What drew you in to the race you roleplay?

i forgot to mention the Pandarens in my long list of races i roleplay in the Original message.

They have an amazing lore, architecture, amazing expansion, amazing everything

thanks everyone for sharing

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I love tauren. I like their lore, their tendancy to peace and diplomacy but not being shy to fight if needed. The culture is grounded and enjoyable.

Dragons I’ve always loved, their lore, their characters and the fact they all have purposes in the world. (I can also attach dracthyr to said purposes which is nice)

Wildhammer dwarves bring the love of nature that I enjoy RPing around and the dwarf side of things which I’ll never get over. I’m a dwarf irl.

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Taurens were my favourite race in Warcraft 3. But for some reason I never enjoyed playing one myself. It felt as if I had to run through the Barrens… slower?

So spooky skeleton it was!

This is the reason I mostly play small races now. After years of playing a Gnome main taller races felt really slow.

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I actually love the Pandaren. Roots of Ancient Chinese philosophy, although simplified, can be seen in their inspirations.
I tried to roleplay as one, but I strongly dislike their animations. It’s as if Blizzard wanted to give this race a whole expansion of lore, but also didn’t take them serious enough.

Yeh it feels like your hits have more punch if you play a smaller or average race. When you play a larger race it feels like your character has trouble killing creatures that are less than a third it’s size.

Beard…

–What!?

:man_mage:

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Short, techy race for the win! :muscle:

The tragedy, the optimism, the support they gave to their allies, their (previous) lack of religion and monarchy.

It all drew me in!

But honestly, I have 3 gnomes, 2 orcs, a blood elf, a night elf, a troll and a dracthyr.

We’ll make her a good girl yet!

But yeah I just liked the human lore in WoW and warcraft 3. Thus, human for me.

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There’s a few reasons I like High Elves so much. The sophistication, the wisdom and the sheer majesty of their race contrasted with the utter destruction the Fall brought and how differently the High Elves approach that subject to Blood Elves. The historian in me is just utterly fascinated how the High Elves rejected the notion of moving forward but instead cling to past ideas and familiarities as if they are sacred. You know they will one day die out and be forgotten by living things and that tragedy is a constant source of inspiration.

Another theme is that I quite simply like exiles and their stories. I just think people being driven from their homes and having to adapt to strange, foreign worlds while always longing to return home is a great outlet for creative storytelling.

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Draenei are basically the highest of high fantasy in WoW. A race of aliens with esoteric technology powered by magic (and the crystalized energy of a literal god, Argus, as Argunite is clearly their own version of Azerite… WHICH AN ARTIFICER MANAGES TO RECREATE ON DRAENOR. THEY LITERALLY MANAGE TO MAKE ARTIFICIAL TITAN BLOOD), a religion where they are in constant and close physical contact with their gods, and also magic coming from said literal gods. Despite the fact that technologically they are the most absolutely ridiculous race in the universe outside of stuff like… Ethereals maybe? And Eredar, obviously, despite all that they’re not just evil OP conquerers, they’re probably the most overall “good” race in warcraft. To a point of a fault, as resulting in them being utterly unprepared for the Orcs to attack them on Draenor because… it’s not really in their nature to think “what if in the future these people we’re fine with are suddenly evil?”.
A hyper-advanced race whose history is beset with tragedy and betrayal, and yet rather than being supremacists about themselves as a response, they kept their high-ground and still maintain their goodness even though to be frank they’d have every damn reason to never trust any other race and see themselves as betters.

I also have an unhealthy obsession with crystals (not in a weird horoscope way i just think they’re neat)

I love the tech races, not really a medical fantasy guy. Played gnomes for quite some time but felt in love with the crazyness, chaos and anarchy of goblins. Also you have a lot of flexibility cause you can roleplay with everyone and join almost every plot just to make profit. And goblins are morally grey by default. Sure they can be rightfully good or outright evil, but the goblin who likes his friend but is also selfish and in search of his own interests at the costs of strangers is my favourite.

Also the best starting zone and Aszhara is great as well. So much humour!

i was drawn to undead rp because im evil irl

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Peak lawyer self-awareness

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How to tell me you’re working in Telemarketing without telling me you’re working in Telemarketing.

