What would make the alliance more popular?

Well stop derailing then, we’re trying to talk about the Alliance here…

Again i never derailed anything as it was you who derailed the topic that got put down cause you refused to accept facts when people proved you wrong so stop it yourself instead of telling others what to do when you are wrong

So you want to stay on topic? Cool. What would be your ideas on how to make the Alliance more desirable to play as a Faction then, that do not detract from the Horde? A few people here have given some, mostly about stronger focus on the non-human Species that are playable in the Alliance. What would be your take on that?

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I have already said it and then mutch futher up you decided to be immature and calling me a troll and uncivil so you can scroll up if you want to know it cause it was you that went of topic by being rude and make insult to me just for saying my opinion as you know full well that i wont just sit by and be insulted for no reason so i was not the one making stupid insults by saying that a person is a troll and uncivil

Can you stay on topic please, what are your thoughts on this topic?

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Oh i know maybe allow them to actually use their weapons and powers and not just only use them for a bit? Or wait allow us to be Kyrians as a playable race.

just delete the faction.

Sethrak joining the Alliance would have been a huge opportunity to rebalance the numbers a bit.

Better Story. More Diversity in Races. More Depth and Range in Character Personalities.

Alliance are far too “goody goody” and anytime there is an attempt to portray them otherwise, it’s very shallow. Usually the “atrocity” is done by some naughty independent element that isn’t truly the Alliance, or else the action (when done and properly owned by the Alliance) is just so… trivial. Like some privileged rich kid trying to say that they’ve hard hardships in life too. “Oh look, we stomped on all the flowers. We are so grey!”

Every Alliance race is a remix on the human archetype. Tall humans, small humans, human humans, bearded humans, fat humans, goat humans, furry humans and so on. That is not diversity - look at Horde on the other hand. Trolls, Orcs, Tauren, Goblins, Elves, Undead. Not only are they diverse in concept but also in body type too!

Every major character in the Alliance is a goody-two-shoes. There is no evil. There is no anti-hero. Even the most “edgy” candidate is more paragon than renegade. The Horde have so much more detail because they are so often the de jure bad guys - there is good and evil mixed in. Alliance just has good and there is no detail or contrast.


The Alliance do not need racial buffs. Or nothing major exactly, at least. While I wouldn’t say no to some new and fresh abilities, a lot of Alliance races sim higher that Horde races on different classes. Where they don’t, they are not always falling that far behind.

The Alliance does need a shift in design. Blizzard should not be adding external buffs to try and make people play the faction. The issue is that people see the Alliance as a bit of a turd sandwich - they don’t want to eat it. Dousing it in ketchup does not fix the issue. The Alliance is still seen as a turd sandwich and people just like the taste of the ketchup.

The goal should be to make people like the taste of the Alliance directly.

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It seems she is unable to actually respond since she has no thoughts on the subject and is just here to spout irrational blood elf hatred so it is probably best to just not engage her.

The idea that the other alliance races should be given more limelight is probably the right way to go because we have already seen on the horde that many of the races have parts in the main story but without taking it over entirely. Probably its too late to do something with the main storyline in shadowlands but since it isnt mainly about the horde and alliance anyway there can still be things added later. Like ardenweald might have something with the night elves or the worgen while bastion might have some draenei involvement maybe

In which case the Horde gets Venthyr. I mean I don’t mind but I’m not sure it’s a win for you guys :stuck_out_tongue:

idk if ive posted here yet, but I’ve definitely read through this and I feel like re-writing a revised version on what I think Imho would make the alliance arguably more possibly more so popular to some extent, at least enough to rival the horde and bring the balance back slightly closer.

So we’ll start with what I would consider the basics. Customisation: I understand that a lot of people play humans and elves but the issue with that…is even though they’ve done a very good job in these sections, I’d still like to argue they haven’t properly touched on the more savage/less popular races to a equal extent. So in otherwords, next time there’s a “content patch” please look at the races suffering with customisation. I.e worgen.

