What puts you off tanking?

The idea that I need to know every posistioning and mechanic like the back of my own hand, For every Dungeon. The flame and toxicity you would have to go trough learning it. And all the cocky know it alls I would have to endure… And keys I’d ruin or people that would leave. And that it feels as if you have to know all of these in advance before even trying. And there is no learning by doing unless your kink is humilation.

Ironically too. Because I really hate tanks… And I’d really really not wanna become one. Cause they can be the most toxic know it all elitist too. ‘‘Your expendable… While I… ‘‘Flips golden hair’’ …Am a god… Bow mortals… bow to me’’

(There are humble tanks out there too with patience and understanding :pray: .I don’t hate all of them… Just got some Elitist Tank PTSD)

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I think the problem is that most people who still play tanks right now are the same ones from the start of the expansion so they had the first weeks before m+ opened up to do HC gearing and M0 gearing as well as when they started pushing M+ they had lower keys to figure out that “Oh, X actually hurts”.

It’s a bad situation to try and learn tanking right now when we’re in Season 3 as people expect everyone to know the mechanics by now.

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For sure this… If i where to pick up my warrior and start learning tanking right now. I’d need to learn my dungeons all over again. And I just know i’d have to go trough a furnace of flame and fire to get there.

It’s the same for every alt or new class one plays. But the weight of responsibilty for a tank. Is heavy… ‘‘How good do I have to be before even trying that now?’’

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Pugs,pugs,pugs… Rule number 1 of my tanking life. ( and i have been a tank since vanilla ), i avoid pugs like the plague nowadays. if icant go with friends or guild i will just do my daily stuff and logg off or go to pvp.

Healer is afk or has no clue
Dps is trigger happy, and while i move slow for 10 seconds to wait for a cooldown they litterally slam their head on the keyboard and pull everything in sight… then they expect me to take it all so they are safe. and if they die doing that… guess who gets the blame and a bad mood…

One of the worst things also is people litterally pugs ( unintentionally tho ) walking past mobs… there is 40 yards to the right and 40 yards to the left… and they still manage to pull atleast 1 group and again im the one needed to pick up the mess they made.
People have no patients, people have no respect, people have no clue what the tank needs to do or prepare to know exactly were hes going. and while its not rocket sience it still requires preperation. they think we just log on and * poof * magic happens and we know everything about the dungeon. even after running it 10 times i still forget details.

so the reason we dont have enough tanks in the game is simple… the people ruining the experience for others.

new players who want to try tanking will quit tanking or even the game because they get a nice taste of the toxicity of ‘’ vet players’’ that its demotivating. i experienced tanking in FF14 and i just freaking loved it. people were so kind explained or showed me how or what. ( dont get me wrong that game is also far from perfect ) but thats my experience. but here… jesus im learning new words everyday if i tank with pugs.

So in short… avoid pugs… avoid Raid finder. avoid everything thats not friends or a guild.

The people I am supposed to be tanking for.

Easy. Next!

More often than not DPS are just those simple minded players who just barge in and brainlessly start doing damage without respect.

Let’s take as example yesterday in DoS Ardenweald area.
I know for DPS math is an enemy far greater than those mobs, but 3 talbulks, 3 spriggens, and 6 birds that pull counts 12 enemies. Now, if you fairly know something about prot pala tanking is that the shield can hit up to 5 mobs, judgement only 1 and consecration does a piss damage overtime to all but it needs time to actually kick in.
If I pull those 12 with a shield and place a consecration down, and a warrior charges in and start bladestorming the living hell out of those mobs, and counting the fact paladins have only one taunt at the time… what the hell do you think it’s going to happen?
Warrior dies and start complaining he can’t DPS because of aggro.

Now if people would know anything about tanking or try it a bit, probably they would understand better the struggle of threat and how to min max the damage. Waiting 1-2 seconds means more damage because it means one DPS alive.

Talking about Routes and M+ % calculations. YOu guys know you can download add ons and W/A

I have a nice % in my screen telling me exactly how many % you need in 1 area before you proceeds to the next one
Easy peasy, furthermore if we are lacking % a macro tells the goup how much we are missing… That would help you a lot, if the whole M+% calculation and routes scares you off

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While both roles come with great responsibility, tanking is more for type A personalities who enjoy the control and setting the pace of the game (or that’s how we perceive a good tank).

Healing (speaking as an ex healer main) is for more laid back people who like being the backbone of a group and well, clicking bars :rofl:.

I think what puts me off these both roles these days is the increased difficulty of the game. A lot has changed in the newest expansions. The boss fights are so heavily scripted that it feels overwhelming to take such an important role like tanking.

The healing has also changed over the years. Nowadays you’re expected to have really good distributive attention (basically heal, DPS and do mechanics all at the same time) and to me that’s just too much to handle. Yes, I’m a newb. :laughing:

Bop on the warrior, if I was tanking or healing. But if that’s on CD because he did it previously on another pack, he’s going to die and I’m not even going to try to save him.

I am not sure a role someone enjoys says can be said about someones personality. And clicking bars? What is that? I have to ask as a healer main.

He doesn’t target people, no mouseover, have no auto-selfcast and pressing his keyboard on any ability that’s for yourself or allies brings up the ability targetting, so he has to click it on the unitframes, I guess?

Exactly this, same with healing, but I’m still trying that. But tanking, if you make an error, they treat you like absolute sh… . Not that I’d care, but I don’t play for that. Sure, I also “swear” at myself sometimes when I make a mistake, but I don’t need some random strange throwing whatever comes to their mind at me :smiley:

Actually for the most part I’ve found that to be true. People who enjoy tanking are often guild/group leaders. They enjoy being in charge and setting the pace. Sure there’s exceptions and not everyone is a tank for that reason alone. It might be just my experience after all.

And as a healer I found it extremely satisfying to click bars and fill them up. Is it just me?

When i look at our raid sign up i see tons of players say “any role”. I think it is hard to make personality conclusions :grimacing: People just enjoy certain playstyles and roles.

I assume you do not use mouseover macro’s?

You have bound a heal-button to click? What ability did you bound? Like… it is riptide? healing surge? healing wave? Holy shock? flash of light? holy light? heal? flash heal? Rejuv? lifebloom? regroth?

I haven’t healed seriously in years but nah didn’t really use them. I guess that’s why I never kept up with the increased difficulty of the game?

I have even no idea how to heal with just click. I have way too many spells.

I used a bunch of add-ons back in the day and ofc keybinds. Raiding was a lot easier up until Legion.

I just want to bash stuff until it dies :grinning_face_with_smiling_eyes:

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Yes, 4-set will help for sure but until then it’s still the same, not to mention how bad it’s been the entire expansion for a few tanks. One of the issues is that Blizzard does no individual threat tuning to account for the damage profile on each tank. Some tanks struggle, while others barely notice threat as a mechanic. If tier set is a requirement to function at a basic level, such as holding aggro, then the devs have failed.

Yeah this is a concept lost on a lot of dpsers. It’s quite simple. How much damage are you gonna do if you’re dead 5 seconds into the pull? The problem is that up until BfA and especially Shadowlands, Blizzard has taught the entire playerbase that aggro doesn’t matter. I wouldn’t be surprised if a large part of the dps playerbase doesn’t even know what threat/aggro is, and if they die in a dungeon they think they stood in fire or that the healer didn’t pay attention.

If threat wasn’t a factor I am certain more players would try out tanking. But as it stands now it’s just another source of frustration and toxicity that adds nothing in terms of fun.

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The whole point is that, this basic function should be incorprated into the basic UI, instead of needing an addon.

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