The squish basically threw us back 2 expansions when it comes to powerlevel. Same issue with soloing mythic legion raids.
For some reason I seem to be stuck in the queue. I don’t get any dungeon even after waiting 30 minutes or so.
They should not work more then what they did to fix the …scalings. Dungeons are fine. I’ve done 5 of them, and on 1 we were kinda dying because Tank keep pulling like a maniac, which I also encouraged him to do that, as I played as a healer.
Other 4 were a blast. Dying few times per run is OK. Stop the cryings people. This are old dungeons which will go away in 1? Week and come back … who knows when. If you can’t handle a few deaths here and there, don’t do the dungeons.
You already made Torghast as a lv 1 dungeon. Enough with the cryings.
pit of saron is faceroll…are you all naked? not using heart of azeroth? azerite traits? old gear with sockets?? …legendaries/trinkets from old expansions?
Not every character has every power item from every past expansion.
The dungeons shouldn’t be tuned around having them.
Which ones?
Had no issue there as tank
Yea well if there is mob casting a spell for 5sec and nobody kicks it it does chunk of dmg… But it always did iirc(at least in wotlk)
they’re tuned around heroic level when they were current. and it’s easy without any of that if you do tactics, if people stand in aoe, ignore tactics and perform badly - it’s on them not blizzard.
in fact it’s much easier than bfa timewalking wotlk, since bosses were nerfed, yet you can still use azerite, heart of azeroth AND covenant ability
The dungeons themselves were perfectly doable. That does not mean there isn’t some messed up scaling going on with certain abilities. I haven’t tracked what exactly hurt like a +9 Sanguine Depths with grevious on the tank, but I have done e.g. Pit of Saron many times before on Timewalking and never have I experienced that heavy spikes.
This happens, and last time I saw messed up Timewalking scaling was in the BFA beta, when several abilities would one shot anyone. This was later fixed and didn’t make it to live. It is however not unlikely that a few spells haven’t scaled as they should currently on live, and create a very unstable healing enviroment. I have been a healer as main for 14 years so I do notice when 5 man dungeon healing feels abnormal. Besides everyone I have played with are seeing the same thing. Surprisingly heavy hitting abilities that normally would not hit like that, and my social circle is clearly not the only who sees this. To be a bit blunt(because I know you as a poster here), maybe you should try to be a bit more observant?
It’s not a problem that can’t be overcomed, it just feels off.
No. I’m not gear swapping for timewalking, sorry.
then you have no right to complain about ezmode faceroll content when you cant even walk to the bank
Jeezes. I am not complaining. I am agreeing the content feels like it has scaling issues going on!
Pit of Saron one-shots:
Ick and Cricks: Poison Nova
Ice Skellys before cave: Freezing Circle.
Havent had problems on the 2 chars i completed on im guessing it happens at certain level
Also, probably most noticable for tanks and healers… and if you mess up by standing in stuff you aren’t suppose to, or fail interrupts.
Guys… im totally a disaster in running dungeon… but ive run 5 instances like a breeze with 5 pugs… the only boss we had pronlems it was garfrost in pit of saron.
If this is overtuned… torghast pre squish was a mythic raid.
exactly all 5 dungeons I did with 5 different pug groups went without problems only times we wiped was because we pulled to much XD
I just can not understand why these people here have so much trouble with them
They are either too hard or too easy.
Blizzard have never figured out how to tune TW dungeons.
But which one was too hard?
Interrupt the spell fingers in TOK and everything else in HOL. Stop being lazy and expect to clear things pressing one button.
then you deserve to fail using azerite and hoa and the legendary cape is such a massive power boost