Lets be realistic, rotation might not be good or nice for you but super for someone else. Its like shadow priest that everybody hated and i really loved for example.
Considering this as a personal, not a class issue.
Exactly that was my point with feral since day 1 i see complains in the forums.
You see rogues having all the toolkit being mandatory and the damage while ferals doing less damage and not even close to the toolkit part.
If rdruid did not have the superb toolkit, there would be a need for a ranged CR and a hybrid like feral. You can prowl for example let the others die and res a healer to mass res.
But this cannot be done with rogues and rdruids being top tier, literally the n1 enemy of ferals. Rdruid because of the toolkit and rogues for being a feral with 10x ++++ on the toolkit and damage.
I cannot comment about shadow priests. Last time I played one seriously was in cataclysm.
But I can ask you this: they whined about it. Did they have good arguments? I mean, what they whined about, was it objectively a problem ?
Regarding ferals, they whined about BT because it required you to use your charge of predatory swiftness at a specific time in your rotation, whereas they would have prefered to use it to cast regrowth when regrowth could be useful to help the healer/keep another player alive.
Their argument was âkindaâ ok. But in practice, it wasnât a very good argument, because:
if you really needed to help the healer that badly then ONE regrowth would probably not be enough. Youâd have to cast more than one.
itâs called making choices. Good design should be about compromises. Otherwise you get retarded things like DH.
Yes it was a problem because people who complained about it had bad gear, bad gear equals low stacks in voidform and that equals you being shadow @460 ilvl and outdpsed from a DH with 445 gear.
No matter what, i insist that only salvantion to ferals will be balancing down rogues and rdruids. The day rdruid and rog will not be mandatory ferals will be a normal spec. Now if they buff its damage along, will make it top tier.
The meaning of bringing a hybrid like us.
We have to use everything we have in our arsenal, i mean as shadow i do heal as much as i can. Loosing a 1k dps and keeping a zugzuger alive is a ++++ for the group.
Bursting week pack is dead and we have stacks, you will use your wild growth before AND after the pack is dead you will spam yourself and save healer 2-3 casts on you.
Yep, for sure its not.
But dont forget feral is considered a rog without the toolkit.
Now if you strike the rog + the toolkit part, you get instantly a better place for ferals. After this fine tuning will be 100% easier.
But my question to you is, will blizzard hurt their precious rogs and rdruids?
Rogue and druid dominated BFA M+ to a point that made the game unplayable for everybody else.
Take a look at 5mans with 2-3 rogs and a rdruid. There are still healing classes like holy priest that need help + toolkit.
If you provide a balancing addition to feral to fix the game then you need to provide additional toolkit to all the declined classes.
Bringing rog and Rdruud down, balances the game for alot more specs apart ferals. They have been literally cancer specs in M+ the 3/4 seasons.
Leader of the pack would be a great start. As proven in the earlier discussion, most classes could use some minor stuff added back into them or talent rows remade/reworked so that they can have useful abilities or QoL things about them.
Things like mastery being changed for arms is baby steps, as are the changes or Guardian/feral.
E.g. Warriors having their sustain and CC on separate rows, ferals having leader of the pack baseline etc.
I donât think we need to nerf rogue or rdruid, all the other classes/specs just need to be brought on par with them. In MoP for example rogue and druid were strong but didnât really stand out in PVP scenario because everybody else was ridiculously strong too.
So not nerfing the 2 gods, just buff all the rest 30+ specs?
Are you even real here or just argue in the sake of arguing like you always doâŚ
And treants, and AoE silence.
Treants + innervate where a really important tool for the tank + healer when M+ was under progression, i dont see a single reason that feral does not have them.
I dont know about thatâŚ
Feral Pre legion was by far the hardest spec ingame to master, i think today its easier for more ppl to play it, it just need to be buffed abit in utility and damage.
Probably because you played it for too long xD
But for sure ive seen many people back then saying by far the hardest to master was feral and WWâs came 2nd.
To me after playing so long monks in general, cant find anything hard to it as well