depending on the content that you are taking part in i would say that none of the roles are easy,
generally all roles can be easy as hell. but if you want to actually be good at them and do well then none of them are easy
depending on the content that you are taking part in i would say that none of the roles are easy,
generally all roles can be easy as hell. but if you want to actually be good at them and do well then none of them are easy
At the end of the day, you can be terrible dps and a great healer, a terrible healer but a great tank, the easiest will always be the one your most comfortable/practiced in.
Majority of the playerbase cannot maximise any of these roles, as the skill cap is basically a 99 percentile consistency. Which most players are not close to managing realistically.
None of them are brain dead easy, I wouldnât say any of them realistically are harder.
Iâd argue tanking has a higher skill floor then both the other roles though, thus because you are required to know more as a tank and under responsibility to clear dungeons In the most efficient method realistically.
Im impressed people saying tank is hard, yes it got the highest knowledge required, but pass that at its core tank is not hard at all, in raids most of the mechanics dont even apply to you(because they cannot be applied to you) and you can get away with so much that on a dps means one shot, and on top of that you are the main focus on heal. so really raid leader should be tank as you can manage raid and do mechanics easier.
You seem confused.
There are also tons of mechanics that are totally dependent on you, like positioning or taunt swap that implies a wipe if you do them wrong.
If you are Method, or Limit.
In the average guild, a tank spend much of itâs cooldown and self heal to save himself, because healers are busy covering up mistake from other people.
On top of that, outside raid, in M+ a dps screwup is normally fixable, a tank mistake is generally a wipe.
Clearly you have never tanked anything, itâs not a mission impossible every time, but itâs neither a walk in the park all the time.
it depends on your point of view.
itâs easy for a dps to go in and not think about what they are doing and itâs easy for them to blame the healer for not healing them when they were standing in the fire.
on the other hand, if they actually paid attention to their positioning and paid attention to what the tank was focusing on, then they would be sure they arenât taking too much aggro, and be sure they arenât taking too much damage. Thatâs actually a bit more of a challenge.
Are trying to tell that facing boss away or taunting at certain number of stacks is hard or something?
Tank can facetank a lot stuff that would one shot deeps.
Not harder than âmove away from that poolâ or âprioritize the addâ for dps, yet the amount of people dying or creating wipes for this in every raid is all but a small number.
Plus those where example, there are entire boss strategies that relies on a tank not dying or do X to skip or better manage certain phases.
Isnât our job that?
But if the tank screws a pull or miss a cd/reset/whatever, itâs 90% of the time a wipe. If a dps overpull something or dies, itâs generally a loss of time, but manageable.
Well youâd be surprised that thereâs direct correlation between tank liking minimal movement and tank that bunny hops around places and peoples dps in meter.
moving away breaks dps flow, changing target as well. moving away for tank doesnt (keep in mind most move away stuff dont even target tank). Sp dps have to keep possible move away in mind.
And it doesnât require any skill, unless you call âpressing button the moment the guide told you to pressâ is high skill cap move.
So losing half tankâs hp is 90% wipe while dps death is manageable? Allright. And if dps overpull something and dies all those overpulled bois go to where?
Yeah i hate those guys that canât just stand too
Well, well.
Somebody who understands what we go through.
KR instance. Boss with whirling axes. They cant avoid the swirly bits for some reason and take a lot of damage which i have to heal so when the real axe comes with its 20k/sec i am at fault for not healing through it even though the whole group was more than half dead at that point.
But i am the one responsible for blowing the dungeon even though the people responsible for the actual dps and tanking were never, ever, going to finish it in time. But i get the blame for not healing through
All three roles are needed yet its the healers who are the first to blame when people get caught out by mechanics and die because we did not keep them alive.
I think it is more a matter of content.
In easier content Dps seem easier because taking failure damage usually does not mean âone-shotâ.
Healer usually seems harder in that content because people take more failure damage, but if the group is good you can pretty much avoid bringing a healer all together.
Tanks is imo really easy too in low content because the knowledge required to have a nice run or tank a boss correctly is minimal.
You can bring a DH that knows what to do in there and blade dance every axe, 0hps that way ahah.
I think this actually applies to all in wow - easy to play, but (depending of class and spec easier or harder) hard to master.
WoW is not a hard game - this is why it is popular, I think. It is a very simple game with simple rules. Just more competitive and better players achieve things with less powergain. Not many games can appeal to such wide range of players.
Tried feral dps in HC raid yesterday ⌠i played this build where I need to cast heal in rotation, and I swear feral is harder dps to master than my UH dk, that just presses a button and watches azerite+essence do it all. feral felt like NASA level of science compared to DK.
Normaly players start as DPS and only then they try to heal,tank.
There is your answer.
Dps is more newbie friendly but it really ramps up if you go into more difficult content Imo.
Depends on context and situation.
In easier content, with less experienced players dps is probably the easiest with healing being the hardest.
In medium difficulty, tanks are probably the easiest as at that level they would have passed the very high entry level requirements and gained the necessary tank skills and all is left is some pretty abysmal stuff.
In the hardest difficulties, healer is probably easiest comparing assuming everyone is skilled enough for the highest difficulties, healing becomes way less of a danger and messing up tactics is, especially since at the highest difficulties messing up tactic = dead / wipe.
For the pug world I say the easiest role is dps until dps has to actually play the game properly at maybe +17 and above and mythic raiding.
Of course different people can have different perception, some view healers as harder, some view dps as harder etc.
âLow quimity, howâ ?
Everything is very easy in easy content.
Everything requires effort in hard content.
In Raids tanking is the easiest 100%. 2 tanks taunt off each other when DBM says so, thatâs all tactics required for 95% of all bosses.
In M+ Ranged DPS is easiest.
I think this argument is very misleading.
You canât say my job is harder because others arenât doing theirs properly.
Just like dps canât complain that their job is harder because a tank canât hold aggro.
If you wanna use a comparison, use one where everyone is on the same skill level, and if you are on a skill level were 7/20 people donât know the tactics but arenât admitting it, then chances are failure isnât a punishing because probably the fire doesnât really hurt much at that level.
No, no, this is my heroic/mythic raid team. We love each other, but weâre mostly terrible
I love teams like that, they are so wholesome <3
Nothing wrong with smashing your heads at the boss until he dies, as long as everyone is having fun and no one going HEAL NOOB IM DED.