What is wrong with retail?

I am not, I don’t care for LFR at all. I want challenge from 1-MAX, and do the content and be done with it. If people want to challenge themselfs in higher difficulties - fine. Go ahead, but base currently is crap.

Well you want that, that doesn’t mean majority of people want that. And truth is for a lot of people LFR is their maximum. If people lose that they would be pissed they can’t experience the content.

If you don’t care about LFR then just ignore it and start with Normal/HC/Mythic. LFR doesn’t affect you anyhow. It is just for those extremely casual players.

Btw what content do you play on BfA?

Why do folk that play Classic have to keep reassuring themselves as to why they think it is better than the proper full game. I played the ‘mini ingame’ for like 15 levels and it was dull as soup. It brought back all the struggles I had doing anything the first time around cus mob spawns were so low, infrequent and most places camped by players all doing the same thing. I grew to dread trying to do anything.

Anyway I quit after 15 levels of drinking endlessly and having to put up up the a dreary horrible looking character and returned to my proper game. But I come here and always find one of these threads.

You are talking to the converted by the way as nobody who plays Classic is like ever going to disagree with you. For me I have no idea why you would want to put yourself through just 60 levels of this stuff with no progression beyond that point, but hey. I always had my eyes set in front of me playing this game and knowing I was getting better was so important. Spending so much time in a ‘mini ingame’ with no possible way of contributing to my main game played on my mind the whole time, to the point I just felt I was wasting my time. But hey.

You have fun. I’m sure its really nice.

1 Like

Most awesome raid and dungeons ever (until they nerfed it) - FAILED?! Whaaaa…

1 Like

Don’t get me wrong. I loved both.

And cata is my favorite Expansion because of the dungeons and first raids .

But we can’t look at us . We need to look at the masses. And ghostcrawler even said a dungeon finder / lfr would helped Ulduar a lot. Since most people only did the first few bosses and participation for later bosses only came when the next raid was already out.

Nothing’s “wrong” with it, per se.

Vanilla came around when MMO’s were still pretty new in that form. There also wasn’t a huge market and gaming wasn’t anywhere near as popular as it is now, so there wasn’t a huge amount of offerings.

Naturally, it was a phenomenon. Now there’s FFXIV, ESO, Guild Wars 2, Black Desert, etc. The list goes on. There’s competition.

Also, it’s a 15 year old game that’s evolved over the years to move with the market. And the popular market is young kids that want that instant dopamine hit. Which is why games don’t have a lot of meaty content but about 3 million skins. The trend flies in the face of the MMORPG genre.

Personally, I don’t really like retail. I’ll keep up with the story and watch the cinematics/cutscenes. One thing blizz/activision do really freaking well, imo. I haven’t enjoyed retail since after MoP, to be honest. And even MoP was a bit meh for me. WotLK was the last time I truly really enjoyed WoW. However, it’s not to say retail is a bad game at present. It just means I don’t like it personally.

Couple of my friends have abandoned Classic and went back to retail which is disappointing, but personally I love everything Classic has and retail doesn’t.

Real communities, no flying, no LFR, dungeons with some thought, raids with a bit of thought (I’m not a mythic/mythic+ raider, don’t have the time) so enjoy Classic raids. Harder than LFR, easier than Mythic.

All in all. Different games. Both good in their own way, though!

Also have to remember Classic have given new players the possibility to be a part from the start in the worlds biggest MMO to date. That alone is HUUUUGE. Blizzard probably have millions of players now playing Classic.

Guarantee from this success, either Classic becomes developed further or World of Warcraft 2 becomes a reality. The player base is just too big to ignore.

1 Like

I don’t.
I played since launch till 8.1 and I was fed up with it first week into Uldir. Done some PvP, went through Normal and got stuck on Fetid due to tank being mawed. Then dropped raiding and m+ altogether and was on and off till 8.1 where I unsubbed till classic brought me back.

Well I want that and seems looking at classic success the majority of WoW playerbase want that. Classic doubled and went beyound that in Twitch views.

