we go to MC, suddenly they have to go to airport to pick someone, someone gets a headache etc, every is fed up with MC and TF farm.
GM (holy priest) insists on TF, like we cant finish AQ and Naxx w/o it. And yet, we are AQ 9/9, cleared AQ multiple times without TF.
So, what is the big deal with TF? Why push people to do something they clearly dont want and obviously not needed for clearing latest raid?

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Does this forum look like r/relationships to you?

Go talk with your guild not with us what the hell

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Did someone say thunderfury? sad the old joke died down but did you know old jokes are hard to kill just like old soldiers

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You could just do the binding bosses, garr and geddon.

You can finish both without it but having it it’s a big boost in threat and doability of some bosses.

It’s basically BiS for all of classic, it’s “rare” (compared to other items, you still see it everywhere) and it really stands out. So people want it for novelty.

For raiding, the AoE and threat boost it provides gives a huge advantage on raids, even if it isn’t required.

Better to have it than not.

Also MC is just a fun relaxing raid.

It’s not a requirement but the proc effect is like an aoe sunder in threat for tanking and it procs often so it just means your raid can push harder DPS plus it debuffs enemies like thunderclaps so you take even less damage.

Is it 100% required nope if your tank is miles ahead on threat you do not need thunderfury

Not so much after spending more than a year even with alt runs looking for that second binding without a friggin drop xD

A lot of the guilds that were formed in classic by COINCINDENCE had a tank warrior guildmaster. They want the shiny orange.

In TBC classic I can assure you these warrior guildmasters will make a strong argument why they need warglaives for certain fights (or reroll rogue)!

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That’s a big question. You can ask that about many things like world buffs, meme specs, well, two things.

The solution is to make your MC run a regular SR pug run with legendary items reserved (bindings+eye). If your guild has decent reputation it will be no problem to find enough pugs to fill half the raid while your own raiders may be like 20 people.

Quoted for truth. Most GM from guilds i have played in my old server were exactly this and war tanks. They will even make guild loot rules (for a EGDKP / DKP / LC guild) that “in exceptional events GM can overrule loot priority. That is of course for the greater good of the guild” xD

They will always “ninja” the first 2 bindings, the first eye (for their arms pvp spec) and will, like you wrote, ninja the first glaives in BT.

Its Orange.
How manny Orange you got, Or will get.

YES, some People find this important.
Different taste etc, there we go… Lets move on.

Its the best tank weapon in vanilla, of course they want one. Would you appreciate if you needed a item from a boss that there is no better item in the game, and your guild decided that they dont wanna do that boss/raid anymore?

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And first half of TBC, if you hate MC now, let me remind you that you will be running it until Phase 3 of TBC :crazy_face:

My guild has a issue with garr bindings too.

The reason TF is such a big deal is because it greatly increases the amount of threat your tank can do. Higher threat from the tank means more room for error if DPS aren’t watching their threat meter

I get that it is best tank weapon, but as I said, we cleared AQ 40 just fine without it, so many of us dont see the point still going for it for 50+ weeks.
And to your point, I would never ever want to bother so many people for so many times to get me an item I want, especially if we clear content just fine.

Due to easy mechanics of Classic bosses, all dps players have to do is to watch their threat or risk wipes. Not that enrage timers are so tight like retail mythic bosses where every dps counts.

Where’s the fun in doing LESS DPS than you possibly can?

People don’t spend so much time getting world buffs and consumables because the raids are difficult; they do it because pushing your character to it’s limits is actually an enjoyable experience.

Thunderfury on your tank pushes that limit.

Thats true if you care about that kind of things.
Bosses die and content been cleared is enough for those who dont.