Why does Scatter shot share DR with Freezing trap?

Whereas Dragon’s breath doesn’t share DR with Polymorph?

Both spells are used to achieve the same thing, yet it’s the most busted spec that also gets away with no shared DR.
Very confusing.

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Because Blizzard doesn’t know how to balance this game, also why I am re-rolling to mage.

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KEK, nice bait

What bait? The DR didn’t exist in the first place, it was added in recent expansions.

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Yeah, for a good reason. Whilst skill level for dB+sheep being pulled off on regular is not high… Scatter+FR didn’t require any skill. Like, are you genuinely that blind?

Disc/Hunter was too good in 2s before they removed traps / scatter for non survival in legion, so they kinda forgot about the changes like usual.

Not gonna bother retyping this, since we had an almost identical thread a little while ago.

Prior to WoD I believe, traps weren’t instant. They had a small delay before activating once they landed. They should bring that back, would make it easier to ground/intervene traps, and scatter would be unnerfed.

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Im in for bringing back scatter into full trap if trap needs 2 seconds to activate once layed down.

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Traps used to have a 2sec arming time (from the time when you threw the trap to when it became active, so if you threw it a long distance the arming time would feel seemingly shorter whereas if you placed it in front of yourself the arming time would feel longer).

In this scenario Scatter Shot didn’t DR with basically anything, other than itself (and maybe other minor CCs like Dragon’s Breath).

However, placing Scatter Shot on Disorient DR would be horrible design. That would automatically destroy any synergy between Hunters and disorient classes (mainly Priests, Druids and Warlocks, but also Warriors to some extent). That means things like PHP, Jungle, KFC, HLX would no longer be viable (bar insane damage tuning).

I propose the following PvP talent & baselining Scatter Shot:
“Seasoned Veteran: Scatter Shot no longer shares diminishing returns with other spells. Additionally, your Freezing Trap now has a 2 second arming time.”

think a talent like this would just be taken in 2v2 where you need to setup your own cc chains. In 3v3 you have mates for stuns and there it wont be needed at all + there are better pvp talents.

Also the activating time would make grouding totem so good against it cause yo have time to react ot the throwed trap.

I have to agree, I have not long come back to the game after quitting 8 years ago. Back when i played then Scatter did not share DR with trap as it does now. Baffles me why they implemented this.

It’s been answered multiple times. Freezing trap used to have a 2 seconds arming time. It no longer does. Also traps were melee range so it was very orchestrated/obvious when a Hunter was coming to trap you which is also why scatter shot was very important.

Not since Cata.

If that was true then why’d anyone ever do Scatter+Trap in 3s nowadays (and let me assure you, they do)?

In 3v3 your teammates often cannot setup your traps for you, as their stuns are often on a considerably longer CD than 24 seconds.

This talent would enable a lot more Hunter comps to shine.

That depends entirely on what you’re facing, and on which map you’re playing.

good question my friend well the answer is cuz they are mage and must be op so they dont cry

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Arm time was 1s not 2 and it was barely noticable if used freezing Arrow or trap launcher. we could growl groundings and had 10ways to cover IT with stuns/roots now its All gone+ trap shares dr … its probably due to bursting disorient in legion they went too far with drs …and about mages not sure what is harder to delay/stop trap with stuns reflects groundings sacs incaps or stop db poly while blinking and casting around map… To not be bias for me it All ddpends on situation and context so im not giving easy verdict

they rarely do, hunters use scatter for the 3rd target, thats why they skill it, watch some videos from jellybeans or tony. It may come that the stars align that you scatter into trap for some rare situations you can score a kill and its nessecary.

And if you dont believe me, mby you trust a multi R1 Hunter

They changed it in Legion when Jungle was extremely strong. They wanted to reduce CC and make MM rely on Feral to Trap. It was also meant to make Survival and BM more viable because they can setup their trap themselves.

Currently when Hunters aren’t really that good it might be an option however I’d rather prefer some damage tweaks and fix for pets dying to make Hunters more viable.

Pls dont come with good suggestions. That will automatically make blizz not read them, since everyone has given this feedback 123482734982347 times without getting anything back.

OT: its a very good suggestion which has been made numerous times. I think it was 1.5 sec before though.