Titanforging is here to stay

Everyobody hates?

A lot of people like titanforging. Personally I love it.

What I am saying is that the key system for Mythic+ gives more flexibility than daily instance locks. You can log on once a week and run several dungeons in a row, without needing to worry about loot locked friends. Or people not bothering because they will be loot locked for the dungeon you need that day. You will also not need to worry about missing out on daily resets.

Not being able to target spesific items should be adressed otherwise, and I believe something is already in the works for 8.1.

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It is. 355 was the cap before Uldir was open, and right now 395 is the cap, until the next raid tier is open.

i agree with this, please tell me what you are doing ingame ? what difficulty are you raiding? what keystones are you doing?

Well, this is just silly.

  1. I haven’t heard from a single one of them until now, and I still haven’t received a great answer as to what’s fun about it. Blizzard seem to be doing it out of some sort of misguided sense of necessity. It comes up almost every single Q&A because the vast, vast majority of people hate it.

  2. If you want to get the +10 chest, you have to get a +10 key. To get the +10 key you have to do +9 key. The +9 key that you got because you did a +10 key last week. Alternatively, you can do a +10 and then a +11 the previous week, so you got a +10 this week. Either way, it’s 2 dungeons a week, assuming nothing is failed. You could also do it quick so you get a bigger keystone upgrade, but that’s actually quite hard, especially in a week like this.

You need to do 2-3 M+ dungeons a week to get the best rewards. End of that discussion.

As for the chest, in my case it’s literally the only way to progress short of a titanforge which, as discussed, is also massively RNG. I’d rather it didn’t exist at all. It’s frustrating when it gives the wrong item, and it almost always does.

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As a casual I love wf/tf ive benefited from it a few times in Legion and BfA. I wouldn’t mind if it was maybe made a feature or extra reward for mythics wither that be raids or dungeons perhaps from +10 upwards.

Oh, I don’t want daily instance locks. I want weekly instance locks. That way, you can indeed do all your dungeons in 1-2 days a week, and the other days you can do nothing, and that’s OK.

And yeah, you can just put all the items on a vendor, but again this is just strange from a lore/immersion point of view. If our faction already has all these items, and we’re the greatest heroes, which they keep telling us over and over and over again, then why don’t they just hand them over? Why do I have to collect some contrived “currency”? It doesn’t make any sense.

In fact, pretty much nothing about the current M+ system makes any sense at all. It’s very, very contrived and strange. About the most contrived and strange thing about the system we used to have, and the system I propose, is that after a week the thing you killed comes back. That’s a little weird, but it’s nowhere near as weird as what we’ve got.

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I’m raiding heroic 1 night a week(2 1/2 hours), sometimes we get 2 nights. My two registered mythic kills are from a PuG a friend dragged me into last week, and I don’t normally PuG. He is trying to convince me PuG’ing is okay.

As for Mythic keystones I am capable of +10. Not tried anything above that. I am having troubble getting keys due to how the keystone system works however, so I’ve lost some motivation lately. I am fed up with being stuck with low level keys. I don’t PuG(this feels a bit weird to say after I went into that PuG mentioned above), so I rely on friends being available, and I generally don’t have time to build keys. It can also go weeks between every mythic I do, and because of how the system works, my keys drop down a level pr. week I don’t run any. It’s extremely frustrating, but that is another issuse and the only part of the keystone system I dislike.

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Honestly, I don’t connect the loot to the lore at all. Unless it is specified that this item has a connection to the story.

well this we all agree on!

just look at the replies of people when someone complains about titanforging, even in this tread there is atleast one who loves it

see???

thank you for your response, now i cleary can see and understand why you love the titanforge system and i agree with blizzard, the system is catoring to people similar to you. your game expirience is vastly different from mine, thats why i absolutely despise it and if the circumstances were different (you mentioned it already, being the keystone system) then it would be obsolete aswell

I love the titanforge system because it makes getting gear interesting. Unlike a lot of others, I don’t find excitement in knowing exactly what I am getting. It’s the same reason why I also loved the Legion legendaries. Knowing I could “pop” a legendary from anything was fun and cool, even after I got the ones I wanted. Obviously it also makes content feel relevant for longer, but I don’t grind gear. I just take what I get, and when I don’t feel like running the content anymore, I stop.

yes and this is exactly the problem for people who actually care about getting gear and getting their character to the best performance they can possibly get. with this slotmachine systems you not only have the rng of actually gettin loot but also the rng of it actually being the piece of loot you want to drop on top of that the chance of titanforge/socket and on top of that the rng of it titanforging high enough to be actually usefull for your character… so you have 4 layers of rng for the more advanced players and i can tell you it is not satisfying at all!

It’s a mindset issue, but I know it’s hard to change. I used to be like you, but back then we didn’t have any kind of forging. However, today’s system does make gearing more advanced, which makes this whole situation a bit ironic, if those of you who hate titanforging are the same ones who complain about spell pruning.

Well if TF & WF is here to stay, I’m not.
I don’t understand how can Blizzard not see that it’s bad for the game. They are giving so much loot left and right that it becomes absolutely worthless and on top of that they reset it with every patch. It’s common sense that if you get too much of something, soon you will stop carrying about it at all. You would think such big company would have some intelligent people figuring things out but I just don’t see them doing anything right lately. Just look at Diablo Immortal at Blizzcon, who in their right mind would think it was a good idea to announce it in such way.

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Blizzard are already implementing such a system in 8.1 where you can scrap azerite gear to get a new currency to buy azerite pieces you actually want.

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Is it though?

I guess it could be what happened to me. I stopped caring about gear, and I started seperating gear from progression. These days I do the content I want, regardless of the gear. The gear is a bonus, but the content I am doing, I do for the sake of the content, and I’m not sure that’s such a bad thing really.

No, it’s not a mindset issue. People want to earn their loot, feel like their efforts matter, that their skill means something. Good players should get good rewards and bad ones shouldn’t. Our current system is essentially equal outcome. You can see the system doesn’t work irl, and it doesn’t in game. Vast numbers of people aren’t happy with it. The game should be aiming for an equal opportunity system.

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Is that why I got 890 bracers? And 885 on my Mage.

I loved warforging in Siege of Orgrimmar, when the gear couldn’t scale out of hand. In my opinion, the best gear should be available to those who put in the effort, and those who refuses to put in the work, should not be rewarded with the same quality of equipment.

What has happened to me, is that I’ve gotten titanforged and warforged pieces outside of raid, which means Heroic can’t award me with upgrades anymore, unless I am very lucky. This makes raiding very meaningless to me.

I miss the days when you looked at your character in full raid gear and you were really proud. I don’t get this anymore.

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Actually I would say that aside from azerite traits, gearing is a lot less complex than it once was. Remember when you had to be defense capped on tanks and hit capped on dps? Then of course on top of that you had expertise and multiple soft haste caps for dotting classes. Things are far simpler now.

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