(I agree that assa is currently too strong, below is a discussion on how to approach the nerf)
You have to decide between either
- Your class choice has an impact on what you bring to the game. You have strength and weaknesses that make you good in certain situations, bad in others.
- Your class choice is meaningless beyond spells having a certain color. We should homogenize all classes to be able to do the same things.
I argue wow is an RPG, thus class choice SHOULD matter. This means you have to find out what you want to do in the game and play the class that is good at that. This choice exist everywhere in WoW. Holy healers are for protection, Resto healers are for pure healing. Disc priest is for hybrid playstyle, Resto druid are for pure healing in a HoT package. You cannot attack rogue’s for being good at the literal thing rogue’s are suppose to be good at. With this logic, we can continue and say it is unfair that druids have HoTs and bear form, they should be casting heals like Holy Priest. It is unfair that retribution paladin has bubble and Arms warrior does not, we should remove bubble and make retribution paladin like arms warrior. Having classes in RPGs unfortunately means strength and weaknesses, your class cant do everything and this means frustration in the area’s were your class is not great.
As a rogue, I trade 1v1 strength for AoE weakness, and I trade melee dominance for ranged weakness, and I trade more damage for less survivability. This means that I am useless in Battleground group fights, unless I can find a single target to attack, away from the AoE cleave. This also means I am strong in 2v2. But there are so many things rogue’s cannot do.
The hard counter to rogue is to bring friends, to force us to not have targets to peel and to cleave us or focus us. Plenty of classes can do this. Tell your arms warrior to Disarm the rogue or your paladin to cast blessing of protection in the opener, and you ruined the most important part of the rogue fight. Knowledge is power.