Ah personal attacks because you have no real arguments? I see xD
There is… It’s a seasonal reward it makes pretty good sense if you ask me… However, wanting things easier instead of going for them seems to be a trend nowdays.
Glad to see.
But let’s turn it around… It’s a digital game… No reason to let FOMO control you so hard, that you feel the need to have everything in the game… Specially when it comes to cosmetics.
Which is why I suggested it be a progression bar past certain rating req similar to how something like the seasonal mount, or gladiator/legend/strategist works.
100 wins while above 2200cr for example. It’s not so high that people just wont even try, but it’s high enough that people who want elite stuff for marks of honor wont be able to get, since it’s a pretty hefty grind, while also needing to hang above certain rating.
Yeah yeah, that I would be more enticed to agree to. I just fear if they should ever do it, they will eventually nerf it too, just like they did with the original ratings… People cry and complain long enough, and Blizzard start reducing numbers…
Vicious saddle was 1600 and above I believe when I started doing PVP… Now its 1k… You get like 525cr in solo shuffle if you win the lobby…
I just don’t see the reason to do it at all. It should be okay not to have everything, it should be okay that some things are “exclusive” or “special” for the ones that go after them… I don’t really like the whole “its a game, so just add things!” mentality, because why even put them behind ratings then? Just put them at the vendor, and let “people play for achievement”…
These people won’t stop… giving elite sets to their barrel will just add a “They did it with elite sets? Why can’t they do it with glad mounts??” snowball effect.
Yeah, it’d be up to Blizzard to not cave in to that.
My suggestion is more about making something that offers an engagement reward to people in at least somewhat decent rating who actually put in a decent amount of time and effort instead of just hitting a certain rating threshold once and then just stopping, which is what I think the game isnt really doing right now.
I also think that a lot of us vastly overestimate the ‘cool/prestige factor’ of old pvp sets. I was a hardline “never make them available again”, until I more or less detached my own ego from the discussion.
-Wwhelp, who made the mistake of relogging, which caused all my characters to disappear from the forum character selection.
Fix your garbage site Blizzard.
This this is exactly what i was trying to get across, high enough to be real for most but still challenging.
He called it handouts…
I even gave the mythic plus perspective, giving me a reason to climb to 3k io for a chance at removed cosmetics.
If im hard stuck 2200 by giving me an icentive to spam it will make want play for longer into the season simple as that.
And we’ve seen multiple times now, that they can’t / won’t… Happened multiple times in both PVP, PVE, solo content etc… Eventually they do cave in.
It will be inevitable…
That’s true, but that shouldn’t have anything to do with a seasonal reward being just a reward… They can add that or change how it works current seasons…
But again, no one is talking about the “cool/prestige factor”… I don’t really understand why that is being used as an argument against… The only ones having feelings attached to the elite sets are people complaining they can’t have them… If you look at the comments against adding them it has been for lack of accomplishment / diminishing player activity… Not “oh I don’t want to share this cool mog”…
Look at it from outside for a second… Lets assume the game mode stays the same, i.e balance, spells, whatever… The only thing they change is now make elite sets available retrospectively, either through metric system or token whatever…
This would eliminate players that play only for cosmetics… Why would they go through the struggle of gearing their characters multiple times, if they can stick to only once? This effectively do hurt the overall game pillar… People are so stuck in their “me me me” that they don’t consider the overall effect…
I gave the same example for M+… People stop after mount / portals because there is nothing to get afterwards… This means que times for people pushing higher is even longer… Now imagine if this was the case for elite mogs too… Mog farmers would just wait for season 4, cap their bar multiple times or once whatver, and this would mean less players… You sound like an avid PVP player, so you should know even the vicious saddle progress bar fills up SO fast…
It would be short term gains until people have the old mogs, once they have those they will jump in every 2-3-4 seasons to collect expansion sets and then dead again… No thanks
If I remember correctly, you, yourself called the trading post a handout while calling vicious saddle something you “work for”…
You know… The trading post that rewards you for gameplay… So it is kind of hard to take you serious, when you make such comparisons.
Until you get the mogs you want. Then you won’t feel a need to push higher than 1800 every X amount of seasons.
Short term gains… It is what happens when people are narrow sighted… People complained that MoP remix was too grindy… They nerfed it… They complained again… They nerfed it again… Then people got everything with 40-50 days left, and people went
“Omg no content?? wauw cool game Blizzard!! dead game!!”
