There’s no point if you are not in a premade and it’s absolutely moronic. If you are solo PVP player your only option is AV grind.
Its not an option for ally as most goes afk, mounted somewhere or in cave. The deserter buff should be hours… Just left an AV where 5 left due to reported afk, after 15 min they reappeared. So solo anything as ally - not possible. And then you have the average attitude - shall be over in 15 min. or else “we” afk out.
What if the thing you’re after is to have fun for a little while every now and then? Perhaps ranks and purps don’t mean anything to you and you simply want some good old pvp and not steamroll or get steamrolled in or by a premade?
Infidel.
10chars
That’s what you have retail for. It has everything you seem to want out of PvP. Or, you can stop crying about it and just not PvP because it obviously doesn’t suit you.
The game isn’t a solo player game, stop asking for it to become one. Because that’s how we got the solo aRPG called retail WoW.
How about not play mmorpg game if all you want is to play solo? WoW Classic is not solo game. Go play retail bgs if you want solo content. Proper MMORPG forces as you as much as possible into premades and group this make it easyer for solo players is exactly what gest you retail kind of game.
This neckbeard knows nothing.
How it can be solo if im playing with 19 other peoples ? Do u know what solo means ? Random doesnt mean solo …
Yes thats exactly what it means. Thats why its called in many games soloq.
I did stop playing pvp because I didn’t enjoy the meta so there you go. I’m not asking for solo content, you do still play with other people after all.
“play solo” =/ soloq
OK the game isnt a solo game, but what if my friends doesnt like what I like ? Quit because we like different bgs or go retail as you say ? A bit silly if you ask me. If I like classic and also like to do AV/AB/WSG I queue solo, and my friends can do whatever they like at that time.
Yes playing solo is soloq.
https://www.projecthorseshoe.com/reports/featured/ph18r8.htm
Naively tossing bodies at one another is not efficient social design.
There’s no practical difference between a bot and a player if there’s no social awareness involved.
The trap
Many past designs ignored Dunbar’s Layers and naively assumed “more is better.” They ignore friendship formation and assume “it just happens.” They ignore social groups and arbitrarily mash players together.
In reality, these assumptions are actively harmful and cause the following:
- Fewer in-game friendships . A flood of strangers swamp the reciprocation and proximity mechanisms that generate friends. Poor identity, persistence, reciprocity, and consent systems mean these strangers never convert into friends, so there are fewer meaningful relationships in the game.
- Increased toxicity . Large groups of strangers naturally breed toxic sub-groups. Players engage in violent rejection of out-groups in order to protect their experience and intergroup conflict becomes the cultural norm. Such communities are hard to reform and poison long-term retention.
- Scope creep . The additional systems necessary to manage large groups of strangers substantially increase the scope of your game.
Then you increase your social network to get other people together for premades. It’s not rocket science.
My mistake that I did not use the nerd dictionary
Why you consider, playing in a PUG, as solo play? They are not NPCs, you know? Real people, and you have to coordinate with them. And if the opposite team is of the same composition, it can be fun. Because you feel you can accomplish something.
Personally, AB is the main reason for me playing WoW. And I have no time for a premade. An average player is a total noob. Fighting between nodes, leaving flags unguarded, ignoring enemy healers, not reporting incomings. So trying to win a premade with a pug, is a frustration. I remember quitting Vanilla for this reason.
PS: “Go to retail” is not a solution to any Classic problem. It’s just an ironic comment.
Seems you never really figured out the difference between strangers and friends/acquaintances.
^ This is the real problem with “solo queues”, which can be seen in AV as well, and especially in retail all over the place due to the way they’ve ignored the social design aspect of the game for such an extremely long time.
Xrealm is also bad for this very same reason, because you get used to forgetting the names you play with/against, which in turn affects the way you behave.
So this anonymity nonsense, as stated in the quote from the report, increases toxic sub-groups.
This takes shape in ways like “Do X, then Y, but watch out for Z!” because that’s one individual’s or group’s perception of “the way to play well”, so when others doesn’t obey those “commands”, it breeds resentment because this creates the perception that the people not playing as “suggested” are actively damaging the success rate. So this quickly breeds toxic outbursts because they reject the out-groups of players that doesn’t share the same perception of the way to play it. Especially when things doesn’t go well because of the lack of successful coordination or simply playing worse than the opposition, this really fuels the fire quickly.
Then there is a separate problem, where you don’t even bother trying to create an identity in the content, so you ignore the chat completely and doesn’t even read what’s said if you even bother having it be shown in the first place. This creates an isolated gameplay experience, like the solo aRPG retail has become almost all over the place.
Same answer to this.
You can read more about why xrealm convenience is so bad for the matchmaking, and what we’re actively losing out on because of it, in this thread:
I’m not saying you can’t create social designs involving pugs. I’m not saying it’s inherently bad. But it’s actively harmful in this giant pool of anonymity, where you reduce your awareness to yourself while completely ignoring everything else and actively reject anything that you perceive is harming your own experience.
Weird perception of the meaning “solo”. If your team lose, you lose. No solo objectives either.
Read the link. It explains that part. You can also see parallels to retail’s “pugtastic” gameplay experience.
Mate, thats too long for a game forum. At least quote the key paragraph to enlighten us.