What's wrong with the PvE community?

one of the best sword fights. people are just clueless. show was good.

i nearly never agree with you but i agree on this .

non=depelete keys woulnt work unless they rewordked system entirely

we already have way to many 500 score players with +16-17 key expecting free carry just because others carried them up to that key .

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if he has +16 that means that he beat the +15… if the key will not deplete does not mean it will get the next level if they failed the time… I dont see the problem here really.

You forget fishing and dressing and cutting nails roleplay.

Show us on this doll where Ion forced you to close m+.

Yeah, right, story straight from the country in which only one director filmed something watchable and which produces nothing but a pipeline of animeslops. Even the Koreans managed to create a film industry, but the island dookers could not do the same even with the support of the US. Don’t delusion youself that your bad taste in stories makes a filler, called ff14 plot, something worthwhile.

Well I guess they can be fooled with your lousy polemic but not me buddy. Japanese ppl just cant make games (or movies), they just have another mindset (which is probably good for slaughtering defenseless peasants with a katana, but not for creative skills).

Bruh, what.

I believe in such a group the mistake of making a group of people with different expectations about how much time they are willing to spend in the dungeon has already been made at that point.

A group of players with different expectations of how the content is about to play like are not a good group

ye i meet those groups with different expectations all the time

all the 2600-3k groups listed in lfg only to find that yes the person listing is 3k but his buddy is 226 itlv with liek 0 score and expecting people to them :slight_smile:

you shoudl see the angry whispers i got yestwrday when i openly asked how much you want to pay me for boosting your friend when i joined on my 272 guardian before leaving that group :slight_smile:

ofc i reported the whispers :slight_smile:

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That why I (as a DD) acutally started asking before starting the dungeon a few things about the plan. Things like “Route”, “Where BL”, “Where and how skip”.

A tank not replying to that is a big warning sign.
If he just barks “standard” (or something similar) I specifically re-ask which standard. Mine, his or the Warlock’s and if there is no clear plan to discern that’s the second strike and I leave.

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But i have been in plenty of dungeons where people ragequit over the smallest of things. That isn’t fair to the keyholder either. You could also just be unlucky to have picked someone that had been carried, bought a boost, so their skill isn’t reflected by their rating. Or it’s just one of those days, where they aren’t playing that well. It isn’t fair for the keyholder, that their key should be lowered. I have pretty much given up on using my own key, due to how horrible the hole system is

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Last time someone asked me that I just linked my route on MDT… They didn’t have it installed and wanted me explain the route in detail in chat. Yeah, no, bye.

And that’s the way to go. And still it does not help the group if the MDT calls a CC for the pat and the tank fails to assign that task to one of the four others.

However, if one doesn’t have the same addon as you have, you have to adapt to the circumstances and explain what you’re going to do or you will fail the group for not adapting to their level of play.
If you’re the keyholder in that instance then it is your task to make sure that everyone has everything that you want them to have.

Adapting to circumstances usually works in the direction of the lowest common standard. Not the highest standard.

i do really a lot of m+ . well maybe not a lot but usually around 13-16 a week. and people who “ragequit over the smallest of things” i can count on fingers of 1 hand.

i see a lot of people quiting due to main reasons like :

a) low dps
b)low dps
c) low dps
d) people not doing mechanics properly even though dungeons have been out for almost 2 years now
e) people being toxic to each other
f) no interupts

and neither of those is “small thing” in high keys. oh ye - i have yet to see people quitiing keys like 2-7 at all unless something is totaly wrong in dungeon.

eh i really miss people linking routes in keys like 15-18 - it almost never happens sadly :frowning:

Mostly that’s because the tank is setting random stars, moons, squares and circles without assigning them a meaning. Not interrupt target called for me, no interrupts except on the tank’s target. So mostly a tank…or rather a leadership-error.

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That. Just watch some japanese and korean movies and then evaluate the consistency and elaboration of the stories.

You shouldn’t have to assign for someone to interrupt at all, lol. It’s better to overlap interrupts than not interrupt at all.

Like, it becomes a joke when a mage is the highest on interrupts in a group that has 3 interrupts on 15 sec cd or lower and that’s without them overlapping interrupts, they just don’t press it.

Likewise, playing with shamans/druids/mages in halls and they’re just letting the curse hit people and then they’re like “HURR, YOU HEALER, YOU DISPEL!!11!1”. NO, I CAN’T. BECAUSE THERE’S A MAGIC DEBUFF THAT HURTS LIKE HELL AND I CAN’T HAVE MY DISPEL ON CD WHEN IT COMES UP.

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Leadership error. If you don’t assign responsibilities every team member might assume the responsibility to be on someone else. Fix by applying proper leadership.
In German there is a proverb constituting that team is actually an acronym for “Toll, ein anderer macht’s!” (meaning: “Great, someone else is on it!”)

Don’t expect your team of people to know what you might be thinking. Expect them to require proper leadership.

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I don’t need to be told to interrupt, lol. If you need to be told to press your interrupt button, you should probably not play any harder content in pve. Like, not even pressing it once during an instance? Yeah, that’s not down to not being told, you either don’t care or don’t know how to press it.

Like doing gambit, I’m stunning, I’m cycloning and stuff on the unstable rift and being all “INTERRUPT OR WE’LL DIE”. Then eventually I couldn’t control the mob any longer and we get an unstable rift going off. 4 people with interrupts and not one of them interrupts the unstable rift, everyone but the tank got one shot.

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I will use the interrupt button on a spell, but the failure to set clear responsibilities will lead to the fact that there won’t be a second interrupt because everyone threw away his interrupt. That’s not the point.

The point is that the leader should set clear responsibilities (like hunter interrupts star, rogue interrupts moon, etc.). And it starts with the keyholder to properly tell his tank what he expects of the run and what he expects of him. That’s not done by a click on “Promote to Leader”.

This is pretty common stuff that happens in keys. You think assigning interrupts help against that? They all had their interrupts ready. The ability will one shot us if it goes off, they still didn’t interrupt.

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