What's the big difference between Tanaan Jungle and Korthia?

WoD & SL worst expansions. Tanaan being only bigger. Same excrement in different gift wrappings.

Timeless Isle was the best iteration of the loot pinata system (mainly because its aesthetics were pleasing), but it’s still a sad state of affairs to rely that much on that gameplay so it gets old and it should be replaced.

Those systems are pure exploitation of dopamine secretion addiction because they require approximately no skill and still fool the brain you do something.

I strongly disagree with this. I HATE, absolutely hate, Torghast and Visions even more.
That is horrible content and has nothing to do with world content either; it’s just solo dungeon like stuff. That’s not what I want at all.

I personally don’t mind such a thing being at least ‘a part’ of world content. Time is a precious resource in an mmorpg. It SHOULD be worth something. More time spend doing something should lead to faster/better rewards imo.

I’m fine with this type of thing tbh. But I get it’s not for everyone.
And of course it shouldn’t be the ONLY option. It should just be 1 of many.

Oxymoron. :stuck_out_tongue:

I quite like Korthia (& liked Timeless Isle).
I died a lot in Tanaan.

if you are referring to a sanctuary, then its intentional. thats what i like about timeless isle. it is everything they wanted it to be, and it works and players played it for a lengthy period of time.
obviously, you cant please everyone, but the thing is, they never tried to please everyone. they wanted to make something and they did it right.

I have never claimed they tried to please everyone. The entire conversation you jumped into was me and another poster discussing how The Timeless Isle is like Marmite, people love it or hate it.

There is no ‘they got it right’. You seem to be taking my dislike of the Timeless Isle very personally. Fortunately, for me, they didn’t repeat it.

You can love and adore the place. I will always hate it as an end game activity and I explained why, lack of hub, lack of activities, no structure, lack of dailies, it was a very bland nothing horrible to navigate place with one of the worst achievements to clock everything off.

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Time is valuable, I agree.

Which is why I fundamentally disagree that you should be rewarded for spending it doing trivial crap on repeat which isn’t remotely challenging.

What kind of medal of honour is that? “I spent my time doing something repetitive for over 100 hours!!!” I mean, Christ.

Time should absolutely rewarded (in some manner, I’ll add to this below*) but would it kill blizz to actually encourage people to spend their time doing something a bit more interesting?

*by this I mean time should never be the sole metric of reward. All that does is reward people who can afford to spend all day gaming, and to be honest it encourages excessive play. The days of 8 hour binges on MMOs are gone, blizzard know this, which is why most of their progression metrics have moved away from being raw hour sinks.

So we may have to agree to disagree there, because I think time is only as valuable as it is spent doing something of worth. To me logging countless hours in a Zone where you’re not really doing anything isn’t “time well spent” so I don’t understand why that time needs to be rewarded.
I shouldn’t get a reward if I kill level 10 boats for 72 hours straight so why on earth should I expect one because I spend 60 hours killing max level mobs that out up no fight on repeat? It makes no sense to me.

It’s hardly a good advert for WoW as well.
“Mate I played for 8 hours yesterday! What a sess”
“Oh cool what did you do?”
“I grinder mobs in Korthia!”
“And then?”
“No, that’s it”

We deserve better ways to spend our time in the world, and I’m sorry if you personally don’t like torg or visions, but your aversion to that content is not really a sufficient reason to convince me, or others I imagine, that Korthias approach to world content is “actually alright”, and that we should avoiding trying to inject some degree of difficulty or intrigue into it or at least offer it as an option.

And by “spending time of worth” I’ll clarify, I don’t mean “doing the big three” or “whatever it is Brommul likes” I mean doing something that feels a bit more engaging that fighting mobs that require you to be afk to die to them (and then that taking several minutes) and just right clicking stuff on the floor.

We have quests where we drive vehicles, star in plays, read speeches and set bombs, and Korthia is just several flavours of “right click this item” and “kill these guys”. Which would be fine if these things were pitched in a way that is challenging. But they’re not!
The items aren’t hidden and are obvious, and the mobs simply aren’t dangerous. Where are the dredger wheelbarrow races? The parasol jump?
Oh yeah I remember when blizzard try to make quests a bit different lots of people moan “too annoying too hard” because at the end of the day, people seem to either want such content to either be quick and mindless so they can rush it, or mindless and endless so they don’t have to worry about failing.

A game where you can’t fail is…well, is it even a game? I’d argue it isn’t. It’s very very very difficult to fail in open world WoW content. You have to be literally terrible at the game to fail most of it. I get why though. They throw stuff that presents a bit more resistance at us (initial torg and maw) and all people do is moan about how it’s not a cakewalk.

Uuurgh.

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im sorry if you think that way, but i guess is just the way i speak. im very blunt, locals understand me, non-locals think im rude. no, i dont take it personally. i just trying to say that disliking a place because of a need for something that was never meant to be, is just a shame.

I don’t think you are rude, not at all!

Remember that Tahra is dude who wants WoW to become completely different game just to please him alone ALTHOUGH he’s right about open world content - it should be more RPGish, rather just bunch of world quests and mobs thrown into pile for sake of keeping players busy.