Its the same here… Short term we will see a spike in players, they get the old mogs… And then it stales off, and even the people that played for seasonal rewards will just play at the end of the expansion get the mogs, and wait again. Which is why I don’t want the structure to end.
It’s funny right… Considering you guys use the “its just a game” argument, all the personal attacks come from you xD
I guess in your world everyone that disagrees with your view are “numbskulls” or “those people” trying to frame it as we state Blizzard is flawless… But hey, maybe one day you’ll learn to accept that different views exist in the world and you don’t have to be personal to get your view across
Not sure if I agree, I think they’re trying to find a good “home” for a reward in regards to rating, and it’s just kinda difficult to find a good balance of giving people something worthwhile on each step while incentivizing people to get better and to reward the best players.
I think that plays a much bigger part than people are willing to admit, though it could be projection from me.
To many people a certain elite set is a representation of them being good at the game, but 10 years ago, and being able to get that elite set diminishes their achievement that was obtained during a very specific time and place.
I mean… this is why you’d need to restrict the amount that you can earn them in a given season. So that you can’t blast through the progression in a single season. And not make the freshest one available immediately.
If a mog-andy wants to get 2.2k (with the added games in that rating) consistently every season for… however many years it takes to get 30+ seasons worth of sets, then at that point I’d say they deserve them.
And obviously you only unlock the sets for whatever class you play/progress with.
Also the numbers I’m giving are ofc adjustable, idk if 2.2k and 100 wins is too easy honestly, I picked 2.2k because that’s the highest rating you’ve needed for elite sets in the past, and 100 is just a decent round number that isn’t completely insane, but would be difficult to get done quickly.
Keystone Master was before you had to time keys… That is now just a specific rating
Gladiator was before a top %, now its just 50 games above 2400
Elite sets have changed from what… 2200 to 1800 to now a ladder system from 1400-1800?
Weapon enchant has been nerfed multiple times…
Vicious saddle was nerfed…
Mage tower the first time was nerfed…
Second time it was too… Then they had to go back on their “This is a time limited event” to “this will stay forever” because people literally complained…
Plunderstorm was nerfed… MoP remix was nerfed… Zekvir was nerfed… Even the anniversary event that they went out and said two things:
“You will have time to earn all things by playing casually” and “tier sets will return in future anniversaries” people complained that it is now farmable…
So while I respect your view to disagree, I have just seen it enough times now, that people complain and Blizzard caves in and reduces the reward threshold… None of the above had a “It’s a change of reward structure” or “We try to find a balance”… They have been straight up nerfs…
From the above examples I don’t see how “the best players” are being rewarded? Quiet the opposite. They take the rewards that before were meant for “the best people” and the reduce it to include more people…
That’s possible… But in this conversation right now, that argument has been used multiple times, whereas no one against the addition has really used it… Rather when asking “Why should you be rewarded for not participating?” have been met with ridiculing and mocking remarks.
Please… I already did answer that… What does it change if its every second season?
It is a short term gain, it will increase participation until people have the old mogs… then it would be limited… If its a 4 season expansion why would mog farmers go 1 season at a time when they can go every second season and get the same rewards?
Factor in, that lvling is super easy and some seasons didn’t change elite sets in some seasons and or had different elite sets for different classes… I.e shadowlands if I remember just had “cloth”…
So if I’m not wrong, it’s something like 21 elite sets for a class, where some may overlap across… For someone like me having played from BFA, that would be what… 11 sets that I don’t have (Vicious Gladiator till BFA Season 1)… So more or less 2 expansions and I’m done and have all elite sets available… If I use my alts? Then I’m done in 1…
No I get what you’re saying, I just think it’s less about caving in to pressure, and more about adjusting the reward tracks for any given activity.
Maybe the ‘best people’ was a poor choice of words idk, though there are things that actually does reward just the tippy-top tier ppl like r1 titles.
Not sure if reducing gladiator to 2.4k+50 games is the best decision they’ve made, but there was admittently a huge empty space without any rewards in the 2.4k-2.7k space.
Like I said, you can keep the freshest sets exclusive for a few years or however long would be fair.
Also should the rating req be at 2.2k or in that ballpark, it would be infinitely more difficult for a random mog collector-bro to get 2.2k in a single season and then get wins in, rather than just get to 1800 twice in a row.
And as for using alts to circumvent the per-season restriction, the new warband system has a pretty good account wide progression thing that restricts your ability to circumvent progression restrictions by having many alts.
