Why the level 58 boost is bad for the game #stoptheboost

You’re trying to make this a much more complex issue than it actually is. Honestly I’m not even sure what your core argument pro-boosts actually is.

I might not have any of the math or algorithm they used, but if you listen to what Kevin Jordan had to say about the TBC level boosts when he heard about them (he talked about them a lot on Staysafe’s recent podcast), it’s pretty clear how they’re antithetical to the older design philosophy of WoW. Even without his input is clear, but he definitely acts as some form of “proof” as to why boosts are bad for Classic.

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Already watched it live.

And Kevin Jordan is a single individual, while designer teams in studio of proportions like Blizzard, have a team of 50-60 designers.

With all the respect that I can have to him, this decisions are not made by a single designer. Without counting that even him have no access to the documentation that has been made before deciding to add the boost.

So you’re justifying the boosts on the basis of Nu-Blizzard (who will only chase profits and don’t care for the actual quality of the game) justifying them? The Nu-Blizzard that didn’t even design older WoW? The Nu-Blizzard that did absolutely 0 to address the issues that plagued Classic such as the rampant botting, boosting, and RMT?

That Blizzard?

he’s being a clown, on purpose, thinking people don’t notice it.

I don’t have to justify anything.

They choose to do what they want based on the data they gather daily.

If they are adding it means it will work=generate revenue.

They don’t give a fat f about you, me or the monkey that replied after you.

that doesn’t mean it’s good for players?

Like why would you argue on blizzard’s behalf? Why would you shill for a company? It doesn’t make sense to me especially considering

I’m not shilling it’s how this industry work.

If change make them gain. 100 and loose 10 they will do it.
Deal with it.

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Ok so you’re just another bootlicker. I have nothing more to say to you.

Have a nice day.

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but your arguing that point as if it’s a good thing. It doesn’t make sense

especially with how defensive you are about it, especially with mature comments such as this:

Jesus let me guess you are also a flat earther no-Vax I guess.

There is no good and bad, there is keeping your audience playing the game and earning money.

no politics on the thread, your comment is flagged

there definitely is. Integrity and morals do play a part in game design. Blizzard used to care about that and they were still a company back then.

this doesn’t keep their audience, it makes money because a small minority whale out on these microtransactions. Retail can show you that. Even as their player count plummeted during BFA, they report record profits due to microtransactions.

It’s got nothing to do with retaining players.

look outside the window, you can see how incredebly huge is the f i dont give.

You are speaking of integrity when our work is literally make people sit in front a monitor or a TV for multiple hours per day (wich is not actually very healthy they say). there is no integrety, we literally lure people to do what we want.

Do you have the data to know this?

You have data to prove me that the achiever type will use the boost while the socializer or the fiero one will not?

judging how many times I’ve been suspended on these forums for minor infractions and how much you seem to enjoy typing on these forums, I’m figuring you might care soon.

but they enjoy it. Not all people lack control… and gaming isn’t immoral

no, you lure them to do something THEY want and you get rewarded in return.

blizzard earnings call 2020 Q3 or 4 (don’t remember exactly)

No i will not /yawn.

10 mins, 10 hours, 10 days it’s not important, as long you are playing the game i have made instead of doing something different, i have done a good game.

like when you follow the golden path in God of War?
Or when you go first to tower are based esactly at the center of a new zone in Zelda:BotW?

that dont specify, what activites people have done ingame, they dont specify specif TA preference, they dont tell how many people have left, why they have left.
Can i go on to list all the data missing there that it will take me a whole day kek

sure dude

if people are only playing your game for 10 minutes, you have probably NOT made a good game.

not sure I entirely understand your point

but what they did say was that world of Warcraft was making more money from last quarter, particularly in microtransactions. They didn’t mention subs which they normally do when subs increase like when they reported the quarter when classic wow released where they announced a 200 odd % increase in subs (forgot the xact figure)

yes sure

yes if you play it every day

and to make you understand it we have to go into depths of level design, and i have not the time tonight

but we are talking abut specif player data, not how many they have sold, and this data they dont give them at calls

Friendly reminder:
The obvious forum troll is just pulling you to irrelevant discussions with his nonsense babbling and often try ad hominem attacks to taunt you into it. You can take a discussion with him and even roast him, he will lose nothing though and keep spewing more nonsense and in the end none will read those 5 thousand posts and the thread will be derailed, so he reaches his goal.

So, the best thing to do against forum trolls is, not to take the bait and try to stick to the main discussion, don’t let him derail the topic. Also, don’t forget that Activision is on their side to milk some cash cows, so you are playing this on their field.

Try to keep the discussion on point, my humble advice.

I have lastly summarized the potential issues that will be caused by boosting, taking ideas from the OP and other threads:

  1. Help bots start profitting earlier and create an influx of new botters.
  2. Devaluate the time and effort that other players put into levelling new characters.
  3. Devaluate profession mats because people can boost alch/tailor alts to make transmute alts.
  4. Skew faction balance more, especially in horde dominated servers, as many guilds can now change factions easier.
  5. Fill the game with more fotm classes and specs, like hunters and warlocks.
  6. Make the community a lot more toxic, since a lot of unexperienced/new players will be in pug groups, causing issues and everyone will start calling others out for being “boosted”.
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If your majority of players only play your game 10 minutes, even if it’s every day, then I don’t think you’ve made a good game (not necessarily from a financial point of view)

I think it was more so that your original comment was vague but ok

you can infer that their increase from profits was from microtransactions and not subs by the fact they didn’t mention subs and BFA’s public reception wasn’t exactly great. Use some common sense dude.

And yeah, Majesty is right, this is off topic. I’m not going to continue this line of discussion. Boosts we can discuss directly, otherwise I’m not interested.

that’s its the only important point unlsees we can start making games without money

No it’s not you simply cant put in your tick skull that what im talking is the design choice of why this decision has been made.
Instead you think that design is rainbow and unicors, while we are more tecnical than programmers (but they will never accept that)