Undead
Are just pretty cool, right? More than that, I really loved the idea of playing a character who seemed like the stereotypical mad doctor type, but was actually a genuine doctor. The old bait and switch. A Forsaken Priest who uses Shadows to heal his undead comrades and the light to heal his breathing buddies equally appealed to me. There’s just something eerily creepy to me about this undead monstrosity who’s very existence is a result of a perversion of nature being a caring, loving man who defies his nature.

Night Elf
Specifically Highborne. Back in the day I made a Night Elf Mage but this was before I knew about RP and Night elf lore very much. So I was just sort of stuck with the race and class combo since it was my main character and didn’t want to change it. I delved into the old WoWpedia pages on night elves and nightborne for a few days and realized “Hey, I can channel the ultimate old timer energy with this” and played a Night Elf with the classic fell from grace angle. Rather than act out at those around him and try to assert his superiority I instead played him as more of a cynical old man who is aware of how far he had fallen. He was an underling to a Human led guild back in the day, so acting like he was a master race would’ve been stupid. Instead he swallowed his pride and made an effort to get over his own prejudice, which worked. By the end he was a well liked character in the guild OOC, and IC he was respected (but not liked very much) and it led to numerous interesting scenarios where his blunt pragmatism would put him at odds with the more typically heroic characters.

Blood Elf
Because back in the day my first RP character was a Tauren, but ended up being recruited by a Blood Elf dominated guild. I wanted to fit in so I made a new character as a Blood Elf. :sweat_smile: I’ve since played Blood Elves a lot over the years, but truly I think it’s because I mostly liked the aesthetic.

Don’t know how many people will read it but:

The first thing that got me into Zandalari rp was the guild I was in at the time, The First Empire. I really liked how the guys there portraited the Zandalari, and their concepts. I loved the fact that since you were born, you are in a cruel society that puts you in a caste and you can’t get out of it. You respect those above you and even those below you. I also loved the idea that you can experiment with so many gods, and their different gifts. And seeing how much lore we have about the Zandalari and their culture, it was a lot of experimenting on my end, which made it all more fun.

Another part is their architecture as well as way of clothing, and overall aesthetic.

I also love to be a delusional guy that thinks they have the greatest empire although its just one half sunk island and they haven’t won any major battle/war in years. :slight_smile:

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For vulpera, the fact that I rarely see fennec foxes as a design inspiration for playable races, and that drew me in initially. Stayed for the interesting take on nomadic survivalists and how well they can be adapted into more pirate or goblin-esque roleplay, both of which I like.

With the Forsaken, I think my inherent love of the spooky and gothic was a huge reason - my first ever character created in this game was one, years and years back, after all. Beyond that their entire dark history and struggles with morality and self is something I find incredibly interesting.

And for goblins, they’re a wellspring of fun ideas, simply put, and sometimes it feels nice to have a looser, less serious grip on things, for which they’re perfect.

That’s my top 3 anyways, I have a ton more that I dabble in but these are my highlights

The Rule of Mrgl Club forbids me from telling you.

Human warlock:

Inspired by early modern occultism and the concept of not being in a society that outright welcomes your chosen path to wrangle demons, imposing a bit of challenge. I like a character with something to prove, made more fun by clashing with the ego of your average warlock.

Forsaken & draenei:

A fun experience as setting-specific peculiarities you can’t really play elsewhere, providing unique lore and unusual mindsets as they find themselves as strange things in a strange world. Whether clever zombie or goaty space-elf, it’s rewarding.

Noight aelf:

Similarly setting-specific. While technically a mishmash of ideas taken from warhammer and other “wood elf” archetypes, they’re relatively special with much history, a distinct religion and relationship with the world as such. Be druid for extra flavour and lore.

Much writer fiat imposed suffering makes for drama, might as well make the best of it.

Void elf:

Shoehorned into the setting, they benefit from that outsider flair with a unique relationship with the cosmic powers ĂĄ la lightforged and all lore otherwise associated with blood elves (often forgotten by some) giving the character a long history of complicated choices and relationships.

That’s the most of what I actually play.

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I watched Kung Fu Panda once

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