Kind of all zones were so bad. Now we continue to hunt treasure & rare in Korthia. It is not World of Warcraft anymore. This is so emberassing!

hunting treasures and rares isnt a new thing.
they just did it in a really bad way. if they changed the scenery and music, it would make a world of a difference. even the little things change the way we feel about the game.
the problem, in my opinion, is not the farming. we were farming for over a decade. the problem is WHERE we are farming.

That’s why I’m confused.

I know Tahra is a fan of open content and wants more for it.
So why defend the Korthia system? I don’t get it? It’s just a massive grind. A huge boring samey grind. We need a lot less of that kind of crap in the game honestly.
Some grinds, fine. But a grind for resources paired with a grind for rep paired with grind renown and timegating? Hell freakin’ no.

Tanaan was far better than Korthia for the following reasons:

  1. Easier treasures and rares to get to
  2. The fight area
  3. Hellfire Citadel
  4. More flight points
  5. Actually tied into the story of WOD, you start here

Korthia is just a rushed zone that Blizzard created to have something in 9.1. The zone is too small, mobs too concentrated, quests are annoying and just busy work, much like the rest of SL.

But that’s the thing… What YOU find interesting another person might find tedious or boring or even downright stupid. Interesting is subjective.
Some people like doing mindane things and I think that doing enough of that should reward you. At a much, much slower rate of course. But I don’t see anything wrong with it being an OPTION for those who like that sort of thing.

I suppose so yes. Because my ‘worth’ is different from yours.

Because the game is made for many different people and not just you.
What you think is just one voice in a crowd of millions.

Well that’s a bit hyperbole.
Nobody is saying you should get good stuff for literally THAT. But for instance… How about Callings (or whatever this type of daily thing will be called in 10.0) reward you, besides the ‘normal’ stuff 1 piece of currency. And for the price of 100 ‘currency’ you can get a nice piece of armor that you can then upgrade for more currency.

That way getting stuff through the ‘mundane’ content IS possible, but it’s far from the optimal way. That is the sort of stuff I’m talking about. I’m not talking about literally being handed a piece of mythic armor for spending 60 hours grinding mobs. Of course not.

I’m not saying Korthia is ‘right’. It has some good sides, but plenty of bad sides.
And Korthia and stuff like Torghast or Visions are TOTALLY unrelated.
The type of gameplay that Torghast or Visions provided was horrible to me and it’s NOT world content. It’s instanced content. So no; I don’t think stuff like that belongs.

Yeah, subjective. I do think that is ‘worth’ it, depending on the context.
But again; imo world content should provide OPTIONS. Yes content like what you describe above, but also more challenging content. Just very different activities that use the world.

And that’s fine. Like I said: OPTIONS are best. Options.
Not EVERYTHING should be that type of content, but it should definitely be there TOO.

I think so. Take the Life is Strange series. You can’t fail, but those games are some of my favorite types of games.

Again; it’s fine there’s easy content. But I believe world content deserves OPTIONS. More variety, more content, more different difficulties to choose from. What would be wrong with starting a questline and then getting a prompt: would you like the normal or the hard version of this questline?

I do think easy content is fine. I regularly enjoy it because it allows me to just relax and play. I don’t always want to be on edge when playing. I don’t always want to have to press buttons like a madman. Sometimes I just want an easier and relaxing gaming session.

But yes… there should be more OPTIONS. Options is key imo.

That’s nonsense. Why do people keep spewing nonsense? WHY?! It gets so tiresome.

I’m defending it because at the moment it’s all I have that comes even remotely close to what I like. Grinding that research isn’t hard, but it takes quite some time… THAT is the challenge. Might not be a challenge you like, but I do. Like I said; I don’t mind a grind - IF it’s worthwhile.

But of course I’d like something better. Something more. Something with more variety. Something where some things are a challenge. Something where I have to really think about my steps and not just rush into it. Etc. That’s all cool. But we don’t have that RIGHT now and Korthia isn’t going to be THAT. It’s too late for that. That’s why I’m accepting Korthia for what it is.

I’m hoping for better in the future.

I have no idea where did you get that absurd phobia of failing, but that makes you insane. You avoid every content you can fail. THAT IS YOUR PROBLEM. You look for place where without risk you can get powerful. There is no place in WORLD for something like that. Heck, even if you played as kid with your friends football or hide and seek you could fail there and it still was fun.

You have big issues and you don’t want to admit that and you rather fight whole forum rather than accept something is wrong with you.

Just copying these horrible statements in case you remove your post.
You are reported and on my ignore from now on. You should be ashamed of yourself.

What!? Because I pointed out what you are doing is wrong? Ok, keep living in fear :slight_smile:

Seems like I touched the nerve.

This is so true.
Current grinds are so piled upon each other. Paragon boxes are RNG on top of a rep grind. Codex is resource grind mixed with a rep grind. And other factions rep grinds are RNG with callings, you can’t decide which faction to help that day (except by doing a few WQs for minimal rep). Conduits are RNG on Renown on Ilevel.

Grinds should be Tillers farm, Netherwing mount, Kala’uk Fishing. Just optional stuff to do.