I couldn’t disagree with all of that more. The large open planes and mountain paths are far more immersive than the 17 flight paths, 30 camps/towns in a zone in BfA. Tiragarde Sound and Zuldazar are awful for how densly packed together everything is. And the story telling? Lol…

1 Like

Nostalgic elitists

What do you mean artstyle? retail is the same but with updated versions of the original graphics … its like saying old school runescape had a better artstyle than Rs3

Me in a nutshell with classic

Could be because i play druid

“adapted” maybe. I still find it kills the (admittedly artificial) hindrances to line of sight that makes each zone seem to make a bit of sense and not just look like a random patchwork of zones that makes no sense when seen from above.

Based on your post, I am really glad you didn’t like it and quit :slight_smile: It looks to me like you are not compatible with Classic, and that’s OK. Different people, different tastes.

I am also very glad that you have something you do like in BfA. You do you, and we do us.

Only thing I will say though is that I would like to see Blizzard separate the two games by subscription. I hate the fact that my subscription to Classic is being used to support BfA subscription numbers. No matter how Blizzard wants to word it, I am subscribed to Classic not BfA, and the minute Classic ends, or if there are any changes to Classic, or for whatever reason I quit playing Classic (time, boredom, break), I will end my subscription right on the spot.

My biggest regret in WoW is to wake up my TBC character from slumber and leveling it to max level in WoD… After one month I quit, and I just wish I could revert my character back to level 70 with all gear and items as it were.

2 Likes

You can’t surely be trying to say those Disney villian humans in retail look anything like the ones in Classic. They don’t look the same at all, they have ridiculously over exaggerated and quite honestly embarrasingly bad facial animations for a multi billion dollar AAA company. The cutscenes make me cringe so hard.

But hey, I play FF14 where Square Enix actually knows how to animate emotions and facial expressions properly and those models are older than WoWs current ones.

1 Like

Classic raids are lfr difficulty, im pretty sure players who play Classic don’t play it for raid difficulty but for totally different reasons :wink:

As an answer, I cite a blog post I wrote before Classic was more than a dream:

World of Warcraft is a game of surviving, of being aware of the world around you. It is a game of immersion and cunning. But the modern version is just too easy, demanding too little in attention, knowledge of character and class. That is until you reach the level where you join a group or a raid and is flamed down the second you do not do everything in the most efficient and optimal way possible, so that we can run through the contents smoothly and painlessly.
Rare is the group or Guild where we wait for a Healer or Tank for more than n a few seconds. Where we try again and again if we wipe (all on our side dies at once). Never more will I spend all evening in one dungeon, patiently waiting for the Tank to put her baby to bed, the Healer going on multiple bio-breaks, fetching the Mage from somewhere outside as he died, because he is a newbie and never actually entered this dungeon in any other way than the dungeon finder, and now is lost without a clue in the mazelike vaults of Auchindoun.

I miss all this. Pretty views and awesome graphics do not make up for immersion, excitement and gameplay.

2 Likes

Thats exactly the point! Some people are stuck in 2004 and want no changes. But Vanilla is more than just a game, its a concept of game.
I mean why it would be bad if we redesigned mechanics of bosses to a modern standarts ? It would just make the game more challenging and thats what we wanted from Vanilla right ?

Sure this would mean, that we would have to redesign / balance classes, but how is that bad thing too ?
I mean… if the devs would respect the main point of Vanilla classes ( to make them unique in reference of Warcraft 3 ), then there is a hell of a room for correct redesign. Its not about making classes easy, its about making them more playable and enjoyable. Like Paladins… buff and flash heal bots…

Effort.
That sense of accomplishment that come from a true grind, every thing about classic is an effort, quests that would seem easy are an effort, go grab 4 of whatever spend half an hour grinding mobs for a drop kind of effort, lvling professions while i wouldnt say its harder than retail but the benefits of the proffs is more prominent, retail isnt an effort in the same way classic is, i dont remember feeling as proud to hit 120 on retail as i did hitting 30 on classic, and while some people are steamrolling through content its also refreshing to have so much variety. Also people are out and about in the world doing things its just a better game, retail has gone to far down the wrong path and away from what wow should be imo

1 Like

-Free epic loot
-To fast leveling
-Flying
-New talant system since cata (it sucks)
-New character models, this is the worst thing ever most charachter looks retarded) why did the removed the option for old character models?

2 Likes