Ok next, racials: Racials for most alliance races are literally :poop: and that’s leaving it nicely. The only two which have really jumped out in terms of being actively seen by top % players are human and nelf followed by dwarf(both versions)/ velf and the basically the rest don’t exist on ladder from that point onwards because its TOO niché in comparison. to the rest of what these do <

So either bring ALL of the alliance racials up to speed with horde and then after there has been some incentive of alliance racials, make sure the underperforming horde ones are brought up to speed. OR neuter all of them, all of them could be little trivial things like two forms, running wild, goblin rocket jump. Stuff which doesn’t really make you go “WOW this will impact my pve/pvp DPS/gameplay”

Races: Obviously the race choice can’t be an immediate fix but BFA was the biggest snooze fest for the majority of players who wanted to try the alliance races. Since they had re-hashed dwarves (probably the coolest since its been a very request one.) fat humans and slightly mech gnomes. :yawning_face:

Then you look at horde who had zandalari troll; which was another big requested race similar akin to DI dwarves, vulpera. Recieved a lot of fan service despite initially giving some concern /skepticism, some people going “yikes another furry race.” The maghar orcs gave the fan service of wanting different coloured orcs and yet their racials didn’t stray too far from current orcs either since it gave secondary over primary stats this time around, so a solid racial again.

And well its pretty clear who the winners were for allied races in BFA and it kinda boils down I guess to it being a fantasy game, a lot of people don’t want to play human-esque characters consistently so naturally its a turn off, why play alliance which offers you at least what (5?) races which some people would label off as midget humans, super midget humans, fat humans and humans incomparison you could play the savage horde which has a more distinct race pool to select from which consists of elves, orcs, trolls, tauren, greedy goblins and even the boney undead dudes who look sick in 90% of the gear they can slap on.

So now for more possibly minor mentions of what might be deterring people from alliance. Mog clipping? From what I understand like 90% of shields currently clip through a male worgen’s hand, so glhf trying to tank with that eyesore. Another bugs which lasted through at least half of BFA for worgen for another reference was the uldir mythic leather helmet didn’t exist for worgen till basically 8.3?. If that’s the case with worgen then I can only dread how bad other alliance races might be having it.

Uhh I think I’ve hit most of the points which stand out to me only other thing worth going into detail is most likely more little things like missed opportunity of more diverse races to choose from as alot of the issue with alliance races is that -these should be addons, not another race entirely.

Yes delete Horde and then Alliance would be more popular problem solved nobody likes mud huts anyway.

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Change the Mechagnome race to a mecha-any-Alliance race.
Leave all the racials etc. the same, but make the race so you can select ANY Alliance race and create a cyborg version of it that looks good and reflects the backstory of that race.
If the race joined the Alliance, there’s no reason to think they wouldn’t transplant their technology onto willing allies.
The Mechagnomes are in my opinion the most hideous allied race that not a lot of people want to play despite good racials. However, revamping and expanding the race instead of replacing it would give more choice and attract more people without offending the few that do like it as it is. The option to make a steampunk Worgen cyborg or a human that looks like the Terminator, a futuristic shiny Draenei cyborg or a dwarf with guns in its arms and a glowing bionic eye I think would have wide appeal.

I do stay on topic its you who dont or are you to dumb to read the comment you just recieved?

Your post was funny. I stopped reading after you said the Belves and Nightbourne are superior to Night Elves and Velves. Frig Velves, they’re a meaningless and loreless race, they may as well not exist. The Night Elves however are the most powerful race in the whole of Azeroth.

Blizzars writing them the way they do in game is in contrast with the way they’re written in books. Play W3 and you’ll see how powerful they are because they’re in a faction of their own.

They have all classes covered and then some. Demon hunters and wardens are Night Elf specific. Blizzars wrote some odd lore for Blood Elf Demon hunters for balance.

How’s DarnASHus?

The way it is now with the BElves and Nightborne on the horde

  • is not good lore wise
  • it is not good for the elves,
  • it’s not good for the alliance and
  • it’s not good for the horde. WRT to story, faction integrity and capturing & maintaining the original heart of the horde and alliance.

There are 3 positions that are all better than the current situation. And I will list them in order of my preference.

currently both alliance and horde have high elves. And both have the night elves. They are just under different names on the horde and given more of these very alliance civilisations in the horde. This isn’t good. It is this that must change. And here are 3 ways that would work

My first choice:

Approach 1

  1. The elves and their civilisations go neutral in the story: with some individual or small groups of elves in either Night group or Thalassian group choosing to stick with the alliance or horde. The player character will be one of these.

