simple…because the 1-60 is fking miserable in a world full of boosters where u cant even do part of the content that requires groups cuz u need to spend hours to find one…blizzard prob saw that and decided to capitalize on it to make some extra cash…is that simple
so you want WoW tokens then.
alright, good to know your stance on this.
misery is part of the classic experience FYI. in case you haven’t figured that out yet.
and if you really insist you can get a normal dungeon group together for a normal dungeon run, i did it yesterday on my lvl 34 warrior.
at this point people are good enough at the game to actually 3-4 man all dungeon instances.
cleared SM lib with 2 warriors (lvl 34 and 39) and a priest (35) last night without too many issues… honestly we only died when a mob would run away into another group of mobs while having “renew” cast on him.
1 more player and we could have done arms as well, but it was late night and one of us had to go so we just called it a day.
point being: the only one putting limits on your wow leveling experience is yourself.
while i agree the mage boosters are a major hindrance to getting normal groups, i don’t agree that boosts are the answer to that problem. there are far better solutions being floated frequently, like the idea to simply gimp exp gain when there is a character 20-30 levels above the rest of the group in a low level instance - this would quite literally solve the problem of paid boosts overnight.
never said anything about wow tokens ur delusional.
misery shouldnt be a part of any game
some players dont have hours on end to form a group cuz 85% of the players in their level range are boosted…it also vastly depends on the server you are on and how plagued it is by boosters…but i do agree with the solution of gimping exp gains when inside a dungeon with a much higher lvl player…that would be a welcome change
I don’t think anecdotal examples are sufficient evidence to prove an argument, since I’ve made my actual substantial arguments pretty well throughout the rest of this thread, I will make an anecdotal example here.
I was too able to very easily get dungeon groups going. I was on horde on mograine server and within 30 mins were able to get enough people to do wailing caverns even with a noob tank who had never played the game before (my sister) and we completed the whole thing even after 1 person left just b4 the last boss (escort part). At least from my experience, there definitely still people playing classic legitimately.
problem is any part of the game can be miserable to someone. One person might find dungeons miserable, others may find raiding miserable, some people may find having to fight at all miserable, some people might find reputations miserable, some might find having to farm gold miserable, some might find crafting miserable, some people might find socialising miserable but that doesn’t mean we should just add purchasable alternatives to skip anything in the game now does it?
never said anything about wow tokens ur delusional.
by saying blizzard might as well sell boosts because “its happening anyway” you are implying tokens is the solution whether you realize it or not.
misery shouldnt be a part of any game
see, that’s where you are grievously wrong! whats a game without a challenge to overcome? a problem to solve? a burden to deal with? a loss to rectify?
i’ll tell you what it is; BORING
some players dont have hours on end to form a group cuz 85% of the players in their level range are boosted…
your IRL time schedule impacting your game time is your problem, not mine or anyone else’s… that’s a you-problem, not everyone-else-problem.
it also vastly depends on the server you are on and how plagued it is by boosters…
every. single. server. is. plagued. by. boosters (the ones still alive and populated anyway)
but i do agree with the solution of gimping exp gains when inside a dungeon with a much higher lvl player…that would be a welcome change
Yes, like i said, this would solve the problem with boosting overnight and ‘force’ people leveling up to actually group with other people of their own level to overcome whatever challenge a dungeon presents.
im not impying anything about tokens thats just in ur head
boring is spending time in a mmorpg feeling like a single player game cuz players are afking inside a dungeon…also there is nothing remotely challenging about it…its just slow and as you put it…dreadfully boring
and yea time schedules are different for every player and blizzard apparently offered the solution to them via a limited one per account paid service
if its not challenging then whats the problem? go play the game and ez-mode through man, nobody’s stopping you.
i did…i have this rogue and a lvl 60 mage to go and play into tbc…i for one wont buy a boost but i can understand why people that missed classic would…and it wont affect my game experience so it doesnt bother me…i dont care if someone buys a boost or level their character from 1
and it wont affect my game experience so it doesnt bother me
you think it won’t, but it will.
you’ll be the victim of clueless newbs who haven’t played classic (or any version of vanilla/TBC) for well over 15 years just like everyone else will… they will get their instant gratification 58 and proceed to screw up dungeon runs for everyone else.
i can almost guarantee this will happen to you at least once or twice, unless you manage to beat the odds, which i doubt.
clueless noobs are always present boost or not boost…do you think killing boars and completing Wailing caverns or zul farak prepares them for end game raiding???i doubt it
it gives them more of an idea than simply zipping to (almost) max level does.
not to mention that getting an abundance of class abilities all at once are gonna overwhelm them, as opposed to getting a few new abilities every 2 levels and trying them out in certain ways.
