What is the easiest role among the three

It becomes my rotation when the DH of healers doesn’t do his job :stuck_out_tongue: yes.

I am healer so heal is the easiest by far, but i am also in the stun rotation with hammer, warstomp and blinding light. And downtime? That never happens. I also have to choose between getting out offensive holy shocks or keeping them for defensives.

Maybe it is also because i have never seen a prot warrior in my group, but on a guardian it is best practise to through some heals on him here or there :slight_smile:

I know its harsh to play the 2nd simplest class in game and try to convince others its hard or it has alot of keys… Yet adding dissangage trap wild BL tutle in your rotations lol

With your huntard mindset, this monk has 20 key in its rotation ^^ :joy:

1 Like

I’ve got rogue, warrior and mage… they haven’t got abound of spells in rotation too. Or spamming one/two spells to get a big one it is calculated as single each key? :thinking:

Edit: no really help me understand what is the difficulty of other classes? Is pressing multiple different spells with monk? Is spamming frostbolt to get glacial flurry combo? I don’t know what is difficult staying still and pressing buttons. You mean avoiding mechanics? What?hunters don’t? I’ve played SV for 2 seasons I know how to do it. We also got a pet in the way that we need to care, heal, move away, taunt the tank to help him kiting mobs… I really don’t know what defines a hard class and a easy class? The number of keys or the skill of a player? Because if it would be the latter then class don’t matter

Well if you reply to me in the first place by saying that dissengage tuttle trap and faint death is in your rotation… I cant have a conversation with you :stuck_out_tongue: Im sorry but… I cant :joy:

Then don’t :blush: there are many others to talk to :blush: no hard feelings

Id advice you not to state the same things because hardly anyone will ever take you seriously :stuck_out_tongue:

I have easier taking her seriously than you.

Nobody cares about you and your easy times “white knight” on the rescue :joy:

Looking at the amount our hunter is using both… :smile: But rotation is a wide word. Looking at last boss tol dagor, our hunter gets all the shots and can just feign death + turtle ‘all’ of them. Can hardly say it are buttons that are rarely used.

1 Like

If this was outside the WoW forums, I would actually say my real answer to this.

But no, I’m not a damn White Knight, just because I don’t like you, your posts, and your arrogance don’t make me a White Knight, it simply means that you’re a cretin.

I dont know if its sad or laughable that you keep your vengeful vendetta against me just because that RP e-girl got triggered at me for not disliking sylvanas. :joy:

I don’t think any class in WoW DPS is “hard”, what is hard about them is what they all share- do your rotation whilst avoiding the fire and doing affixes.

This said it’s remiss to state their complexity is more or less equal because it’s largely not the case. It’s not about how many you press (as people often argue) but more the conditions for pressing what you press (again, i’ll reiterate this doesn’t mean the classes with conditional uses are Masters level hard, it just means they’re more complex).

For example WW monk is probably one of the DPS where the conditions for their DPS are more complex than other classes due to their mastery alone stacking a ton of their viable damage behind them never using the same ability twice in a row. On paper this sounds simple enough however it becomes clear it’s not quite join-the-dots level when you realise you tend to generate Chi and spend energy way quicker than you can spend Chi, which can create issues dumping Chi without violating your Mastery rule if FoF is on cooldown. You typically have to make a choice taking the hit for one ability (resetting the mastery) or spending Chi in a non-ideal way (such as with SCK on one target) to keep mastery going.

Of course it’s entirely plausible you just wait for Energy for a few secs and then keep the mastery rolling that way. However it takes time to learn how to make WW fluid (you’re always using GCD) witohut violating Mastery and keeping DPS maximally applied. This is the whole reason conflict and Strife is so valued (as it gives another regular Energy dump which isn’t TP).

Again, to reiterate, it’s not ridiculously eldritch levels of difficulty. But to take a look at WW toolkit of TP, BoK, RSK, FoF and SCK and go “Ah, well rogues have 5 abilities too, therefore it’s the same?” is disingenious.

