Why, so many people consider classic as a better MMORPG than retail?
I can understand that it has better social due to lack of LFG / LFR mechanism, but on the other hand if we are talking about end game HC / Mythic raid content you still get guilds mostly doing them as it tends to be easier with same people.
But even if we will count the better social as + for classic, then what else you would count as a big plus for it?
I saw plenty of times people claiming that it is also having more “RPG elements in it”. I beg to differ, I feel that my character in Classic has NO IMPACT on the world, i’m the same quest doing fellow as the very next player and next after him, all of us needing to collect 8 radishes/tusks/whatever (that quest giver has plenty of radishes or whatever he likes). There is no real storyline either that you progress.
I’m not even starting on challenging level as it was already “explained today” how hard classic content was (well it wasn’t). The whole challenging thing back then was coming from technical issues (getting 40 players that have half decent PC where with looking on the ground they can at least get 10 FPS with 300ms at most and not afking most of the time).
Not mentioning PvP, if compared to retail, is more like grindfest (the titles are not awarded to the best competitors but to the ones that have most time to do it unlike on retail).
It isn’t even worth to mention dungeons (wondering how many did +15M or similar at least).
Yet, I’m seeing “Classic is better than Retail at being MMORPG” - then please explain, why so? Be aware though, that in fact I enjoy classic, I like it a lot, as I feel pretty nostalgic in it, I enjoy leveling a lot (though it is a way more frustrating than it is on retail) and I believe, that in fact people socialize themself more than on retail. BUT, calling it a better MMORPG/game is literally bulls*it for me (unless I’m not seeing something magical in classic).
PS. I played on vanilla and never considered it later on as a better game than the next expansion.