Why don't you heal?

MMR means nothing. You can be put at high MMR with no relevant previous xp.
Meanwhile, I have zero doubts everyone who is able to get 2,1k+ constantly, can clear 14s wind eyes closed. 16s will not be hard either.
M+ player on the other hand, can not achieve 2,1k easily. This was already well showcased by some streamers who tried to boost M+ players for content.

PvP players understand damage pattern much better than PvE players and they might use a defensive too late but they are much more aware of its usage than most PvE players.

Now this is something that would never happen to a PvP player. You will never get even close to 2,1k if you don’t use defensives or interrupt. That’s something very basic for a PvP player.

Yeah, it is.

I had a 9x glad mage in a shuffle yesterday that blinked to me to breath me and then started casting poly, he got hammer of justice stunned by the retri and the ret and the mm hunter killed him, he didn’t trinket the hammer of justice nor iceblock after cauterize procced before he died.

Then second round against him he died to running away from the enemy healer, dying to dots after cauterize procced without using block.

Lmao.

It’s easier to get to 2.1k than getting keystone legend.

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and the second comment got almost as much likes as your first post, so?

According to:
https://www.dataforazeroth.com/collections/achievements
<1% of accounts have reached Duelist, 14% of accounts have reached Keystone Legend.
And that’s with PvP titles being given away for free thanks to Battlegrounds Blitz which is basically welfare rating.

Pretty much nobody plays PvP. That’s why. Not because it’s hard.

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It is truly a :poop: game mode, and I used to spend all the way up to WoD in BGs/arena only. :nauseated_face:

The “One Button” feature outperforms most players despite having an extra GCD attached to it. Let’s not pretend PvE is challenging in the first place.
This feature simply cannot be used in arena. It only works for easy, scripted encounters like PvE.

I mean doesn’t really sound like a 9 times glad mage but more like someone bough an account.
But also reminds me of that one convoke video where some very experienced multi r1 PvP player died to it and said it’s op. Not sure who it was.
People then tryed to make an argument that convoke is op because multi r1 said so, but the fact that he didn’t press any button and didn’t trinket were somehow irrelevant.

I don’t have any real context nor did I see the guy play. He could have just let his irl friend play who thinks the game is too easy. That’s something I did too.
These one-time-omg-plays can not be generally applied.

I have a friend who is 3,4k this season. He never played anything else than Hunter. In Shadowlands he wanted 1,4k in 2s for some reason and that was where gear mattered. I was fully geared (except the weapon, I was 2,1k+) and we needed like 70 games or something to get him to 1,4k. I had to tell him and some point to stop and not attack or use any CCs at all because him randomly DRing made everything much harder.

And a friend of mine who I used to PvP with, is 3,8k this season.

Maybe during inflation in SL S2 but generally no. Not with any sort of inflation.
You don’t even need a group of 5 for 3k lmao

They’re not one-time. It happens regularly when I’m playing shuffle that I encounter people that have legend from previous seasons, many times from multiple seasons or multiple glad achievements and they just flop.

Yes. I’ve played to 3180 rating at the highest in m+.

It’s easier to get duelist.

Indeed. PvP is about thousands of different decisions that can be made at any time, and one failure results in death and you lose your round - which you notice right away.

Dying will make your M+ harder because you’ll lose a bit of time, but it doesn’t end the run. M+ is not an iron man challenge, death isn’t the end, so mistakes are more easily forgiven.

Well, I don’t know your CR, it’s just solo shuffle and mmr means absolutley nothing.
Last time I played solo shuffle was in DF2

Well that’s because previous solo shuffle was too hard and everyone was crying, so the devs started giving rating away. If that’s inflated again, then yes, 2.1k means nothing.

Can you post it with your main?

https://raider.io/dragonflight-season-3-recap/sum8ByAv73

Just scroll down to the io score evolution.

I was curious about the PvP stats.

2197 this season as a healer in shuffle. DPS players are horribly bad at the game.

Cause I tank.

Can’t be used for healing too

It is a group play, some people get carried, some carry others, it would be different if it was a solo play

But what’s the win rate and how many matches?
I didn’t play for a while, I am not sure how easy 2,1k is right now. Last time I played I got 2,1k on my MW Monks with 66-67% win rate in like 10-20 shuffles.
If it’s given away for free and everyone can get it with ~50-55% win rate in hundreds of matches, well ye then 2,1k doesn’t mean much. I don’t go by these standards of course. But I don’t really think 2,1k is easier than M+ 3k lol, no way they give PvP rating out for free again.

That’s not the context. Him and me both come from a hardcore PvP game, where he was not even soooo bad. In WoW on the other hand I could barely boost him to 1,4k in 2s while outgearing everyone. But he is decent M+ player but he would need years (or huge inflation) to get 2,1k in PvP.

It is easier. There was a ton of green geared people going 0-6 against full conquest geared players. 3 dps gets 4-2, healers go 3-3 and depending on rng the other healer is either at your rating and you gain nothing and lose nothing, lower than you which results in you losing or higher which results in you gaining.

For comparison, I got to like 2.7k this season in m+ through pugging, as a holy priest.

If they inflated the rating again, then obviously 2,1k means nothing. But at the same time 3k does not really mean anything as well in M+. It’s given out for free as well.
Let’s put it this way, when I talk about 2.1k I talk about the 2.1k you had to actually earn when I was playing PvP.
When I was playing solo shuffle, 9 out of 10 times it’s the own fault going 3-3 as a healer before playing vs 2,4k+ people.