I’ve brought this theme up in DH threads often. It’s not they use 3 abilities. It’s that they have absolutely no conditions to their rotation beyond build/spend. It’s just use on cooldown. That is very simple.

At it’s base a BM rotation is similar (not identical) it’s primarily build/spend focus, however they at least have reset procs to manage. However as you pointed out a good BM hunter will be managing their pet like a pro, and using it to help kite mobs etc. So BM is capable of some very good plays outside of their primary damage rotation which can’t be ignored.

I think the main takeaway is that all this aside, there seems to be a wierd vein that classes that are more complex are “better”, which is odd. Surely that’s entirely up to player preference. As said it’s not like any class in wow takes a thesis to play, so the idea that playing a more complex class compared to a simpler one makes one a big-brain is ridiculous. At best it’s the difference between 1-2 more considerations that don’t really occupy a huge deal of mental attention.

1 Like

Shame I can’t give you two likes there.
You’re absolutely right.
It’s not the amount of keys that define hard or easy class, it’s how you use them. Rotation is 3 keys I agree. Jeeee that easy. But you can shoot 3 spells and watch the dungeon goes by or you can be an asset, help the tank kiting with binding shot, misdirection, dispels, taunts, and traps.
Again, hunter it’s easy if you play it easy, but you’d never get very far in progression.

Hunter is easy even with all these you listed, your toolkit does not make hard job for you.
Everyone has a toolkit that we actually pick them to use it. Not just hunters.

But hunter is a very easy class to play, even with the toolkit.

Well the “number of keys” arguments have always baffled me because it’s not like it’s infinitely harder to press Q E and R as it is to press Q three times. Unless you purposefully put your regular keybinds in really obscure places, the fact they’re different abilities doesn’t make it massively harder- you soon get muscle memory for it.

Rather it’s the when to press it. Hypothetically you could make a DPS class with two buttons that is more complex than one with 8, provided the class with 8 is simply “use on codown” and the 2 abilities of the prior class have complex conditions that affect the degree to which you use them in relation to each other.

I think it’s good classes aren’t too complex in WoW. Encounters can be hectic enough, i’d rather not have to juggle 12 balls in the air as well as deal with maybe 4 mechanics coming at me at once thanks. Maybe if the encounters were a bit less busy, but as it stands, it’s fair enough. Too much of both is just unfun (Survival in Legion- it was extremely common to feel like you were messing up your rotation which is just unsatisfactory)

Yes indeed, plus an observation of mine that can be irrelevant… The simplest classes always work better ingame EG Hpriest/DH/Brewmaster and so

You see this for talents as well. Those that complicate gameplay (add an ability into the rotation) often are outperformed by passive ones. Good example is Assy tier one, Broadside is easily outperformed by the passive no brainer “ur poisons hit harder” talent.

Smetimes I really do wonder with some of these talent rows what is going on. Like I get perfect balance is impossible, but sometimes it seems like they are not even trying to make them even close to similar performance.

Oh yes absolutely true! Great observation indeed

During legion brewmaster was alot harder to make fast decisions because of the talent blackout combo, It also made the spec alot more complicated than it is right now that people use high tolerance!

I still really like Blackout Combo and run it sometimes on my Brm Monk (I have 4 monks), I really like the way you can have moderate windows of taking no damage beyond what isn’t staggered when you time the ability perfectly with brews. Just gotta make sure you cleanse it before it hits! But it can make very nasty packs quite easy on the healer for the opening 10 secs or so when you’re only taking ~10% of auto attack damage and about 60% spell damage.

i prefer it to high tolerance, high tolerance is boring, but strong. At higher gear levels though i’d imagine BoC beats out HT though, once that extra stagger % the talent grants isn’t that significant! With high haste levels and Light Brewing you could theotetically keep the BoC Ironskin buff up for an extremely long time until the pack is weak enough to make it pointless! Then save up charges finishing the pack by using BoC with KS and repeat.

I loved it! The DPS buff to TP is pretty cool as well when doing trivial content as well!