By not saying boosting and other things are ‘fine’ because they don’t effect your gameplay and how it’s ‘entirely possible to get to max level without ever interacting with other people’. You can also get to 60 without doing quests, by your logic it’d be fine if they removed quests or made them unavailable… Got rid of grouping, and more. It’s poor logic, and why you decided to go with a smarmy post without any basis instead of actually addressing anything. So thanks for that.
No one cares how you play a single player game, but when it’s an MMORPG and it effects the rest of the playerbase? Yeah, that can be addressed. Everyone just using boosts from mages, or for TBC getting boosts from Blizz definitely hurts the game.
By not saying boosting and other things are ‘fine’ because they don’t effect your gameplay and how it’s ‘entirely possible to get to max level without ever interacting with other people’. You can also get to 60 without doing quests, by your logic it’d be fine if they removed quests or made them unavailable… Got rid of grouping, and more. It’s poor logic, and why you decided to go with a smarmy post without any basis instead of actually addressing anything. So thanks for that.
No one cares how you play a single player game, but when it’s an MMORPG and it effects the rest of the playerbase? Yeah, that can be addressed. Everyone just using boosts from mages, or for TBC getting boosts from Blizz definitely hurts the game.
Well let’s break it down.
Levelling by following a L60 around the same instance while AFK again, and again and again and again = the correct way to play WoW Classic.
Levelling by doing quests = wrong way to play WoW Classic.
So, now we’ve established what’s right and wrong, we can perhaps relax a little, content that we are now playing in the manner intended by the original dev team in 2004, who doubtless envisioned millions of AFK people following a L60 around the same instance again, and again and again, and cut their cloth accordingly. Most likely the quests were just added for a laugh, or purposes of noob shaming.
Oh wait… what do you mean that’s not what you’re saying? Surely I’m not misrepresenting your position?
That’s a shame, given that you’re doing it to me.
Or perhaps you’d care to point out where I said that ‘boosting is fine because it doesn’t affect me’. Funny I have no memory of ever saying that.
Still, as long as we’re misrepresenting each other, making up quotes, and quoting each other out of context let’s continue this merry little game shall we?
I think you and Worgenlefay are on the same side. I think you’re both anti-boost if I’m not mistaken.
I’ve no idea, but I think he was accusing me of being pro-boost on the grounds that it doesn’t affect me, except I never said that, and I’m not. I darned-well hate the idea of boosting, except in very specific circumstances where maybe you have a quest for an instance but absolutely cannot get a proper group.
Didn’t they say that the boost will be only for those that don’t have a lvl 58 char??? Did that change?
They didn’t.
They said that everyone could buy (price unknown) 1 boost per account, only on TBC realm and you can’t use it on a BE/Draenei.
I just had a quick look into whats been written since yesterday, its a few boost enthusiasts parroting the same argument over and over again without providing any actual insights or arguments into it, while we have written pages long explanations early in this thread.
Their argument is: There is players boosting in dungeons for gold in the game so real life money instant paid boosts will be fine.
Whilst we have already acknowledged that dungeon boosting is a bad thing as it is, we have also argumentated why it is still better than instant click-to-get-max-level boost.
So, dungeon boosting is bad, but paid INSTANT boost to 58 is much much worse. The existence of the former is not an excuse for the latter.
A good analogy would be in these pandemic days is like saying:
“WelL wE gOt peoPLe wiTh coVid-19 sO Let’S giVE everY human a dose of HIV”
Classic community pre classic
#nochanges
Classic community pre TBC
What’s wrong with boosting
People are botting anyway
It’s all about the endgame
Yeah, people are so extreme. It’s either no changes or freakin’ store mounts in classic wow. Can’t we have logical small alterations like making world buffs not work in raids whilst not having retail cash shop services?