What's wrong with RP-PvP and how can it be improved?

i’m absolutely nithered right now

Source: 300 (1998) by Frank Miller

do you want to tell him about breadcakes or shall i

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when yer get a croggy down tenfoot :smirk:

Don’t understand what ‘Gnomish’ means, can anyone source me a reliable link backed by fact please?

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Most medieval battles were spent chasing down routing soldiers, actual time spent engaging was a lot quicker. Causalities from fleeing soldiers rather actual fighting were the highest cause of deaths. What made battles long were the marches, standing and waiting for the other army to make a move, reforming and just standing around i.e – the dancing.

What I should emphasis is battles lasted hours / days, but actually getting bloody and smacking each other with weapons was often short and quick. Lot’s of reforming, rotation, chasing, skirmishing and running in and out over and over, and when they did boil down to bitter skirmishes these fights were over quickly.

Classical world warfare is a different subject however.

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something of gnomish origin, invention or culturally associated with

i mean jfc

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Classic tactics, what were you hoping to establish there Pullo?

Glad to see this thread is staying on track.

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Well that’s…weird…So…they mean technologically advanced?

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A civil response probably

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Weird dodge

Inhale
I AM GOOD AT YELLING TWO!!

Two is such an inauspicious number

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The only reasonable solution is to make 90% of rp-pvp events be about waiting. :ok_hand:

I feel like I’m facing down a Bloodborne boss atm.

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How else will people know they are important!

Can’t believe we lost 500 good Alliance men to this

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To be fair, the thread was very much on track until Brigante decided a big part of the general rp-pvp community is, gasp, in fact not roleplaying at all.

A great day for roleplaying science

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90% of restricted battles already are about waiting

waiting for them to end

ayyyyy :point_right::sunglasses::point_right:

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