Where did the MMORPG part of WoW go?

just to know since i have to finish a level blockout in Unreal, when are you going to stop this “no you” game??

are you trying to

me with lower programming progress than you? :rofl:

you’ve just been brought up on your bad attitude. dont try turn it on me like ridiculing people is acceptable behavior :rofl:

and pestring them like a 6 year old like you are doing is good behaviour?

hows it pestering? you keep claiming that what you’re doing is acceptable. “here look at this wiki page that exonerates me”. im just pointing out that such belief is wrong. and thats not me, its widely believed, hence why bullying is looked down upon.

but you aren’t going to be changed. and im never going to bump into you irl, or you have an influence on my life so it doesn’t really matter to me if you keep on being a :poop:

and still there are leaderboards, meta, competition.

a mechanic can generate multiple dynamics.

Now have at least the decency to at least educate yourself a litle of what i’m talking about or i will simply ignore you, cos mine time is mone valuable than texting to a manchild wich only argument is “weee weee you are bully weee weee”

The evolution of the genre happened in 1998 with Ultima Online. Then again with Lineage 2 in 2003.

These are baseline features for an open world MMO in my opinion:
-player controlled economy
-combat over territory
-guilds can form alliances to secure more power, and hold more territory
-guilds that control territory can determine the trade in that territory (at minimum - taxes, at best they can even determine what’s sold at stores)
-building castles and fortresses
-castle sieges
-siege weapons
-at least one race/class dedicated exclusively to economic productivity and usefulness to other people. In Lineage 2 that’s the dwarf - very weak fighter class, but it can spec into increasing drop rate from enemies (with some resources being exclusive to the dwarf’s “Spoil” skill), and the other specialization is the only class that could craft medium and high tier weapons and siege tanks.

Lineage 2 had all that in 2003.

you’re deflecting. i already said there is nothing wrong with competition. its what games are built on and i already said that above.

however, what is unacceptable is after you’ve won, rubbing the other players face in it and ridiculing them in a malicious way which is what you reply alludes to.

like i said, you’re going to continue to deny you meant that and i will continue to be unable to prove you are like that irl.

so, where are you going with this? all im saying is dont try act like this is acceptable behavior.

and down to ignore you go.

rip litle angel.

dont forget to ridicule me as you do. you gotta get some happiness from this truth being thrown in your face :rofl:

Ashes of Creation seems to encompass most if not all of these points. I do hope it will turn out to be a fine MMO!

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I’m skeptical, but I hope they balance the systems well and it becomes great. It definitely has huge potential.

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Private studios go broke because they either don’t know what they are doing or they trying to make a quick profit with the crappy game.
Private studios which are doing great are those studios that understand that focusing on making a good game is more beneficial than trying to be cheesy and score easy money.

Anyway, the point is that there are devs who understand that making a proper game in a given genre can be way more profitable and beneficial than just going solely for profit. Why? Because if you succeed your profit is greater in every possible way and if something goes wrong you can either salvage the project and still make it work or if even that won’t work you can convert the project into a simple game for profit.
When you go solely for profit you don’t have anything to fall back on in case something goes wrong and usually, it goes wrong because people hate money-grabbing devs. Companies like CDPRED are a prime example of how private companies showing people that they care about the RPG genre leads to outstanding success and Blizzard was in this position but since then they lost tones of trust, reputation, and players. Why? Because they stop carrying about making proper MMORPG and make game solely for profit. CDP RED also made this mistake with C2077 because someone in the company chooses to go after profit and it cost the company to lose 50% of its value.

