Why the level 58 boost is bad for the game #stoptheboost

Yeah cos expressing an opinion nowadays is triggering for people like you

absolutely my friend since we are both just assuming things tbh which isn’t rlly a good discussion.

yeah and they make newcomers discredit the conversation because all they see is spam and bickering.

amen

Let people play TBC with friends and not forcing people to play Classic now if they dont want/care, otherwise they would have played Classic.

Seems pretty legit.


Also this game works viceversa, there are no argument against boost that arent laughable.

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That’s cool, people can wait for TBC prepatch and level characters then, they will be playing at TBC, not Classic.

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Still not TBC but nice try nevertheless

No it’s the prepatch before TBC.
But TBC races and proffs will be unlocked

How can be TBC if there are no 70 no TBC gear no outlands?

It is just the primer for Classic+

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Classic + and TBC Prepatch are basically the same thing

Better Itemization
Better Class Balance
Better Talents

Classic+ then will differ on the Lore and clearly on the content because probably they will add

Karazhan
Outland
Emerald Dream
Azshara Crater

but the scrapped Vanilla version

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using this logic, TBC is basically classic+ Anything that extends from classic wow is classic+…

this is obviously not what people are demanding for with classic+

I’m not a big fan of the concept but I’m even less of a fan of facetiousness.

Responding to these people is a waste of time. I’d just ignore anything they type if I were you.

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I believe they would quit either way. Your friends quit, due ti leveling process. My friends and I, quit (since June) due to raiding.
I love leveling in Classic. It is a huge part of the game.

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So, you want it (boosting) to be official?
Also, I literally discovering caves that I didn’t discover in Vanilla. I don’t hug trees though. That would be Elfish.

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Yes it is.

Because nobody beside warriors would be interested in playin Classic+ with the same class balance we have in Classic.

Please rub more each other and take a room

No, it doesn’t.
Compared to the time investment required to level a character from 1-58 the traditional way (newbies don’t have gold for boosting), the boost is a much cheaper option. Multiply the hours sunk into the leveling with the minimum wage where you live, and compare the resulting number with the cost of a boost.

No it doesn’t.
Leveling specific Characters for specific purposes already is part if the meta. The boost doesn’t change that, it just provides an additional path towards that goal. And as pointed out above, said path actually has a lower cost than doing it the traditional way.

No it doesn’t, because nothing in this game has intrinsic value.

Even if you are the world-first-uber-elite player who got every firstkill, every legendary, scarablords his way through orgrimmar and holds the world record for patchwerk-dps: If I asked Joe Anonymous (47) from Whateverville what he thinks about that, he’ll probably go “So what, it’s a videogame, right? Big whoop.”

The value of what you achieved and experienced during Classic and on in TBC is defined by yourself. No one but yourself can de-valuate your achievements. So if you decide that someone buying a one-time character boost somehow makes your accomplishments less memorable, you have only yourself to blame for it.

https://owl.excelsior.edu/argument-and-critical-thinking/logical-fallacies/logical-fallacies-slippery-slope/

Moving on.

Neither is:

  • Planned, Regular, Organised Worldbuffs
  • Mass availability of Mage-Boost
  • Supreme-Warrior Stacking
  • Almost Nonexistence of everything termed “Meme Spec”
  • Hundreds of TFs, Sulfuras, Atiesh on every Server
  • Naxx being PuG-Cleared
  • Out-DPSing of most Boss mechanics (looking at you, Heigan & Gluth)

…shall I go on? How strange, no outrage about that, but god-beware a one-time-not-useable-on-blelfs&smurfs-boost comes along…suddenly the “classic experience” totally matters, amiright?

Define “Acceptability” please, in terms not dependent on what you like or not.
Personal Preference is not an Argument.

a) No one forces you to play with a boosted player

b) The same is true for everyone who got mage-boosted, only these guys usually also have sucky gear to top things off.

c) The game is not Rocket science in that level range anyway, so who cares?


:sunglasses:

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How can you say that boosting is cheaper when the other is free? Cheaper isn’t the correct term.

but this only works if you directly equivalate hours spent working irl with time spent playing a video game. You’re implying that it is more accessible because the amount of irl hours you’d have to work is less than the amount of hours you’d have to spend in the game but that’s assuming 3 things.

  1. Is that the individual feels comfortable mentally spending that much on classic wow

  2. That the individual has the funds to spend their irl cash on wow classic (your argument only works in a vacuum where we assume people work instead of playing the game in order to play the game and not that they work for completely unrelated reasons to wow)

  3. That all people who play wow work

But the new meta is that getting specific characters for specific purposes is now done through the boost because it is by far the most efficient method. THAT’S THE NEW META.

I disagree with this.

Although different individuals may place varying degrees of value and significance into different elements of the game or even aspects of life as a whole, there is still a general base understanding and comprehension of time and value of achievements in the game that the vast majority of players agree with. To provide an extreme example, in retail, even if you think ‘‘wow is just a game’’ or ‘‘I don’t care about raiding’’, most players would at least agree that having cutting edge shows a great deal of dedication of time and application of skill within the game. Whether that means you respect the person more or less or the same is what changes from person to person but understanding what that achievements represents does not.

So I’d argue that if something, in fact, takes a certain amount of time / dedication / skill to complete then even if the importance of achievement varies from player to player, the understanding of what that achievement represents stays the same.

