I say keep the LFG but within the realm, cross-realm option is out of question. So people would group there with other players from their own realm, that would return the sense of the server community back to game which we are lacking currently in the game.
And no classic realms aren’t the same thing since players want pristine realms to have an experience similar to a TBC progression but with a current content.
Edit : This servers would be optional and for the people which would want to play on them and which are more hardcore orientated. You would still have current normal ones if you would want to continue playing with all of the same features you got today.
You always had normal and rp servers in the game since vanilla, that’s nothing new, and PvE and PvP versions ( currently that separation is made by the war mode option ).
And I don’t see what’s wrong with having classic and pristine realm options, since those type of the servers will/would use the content which is already made, they would not need the content made separately for them, and its always better to have more options and happy customers than losing the players entirely because they don’t like some things in your game.
Excuse me but we want to get rid of the players that beg constantly for the most boring part of the game aka leveling to be slowed down. Lets gather them all together in a realm without looms and decreased XP gains meanwhile we get the max level within a day XP rates back. I’m all for that.
WoW in it’s core is an end game focused game…at least it’s how it is now. Back in Vanilla when the whole world mattered and wasn’t just a quest hub and everything you did, would’ve helped you somehow in the end game, yea i understand how the “journey” was just as important as the destination but in today’s wow 1 year old content is already irrelevant and dead + rewards only trash let alonr 14 year old content.
If they fix that first and make content matter again instead of adding “expansions” that basically make everything before it useless and only for collection purposes, i wouldn’t mind doing that content months on months.
The problem with current leveling is not the speed in which players gain xp but the fact that there are just to many levels, it would be best if the Blizzard would cut some down and have the chars maxed at 60 or 70 again.
My point was that the more you slice the pie the more happy you will get but there’s also the risk that if you slice it too much you will stop enjoying it.
Seems to me that players can’t even agree on what they want, it’s all just a discussion about nothing, really, just check the classic discussions.
Only I don’t think it’s really the best way and as far as I heard from the Q&As or Blizzcon, can’t remember they said that it’s a major undertaking and many things can go wrong and to get a glimpse look at scaling, it’s far from perfect and it was really bad when they first introduced it.
In my opinion, the best way would be to reduce the experience required per level even further and make it scale with expansions, make the dungeons and quests more relevant and interesting, in short, overhaul the leveling experience but this is a major undertaking which leads me to believe that Blizzard intentionally wants it to be bad so people will buy the boosts but I don’t really know it’s just a feeling.
I mean, overhauling the leveling experience means they need to invest design and engineering time whereas leaving it in its current state costs nothing and means people get exhausted and/or bored so they will buy boosts and Blizzard only gains from it so why bother?
That is a valid way to look at things, but I wonder if Blizzard would really want from the players to buy that much boosts would it than create and lock so many good looking heritage armors behind a requirement that you need to unlock them level the character up without using the boost ?
Blizzard will need to do something with the leveling in the end because I can’t imagine this game going for few more expansions in the future which would increase the number of the levels to 10 each like they do now. Where would that end, that would be totally crazy .
You have a point but you only have to do it once per race and some people don’t even bother with these heritage armors.
I wanted the heritage armor for my void elf rogue, leveled to 60 and finally I bought a boost… I just couldn’t handle it because I went through this dull leveling experience so many times that I will never, ever level a new character unless they will do something about it which imo chances are slim, sadly.
If there was a server like that i would be there before you could say cat.
What i liked in the game before LF tool was the small village feel on servers where everyone knew each others and if you acted like a tool you suffered the consequences of that behavior.
Also what i liked that era was the PvP where you sometimes created rivalries and you remembered your enemies names and encountered them again and again in the battlefield.
So the idea is to introduce waste-of-time-realms or no-life-realms so only 1% of the playerbase will work many times harder for the same achievements and less rewards? what’s the point? no point.
Don’t worry though the next guy will probably want to remove flying and whatnot… you guys really have a clear vision. lol.
The reason is simply that it would be a waste to make an extra server with a seperate game balance that has to be maintained for you and the very few people that would even play there. Especially if you want to be outside the group finder and crz, you basically want a private server just for you and your friends?
Do you even know what private servers mean ? This ones would be official Blizzard servers open for everyone just like the classic ones, you would need to have a subscription going to play on them, and players who would play on them would play there by choice, and I believe how there would be enough of players interested for that old school feeling of community and a progression which requires more dedication than just few. Blizzard currently has lots of servers, and some are even empty or very underpopulated so it wouldn’t be that hard to pick some of those and make from it a pristine one.
About balance, they wouldn’t be that hard to balance since they would have the same content as normal ones but just with some restrictions.
People who want to play MMORPGs in a traditional way are not ‘no-lifers’ as a rule.
Indeed only in World of Warcraft do we get players who are anti-MMO in a very active manner like you. What a freakshow this game is.
“People who want a classic MMORPG experience with the latest content. What a weird thing in an MMORPG.” Yea that’ll just be me and a couple of friends, who want to play this MMORPG as an MMORPG.
It was the same in classic. The journey was just as unimportant as it is now except you were travelling much, much longer.
Literally less than 1% of the population raided so those dungeons were essentially your end game and they took so long too. If you were a raider your raid got a couple of drops for 40 people. People complain about titanforge. lol.
Classic wasn’t the perfect game, it was grindy and grindy again and again. The stuff you ‘needed’ to do was grind either dungeons or reps, reps that have nothing on Champions of Azeroth.
I know it’s the codeword for services that offer pirated versions of WoW, but I actually meant it literally in this case. You can’t give every guild or group of friends or people who don’t like this or that their own, isolated servers, with seperate game rules even. Not for the normal subscription fee anyway.
I agree with what you’re saying, nor am i planning to play classic because i dont care how bad current WoW is it’s still better than classic. What i meant with my comment was, back then, the whole world mattered and not only 2 zones once you reached the max level. Right now everything that is “previous” expansion is really obsolete and there is 0 reason to do it outside of collection.
Like OP suggests 10-50% reduced XP is jusf madness for a game that only starts once you hit the level cap, if the reputations you come across along the way or anything mattered i don’t care but in reality nothing matters until you hit the level cap. In my opinion the faster you get to that point, the better.
I don’t mind creating a server just for those players that want to spend 24/7 on the game if it means their whine won’t slip to the retail current version.
Blizzard already catered to their whine and look how unbearable leveling has become.