Torghast like m+

And that is it in a nutshell really isn’t it Shumensko, people say they would run Mythic+ just for the fun of beating the timer, regardless of reward. I don’t disagree with their view, everyone has different ‘styles of play’ and what suits one, may not suit another.

I honestly am not trying to imply that others do not have the right to play as they wish and doing what they find fun :slight_smile:

All I am saying is that for those that hate Mythic+ and I believe there are as many people who dislike them as there is those that love them, Torghast could have been so much more than it is currently and maybe offered a different end game that would add appeal to a lot of players.

Of course there would be a cap, just as you say there is one in Mythic+. I am not advocating a system to replace Mythic+ or to better the rewards, I am advocating a system that would be another end game activity that would reward those that prefer this type of gameplay.

Again I would say that the gear rewards are based on the difficulty, I am not asking for an easy mode of just throwing gear at people who run the tower, I would expect to gain a great piece of gear I would have to do this at a very challenging level :slight_smile:

Edit: I am also not saying constant gear, personally I would like it added to the weekly as well, same as Mythic+, raiding, pvp.

From what I’ve seen it would probably be hard to determine what is a challenging level. There’s runs that are easy and there’s runs being hard.

While these runs will balance out over repeated runs, this would mean that the time you would have to spent for the same loot can vary greatly between players.

Not saying that it would be impossible to implement a more comparable way, but that’s how it looks currently. So maybe that’s why they decided against gear rewards.

You are probably right, doesn’t mean I have to like what they have done though :wink:

I doubt they will change it to be fair, but I still say they have missed a great opportunity.

Okay done, my rant is over, have a great day of gaming all :smiley:

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It might be too late now, but we can atleast hope they’ll improve on it in future patches.

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Torghast should not be like M+ in my opinion, thats why the torments were bad.

Roguelikes are supposed to be a dungeon crawl with trials of attrition, the only factor really should be the numbers, damage done, damage taken.

M+ is a trial of optimisation, Torghast should be more a trial of figuring out a good build and trying to abuse those mechanics to push through numbers, not time.

I mean sure, there are different roguelikes, Binding of Isaac and Risk of Rain are both rougelikes, one has timers, one doesnt, but i think they should go more for the Isaac/Darkest Dungeon type of roguelike gameplay rather than that of Risk of Rain

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What mean “roguelikes”?

It’s a type of dungeon crawler game that inspired a lot of the elements of Torghast

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It’s a term used to describe a certain type of games and where the core concept of Torghast is from.

In these games you usually have some sort of run. During this run you collect upgrades and other stuff, but these usually don’t carry over in your next run. The runs are usually randomly generated. So every time you start a new run you’ll get a different layout and different drops.

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But at some point you just can’t gear more, so there’s always “a wall”. Once you get “almost” bis gear you don’t focus on gear anymore and instead you set up small personal goals like “all +16 timed” or “1,8k rating” etc. There will be probably some kind of score/ladder of Torghast, people like to chase those xD

yes, 100% with you.

But that is not a raeson to avoid get equip reward in Torghast.

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The problem with making Torghast a viable gearing option is that just like all Roguelikes it’s heavily realiant on rng.

Someone making it to floor 500 can be very impressive or not if that person just got lucky and has enough power to oneshot ever boss or mob in their path. On the other hand you will end up with runs where your drops are awful and its just mathematically impossible to defeat the boss on floor 100. That happens and its part of the fun.

Adding gear progression to it will make that rng feel incredibly bad when you are getting shafted from your best powers. Not only that but it will turn the whole balancing of the place into a problem.

Right now Shamans are incredibly op on Torghast. Just straight up broken but in the end who cares? They are also incredibly fun since being op feels really fun. In the end they have an advantage on a side modus that’s for fun.

Now you add gear rewards into it and shamans would be walking out of Torghast decked out in Mythic items while Spriests are suffering to even get an normal one. Now you would need to rebalance shamans and ruin their fun just to add some sort of competitiveness in a system that doesn’t need it.

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I think 50 may be really closer 100+ overall completed for me
I love the tmog and it’s fun to play, even when you push harder when afkeers are in party ( which slows you down )

Thematic casual content with sweet mog a huuuge + from me :smiling_face:

Reading you i think this.

Put rng + drop in a side of a weight scale. On the other side put torghast without equip reward.

What weight more?

We will find always impediments in all contents. If that impediments would have destroyed the idea, we wouldnt have mage tower, bgs and other content that arent perfect.

I’d rather torghast be fun and based on cosmetic / vanity progression, than balanced and provide gear.

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The rng aspect 100%.

You are calling for the removal of roguelike elements in a roguelike system. That would end up as Visions 2.0. Repetitive content with amazing gear drops which will have you grinding that stuff waaaay past when you would like.

The fact that Torghast has a huge variance and randomness is what add a lot of the fun and replayability into it.

If Blizzards wants to add any sort of gear reward into it they probably could down the line make something like seeded runs that give you rewards based on completion time. But the base experience of Torghast should not change becaue of it.

I think that’s just being paranoid about it.

I can also call mythic raids RNG dependant too, same goes for high M+

Get 3 upheavels on same player in +28? R.I.P

Get 3 gold spits from KR boss on the warrior?

Bad cast sequence? R.I.P ( especially overseer korgus )

Oh Maut mythic decided to cast instead of eat? now you deal with extra add in stone phase.

Got slowed while running away and couldn’t cleanse? R.I.P

Shad’har spat on you after you soaked and slime fixated you? R.I.P

But then you can argue skill can offset these, and I will argue the same for Torghast.

A good player will create something powerful from the cards dealt to them, they’ll have insight and the smarts to deal with what’s going on.

There is a reason I can’t get high ranked in Hearthstone and Auto-chess ( Hint : im not good at them ) while some players get legendary and super high ranks even though as you proclaim " it’s all RNG "

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True, if Blizzard want Torghast like roguelikes is perfect to me.

I like that system, but your fear for get worse drops thanks to get bad luck blinds you.

You can go now to a m+ and a raid. Inner you do your best playstyle and for a bad luck, rng or call it as you want, dont get reward.

That can be in Torghast too, and is not a excuse to dont add reward in this gorgeous system.

No not at all. There is some rng aspects in M+ and raids for sure. But in Torghast you can have some players with the same class having wildly diferent outputs.

You can have 2 mages with the same gear and talents at the beginning of a run and by floor 50 mage 1 is doing 150% more dmg than mage 2 purely because he got the right powers. Guess who is going to get further?

Roguelikes are not like that though. Even amazing roguelike players will reset their run several times to get even a good start. Because the variance in powers is huuuge from having the right powers or the wrong ones.

You think it will cause more fun to have people getting free Mythic items while others can’t clear floor 50 due to the luck of the draw? Or will it create just more frustration? Would it maybe get Blizzard to destroy a core aspect of Torghast just to please the people that wanted to get solo Mythic level gear and in the process ruining the fun of the people that just wanted a fun roguelike inside wow?

The variance between a raid or M+ run is faaaar lower than a Torghast run would be.

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In that case, Blizzard have to find a way to reach high floors thx to ability not thx to luck.