This maintains faction identity and integrity of the horde in particular and the alliance to a lesser extent as the elves are taken out of both and it doesn’t really matter if more of one group favour one faction over the other amongst the players , the nations are neither alliance nor horde even though elven civilisations are alliance conceptualised things.

Here at least the horde doesn’t have that very alliance thing on it. Night elves, who were always unique enough to be their own faction are fine in this neutral capacity even though their identity, character, history and both their 2 major era cultures and make up are far closer to the alliance than the horde, it works.

While the high elves are very much alliance, neutral will work given their history of yo-yoing between the two factions. Having their culture not on the horde is the most important thing as it affects the horde a lot more. They will always feel very alliance because that’s their make up, even when neutral, but far less damage to faction identity is done when they are neutral than when they are sitting pretty on a horde factions as high elves in all but name.

Approach 2
2. The elves on the horde largely return to their original roots but instead of neutrality it’s the alliance. 90% choose to resume their high elf identity allied to the alliance as in the Wc2/3 days and amongst the Nightborne most go neutral with about half favouring the alliance. They are more interested in elven kind.

The assets go alliance due to share numbers affiliation. 90% of the blood elves going high elves turns Silvermoon blue. And Suramar while supposedly neutral just clicks with many more alliance races including their Kaldorei kin than horde races having a much larger alliance presence visiting - it’s just how the lore is when they made this groups. They were alliance minded and just stuck them on the horde. If they really wanted a horde race they would have made them differently. We all know and can see it fits the alliance more. Skewing the city blue even though both factions have access to Suramar and Nightborne choose their friendships per individual, their citizens free to choose their friends while the city is officially neutral. The civilisation continues as it is, I.e a Kaldorei civilization which the alliance players will identify a lot more than horde players (presumably only belf players will identify with Suramar whereas on the alliance, night elf, void elf, high elf, Draenei, human, gnome and dwarves players can all identify with Suramar their arcane dispositions will boost resonance.

fact in this state, more Nightborne will befriend alliance races

The loss of the alliance elven civilisations on the horde here is made up for by more Troll ciVilizations like the Drakkari and Zul’Drak, the Amani and Zul’Aman, The Farakki and Zul’Fatal. Goblins getting Kezan and Indermine , Mag’har turning Grommasj Hold into Grommash City in Borean Tundra.

The horde will feel a lot less diluted by alliance civilisations with only a remnant of the elven races their in their very high elf and night elf character. This would also work

Approach 3
3. The Blood elves and Nightborne stay horde but change, they are written away from being the alliance centred high elf and Kaldorei civilisation so as to make them different from the alliance and/or closer to the other horde races.

Here they either lose Suramar and Silvermoon in which case the alliance get them and they build something new for the horde elves that reflects their departure form their high elven and Kaldorei nobility roots they’ve so far being operating with on the horde.

Or they change these cities to reflect their new alliance divorced idenetity (i.e. re model Silvermoon and Suramar, even rename them) in which case Blizz builds the alliance night elves and high elves newer and better versions of both the Kaldorei and Thalassian civilisations.

This would be my 3rd choice. But all of them work

In all these cases the identity of the horde and the alliance are pulled further apart and made more distinctive restoring the original faction ethos faithful to the RTS and classic

also common to all these is that both the alliance and horde continue to have elves

but the high elf and Kaldorei cultures and civilisations are all on the alliance or much stronger their. Whereas on the horde it’s much reduced. And feels that way to players. Even in option 3, the new change in the blood elves and Nightborne will mark them apart from the high elves and Kaldorei nobility they’ve been operating as.

easy way to bolster alliance;

  • buff the base races
  • apply a big supply of worgen+nightelf story genocide to make them seem more badass and “fed up” of the wimpy old ways
  • inject some conflict among the alliance
  • improve their city layout by adding bigger signs you can see from above (call it mecha-gnome advertisement lights or something)
  • give alliance an “underdog” bonus while lower in population than horde that gives you extra loot, gold along with exp, similar to warmode but also applied to PvE+Dungeons+Raids, this one will really rope in faction changes.

apply these and alliance numbers will go up dramatically.

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You are not a good horde