So what is the takeaway?
Going after money can sometimes work but in the long run, it gonna damage the company-business.
¯|_ (ツ) _|¯

First of all, it’s a PC game converted to consoles.
Secondly, the difference in the genre is not the point. The point is what mentality devs had when designing the game and it wasn’t some money-grabbing greed-driven mentality but a solid understanding of the genre and a desire to make a good RPG game.
Blizzard started with a mentality revolving around the desire to make a great MMORPG game but over time their mentality has rotten and even tho they were successful they choose to be greedy and it cost them people’s trust, reputation, and millions of players leaving :man_shrugging:

It’s not the point that it happened before. The point is that that’s pretty much what people are doing these days.
We went from playing mostly outdoors to sitting mostly indoors… in an open world MMORPG game… :laughing:

It’s pretty much our only hope to have proper MMORPG in the next 10+ years XD
LazyPeon did a decent analysis of the MMOPRG market recently and oh boii it doesn’t look good :laughing:

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Crimson Desert, Ashes of Creation and Elyon are the main MMOs I’m looking forward to with Elyon having the least amount of hype and Crimson Desert… I’m more hyped to play it as an RPG, not an MMO.

I’ve a lot of hope for the Ashes because the world really does seem to feel like a living, integral part of the game. I like the idea of a dynamic world that is shaped and determined by the actions of the players. It makes the players truly feel like the part of the world, like their presence and deeds matter.

I doubt I’ll main it over WoW, but it will definitely be a game I’ll spend a lot of time in, should it turn out to be as good as I hope it’ll be.

You have to if you want to create certain type of game.

I’m not even going into Asian MMORPG’s since they are never made to be proper MMORPGs but nice-looking “dolls” made solely for a profit via cash shop.

I would rather play SP RPG’s/Adventure games than waste time on Asian MMO’s :slight_smile:

Sooo, even one of your own two examples of saintly Devs, are also apparently secretly filthy, money grabbing devils because they released a game that wasn’t perfect on a couple of platforms from day one… kinda reminds me of FFIV Online, which seems to have become a bit of a popular focus, after people had to suspend posting about how great Cyberpunk 2077 was going to be, through sheer embarrassment…perhaps you could remind readers how FFIV was received in 2010?

Also wasn’t Witcher 3 delayed by four years in development and required a huge crowd funding drive…yet there were peeps throwing their toys out of the pram, over the short delay to the release of Shadowlands… also there is a Nintendo Switch version of Witcher3, I believe.

You sure? People seem pretty upset about Mobile type games… apart from Witcher 3, maybe?

YouTube content creators may have a multiplicity of reasons for moving focus…one of which and I know you may find this distasteful, but bear with… maybe, just maybe…it’s because they think they have identified an easier revenue stream for filthy lucre.

The point I was making is that showing people that you care and understand the genre while trying to make a good game in that genre is far more beneficial for a business than trying to just go after the money while making a half-baked game.

People keep defending Blizzard by saying that they NEEDED to go after the profits because otherwise, their business would last but that’s nonsense which directly clashes with gaming industry history not to mention Blizzard’s own history of success and failure.

If you gonna ignore the point I was making over and over I just might ignore you entirely :man_shrugging:

The point you appear to be making is that if you like the game, then the Devs are saints (even when they make mobile games)…if you don’t, those same Devs are immediately the work of the Devil.

The point I’m making is that there are commercial imperatives, and just because you do not like a game and its Devs at a particular point in time, it is not necessarily the view of every gamer… no matter if some people agree with you on a Forum or in the comments section of your favourite YouTuber.

The reason companies use metrics for player time, is because what you read from certain noisy demographics on social media is not always a great guide and can be counter productive… the more hardcore a gamer, inevitably the more niche his requirements are going to be, from a game… and the smaller the appeal to a wider demographic.

Example I’m still enjoying the game (and paying my sub) whereas noisy hardcore gamers, who wanted less gear drops, a more grindy game, no flying, have quit until the next patch/raid content drops, as Preach informed us… let’s face it they are not going to admit they didn’t like a lot of what they had themselves ordered.

So, people between the two camps of more casual and hardcore, are left with an annoying situation, particularly over loot, because of demands of hardcore Gamers who are not even playing the game.

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It won’t be the first time:
I like something = 100% good. Everyone likes it with me
I hate something = 100% bad. Everyone MUST hate it as well because I HATE IT.

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