I am fully aware of the concept of the slippery slope being a logical fallacy but it is observably true in many ways. Let me provide a real life example. What governments and branches of the government can do, let’s say the police force, is defined and dictated by the law. What the laws and acts of relevancy to your country state define the rights of individual citizens and of the state. If a law is passed that impedes on a protected right of citizens, no longer making that right absolute, then it allows further laws to be passed after the laws that previously protected that right have been eradicated. However if you prevent a legal precedent from being established with the previous law, then the further intrusions of citizen rights cannot occur within the confines of the law. This tactic used by many government and corporations is what is often referred to as ‘‘getting your foot in the door’’. It’s very real and I recommend you look into it.

And if you knew me, I have stated very clearly that I’m pro somechanges that more accurately emulate the game experience of 2004-2007.

same thing

I don’t think this is true. Many top guilds absolutely stacked classes back in the day. It’s been known since the beginning for example, that only warriors can be tanks but in fact, over the years, the meta has only been loosened NOT restricted with the now more comprehensive understanding of feral tanks and the situations where they can be viable. This can be seen with other examples as well, I’d like to point to how private server practice over the years revealed the situational viability of kitty druids with gnomers mace + feral helm.

This was known back in the day.

Granted these are in a wider abundance but the items themselves still existed back in the day. Boosts did not exist at all.

This is more player orientated then game orientated and thus I don’t think are comparable.

again, I’d be in support of raid and dungeon mob and boss buffs.

Acceptability = the degree to which the service contributes to the game’s internal mechanics and systems such as the economy, the community and the meta.

They’ll only be identifiable off first glance at the beginning. After that, you have to wait till they ruin your dungeon run to truly realise.

Except it’s different because as you yourself said, new players can’t afford mage boosting and most new players won’t buy gold to mage boost whereas the blizzard boost will be used a lot more by newer players.

that’s exactly the point, it’s stepping stones. At level 10 you have let’s say 10 spells, then at 20 you have 20 spells and so it’s spoon feeding. Learning to walk before you can run.

this is so cringe and childish… why are you flexing on a forum thread

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@Parrydodger: I am really curious about this… Why do you think the boost would be popular with new(er/est?) players? My thinking is that the boost will almost exclusively be bought by players who are either already playing Classic in prepartion for TBCC or those who have played… “elsewhere” while waiting for official TBCC.

Minor edit: Added a missing word.

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if they were already playing classic, then why would they NEED a boost or are you admitting that the boost is mostly for lazy people who want an xtra char / alt…

I don’t think the amount of players coming from TBC private servers is going to be a large portion of the players in classic. Definitely not a large enough demographic to justify having the boost. There’s only a handful of populated servers each only of populations from 500-2k total.

So due to this reason, I think the main demographic (or at the least the intended demographic) are those who didn’t play classic and want to play TBC. Either retail players who were only interested in TBC and/or people who played 12 years ago (which for all intense and purposes makes then ‘new’ as far as skill and knowledge is concerned) with a small slice of people who are just new to wow in general.

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@Parrydodger: I can think of a couple of reasons, at least. I am not saying they are great reasons, but realistic at least for some people. Wanting to play on different server type (you are not allowed to transfer from PvE to PvP) and / or wanting to play the opposite faction in the expansion (faction change is not available).

That is an interesting view, because some other posters have stressed that there are “large numbers” of people waiting for TBCC launch, who are playing “temporary replacements” for now. In fact, if my memory does not fail me, someone went as far as to suggest that TBCC launch will have 50+% of experienced returnees. That sounds like a lot more than just few thousand people… Of course, I have no idea how accurate their idea is. I am just noting it is radically different from yours. I am not sure what to think as I have never played on non-official realms. One thing that I do have to note from official realm experience… the daily high on retail realms may consist of as little as 1/4th of the active players on that realm… If such pattern were even remotely applicable to non-official realms, you should multiply the figures you cited by four, if you had not already done so? In other words, each daily high of 2 000 on a non-official realm might represent as many as 8 000 potential returnees once TBCC is live.

The above is theorhetical and might turn out to be utterly false, but as said, I lack enough data for a definitive argument here. Just expressing some different views with minor refinements from myself.

Again, I might turn out to be utterly false, but my belief is that both of these groups are actually going to be very small and of these two, the latter will be multiple factors larger than the former even so. As for people who are truely entirely new. That group will likely be insignificantly tiny even in comparison to the above two.

I am not going to claim that I am right, but I hope you will carefully consider what I said. I am going to end noting that I think that I mentioned in some post of mine (probably in another thread, there are so many) that I am sort of “on the fence” as far boost goes. I personally do not need the boost, but I can understand that some people like the idea. And if it was viable, I would actually like both a new no-boost, no-transfer (absolutely everyone starts from 1) realm or two and one for those who want boosts and want to play with other boosted characters. As for applying boosts to pre-existing realms. It is very hard to coordinate and due to that I do not think it will happen :(, but ideally there should be options for both types of people, at least as far as PvE and PvP realms are concerned. Unfortunately, RP and RP-PvP realms likely do not possess enough players to be split in multiple ways even on theorhetical basis. :frowning:

Hmmm… I think I created a wall… Hopefully worth the time it took to read it… Sorry! :confused:

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Precisely, and a good analogy too.

I’ve made the ‘foot in the door’ argument myself on more than one occasion, but have never used an analogy as effective as yours, so thanks for that.

For me at least there’s a strong sense that Blizzavision are ‘testing the water’ with this boost. A fishing lure cast at players’ feet with careful attention paid to who bites. Enough people take the shiny boost bait and they think to themselves:

'Hmm, so much for #nochanges. It seems these people don’t have much of a problem with QOL and convenience features after all - how might they react to, say, a cash shop with gold tokens…?"

To me this, more than any other argument sums up the main reason for rejecting the pay-to-win boost.

Sure it will almost certainly attract botters, and sure it goes against the entire ethos of what Classic is supposed to be about - but once they get their foot in that door…

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