But what makes you think they won’t “adjust” the system in the future? They care for fast and easy player numbers… That’s why Plunderstorm and MoP remix always came at the end of a last season and had FOMO rewards stuck to them… Player engagement artificially through the roofs…
Same here probably… “Oh… player engagement down? in this season you get a bonus token for doing PVP that will give you warband wide token for an old one!”
I don’t trust them one bit, to actually make a decent incentive system. They may start that way, but will at last please the masses and reduce it.
For sure… That’s why I am not against them adding rewards, I think there should be more… Also more in PVE… But don’t mix in seasonal rewards with that… Let that stay as what it is… A seasonal reward people can work towards throughout.
Of course, it would also be harder for them to get 2.4k in a single season than 2.2k twice in a row… Matter of fact is however, once you are at that level you tend to stay more or less at that level… A duelist player will more or likely have an easier time getting it again…
What I’m trying to say is, the incentive should be to work towards improving and getting there, i.e. refresh the game mode… Changing the rewards are short term and it is visible even in this discussion…
People talk about “What matters is the journey! the feeling!” yet they want to be eligable for mogs and rip that away from “the story”… That’s most likely because pvp is not engaging for them by itself so they just want the rewards… Those players will leave the first chance they get…
Then you would also have to change fundamentally how PVP rankings work… Because they are character bound. Your account doesn’t become gladiator, your character does… Chaning this fact now, will also trivialize a lot.
Again, it sounds to me like more harm than good, just because some people want the FOMO sets they didn’t bother to or couldn’t get in previous seasons.
Like look at all the things that would have to change… and for what? For mog collector andy to have 1 more set he will use for 1 month until the new Trading Post releases a “Thrall transmog set” and then have it collect dust in the collection tab?
I think we’re starting to just go in circles so I’ll stop after this, but…
And per the method I suggest, the “tourists” would not be able to get old transmogs, since I’m quite sure getting to 2.2k or whatever, let alone the consistency to win games once up there is well beyond reach for them.
Restricting the reward to be once per account, per season doesn’t seem like that much of a technical overhaul that changes gladi acquisition or whatever.
And having most of your “collection collecting dust” is already a thing, I have a bunch of elite mogs I never use because they’re ugly.
And the “why” would be just that, to slowly make away with FOMO, and its why I came to change my mind about this.
On principle, I just don’t like FOMO, and me being protective of old elite sets but also wanting to have blizz not utilize it felt contradictory.
Agreed, and that is fine. We are both well in our rights to have our own opinion and not to agree, should be room for both.
I’m not protective of the sets, but I am for the structure. FOMO shouldn’t be the reason we start taking achievements and rewards and give them out massively because people want them.
It should be okay, not to have all and everything, and it should be okay, that some people prioritize getting X while you prioritize getting Y.
The sets have been accessable for every player to earn through gameplay, people that didn’t play back then, shouldn’t really mean we have to change stuff for the people that were and doesn’t really solve anything.
there you go ,you mentioned handouts first that’s why we discussed handouts.
I’m not in the its just a game crowd quite the opposite i want more reasons to play the game.
i gave you decent options that would favor both sides of the spectrum.
IMO glad’s/r1 are the most skilled people in this game ,and i have Hella much respect for their achievements, I’m not asking for blizz to take them away one thing is certain pvp ranking / rewards feel outdated.
I asked why things needed to be a handout… YOU made the comparison punching down calling trading post a handout yourself… That was your laughable comparison not mine.
And I gave your decent reasons as to why it wouldn’t work… You see how calling your own arguments “decent” to undermine the other doesn’t really work? Just like your “You’re talking out of assumptions! oh I have facts… I just wont share them, go look them up yourself”…
i never undermined your comments i based my arguments on your comments.
my writing is not great .i would be down to discuss it on voice XD ( not trying to be weird)
I’m sharing my opinion so i can enrich it ,hard to do it when all i get is wouldn’t work source ME. you gave me 0 proof also.
i did mention i find you delusional for your comparisons
You literally try to undermine my arguments when you go “You’re basing it off of assumptions” otherwise no reason to mention it as I stated too. Again name calling was your first sign of not having the proper discussion.
Going for the man and not the ball suits no one.
Because we are talking about a hypothetical scenario that no one can prove… Like please my guy…
You also called me fried for no reason… You know… Because for some reason instead of replying to my comments, you go to the good old “let me ridicule his argument and name call him” method
And no way I would go on call with you, seeing how you go for the man in a situation where you have time to re-thing and re-write, I doubt we could have a talk before you start calling me different things xD No offense.