Just not worth it, even with short waiting queue times. So not all players, there are good ones out there, but far and few from the sea of not good ones.
No patience.
No time to learn bar. “Just watch videos.”
Instant go to the finish as soon… It’s just not fun.
Blizzard could offer 5 million gold per run and I’d still not tank. It’s not something they can fix anyways, this is a game community issue.
So true, and then rant on you for what they think is a mistake even though you are just doing it your way because you feel its better. I don’t have time to explain it during a run with a timer going either.
The timer and, as a consequence, the need for routes.
I’ve done a lot of M+ in my time and I even tanked them, but the longer the system has been in the game the more people have focused on optimising every single little detail regarding the pull order, and if you get it wrong as a tank you lose a heckuvalot of time and it’s very obvious whose fault it is.
I can do without such pressures. I just want a hard, heart-pounding boss. I want to “raid 5-mans” as it were, but… well, that’s obviously not happening.
This community being more toxic than a nuclear waste dump. When someone picks up tanking for the first time naturally they might make some mistakes, I can accept that but I feel the majority of people in pugs won’t, tanking is a thankless task.
got tank few days ago dude so bad at tank wolf start howling poor lad end he need learn but still wise there like sort trail for tank learn how to tank
Very true, when I do dungeons on my DK there is often someone that whines when I do not go the exact way they had planned in their head or an extra pack gets pulled. If they are really bad complainers I normally just leave, cba dealing with that.
First of all I get lost in dungeons…and then I’m always busy thinking how many groups I saw other tanks pull in the dungeon and worry I pull too much or not enough…and also people not waiting for you to pull annoys me…and then ofcourse the chance of people complaining and nagging you…
I tried tanking in FF as the community seems more forgiving and it went okay but I didn’t like it…I don’t know any of the positioning and things even though I’ve been in the dungeon 10000 times I never actually pay attention to what tanks do XD
Also the fact that you play melee…I don’t like melee classes generally…prefer ranged dps or healing!
Yeah lets not pretend i just post in a discord server ‘who wants to do dungeons today/tomorrow/now/intheevening’ and do dungeons without stupid requirements.
Its funny back in 9.1 when I last played regularly, the finder will be full of groups missing a tank(or healer) but when it comes to guild groups doing dungeons, 2-3 of us might be “raising hands” for the tank spot and if we dps we will go for some improvised build with weapons from a world quest.
Truth be told they aren’t entirely wrong. Leveling dungeons are a horrible place to learn tanking due to you not having access to all of your abilities, and most enemies have a single ability to pay attention to, if at all.
Most enemies in leveling dungeons just slap you, sometimes really hard (the ogre dungeons come to mind). Only the later dungeons have adds with extra mechanics, but those abilities either do not do anything that is impactful, or they die too fast for you as a tank to learn how you should deal with them.
I would personally go with revolutionising the proving grounds, and give it multiple sections where people can learn the importance of abilities. Things like tests that focus on the importance of interrupts, when to interrupt, and what to interrupt. I would go as far as to tie the proving grounds again to one of the proving grounds achievements, but I do not think that will go down well with the community, like the last time it happened during WoD.
No surprise there. Good guild communities are the best places where you can learn the basics of healing and tanking. As a healer the tank can pull in a pace that matches your’s, so you can get used to your abilities, and when you feel comfortable can amp up the difficulty with bigger pulls. They will not flip a table if a big, experimental pull tanks the key.
Stress. I used to level as a tank in BC with a healer levelling buddy who taught me the basics and guided me through all instances. Later on, I was raiding as a tank in BC-Wotlk. Back in the day I was more up for challenges and tanks were in high demand, people were nice, we had guilds and server communities. I couldn’t log into the game without people whispering me instantly if I wanted to tank.
Then LFG came and cross-realm zones and the community was gone. In a PvE guild with guildies I would tank again but not in PuGs. I’m not looking for challenges anymore, I just want to relax in the evenings. Even if I returned to tanking, I would only do normal and heroic instances, no mythics or raids. Right now I just don’t feel like looking up instances and tactics in advance which is expected of tanks as the leaders of the group.
I have never wanted to play tank but I have dabbled in it. It was ridiculously fun when levelling in dungeons, at least BfA. I still sometimes enjoy playing tank while levelling in a zone somewhere. But then I got burned, harshly, a few too many times in dungeons and since then I haven’t even considered playing tank ever again.
It is scaring that there is so little slots for tanks in raid finder (just 2) even though honestly most of the time 1 tank just leaves and we’re left to continue with just 1 tank in the raid. But you don’t need too many tanks in one raid, so not sure what you can do about it.