Why the level 58 boost is bad for the game #stoptheboost

I’ve watched that guy before. Don’t always agree with him on every video and he tends to drag out videos but this video you linked I agree with all the way.

I’ve never supported his ideas about how MMO design should always be iterative, and development decisions always based on player feedback, because players really don’t know what they want most of the time. Things that sound cool to them, and time-saving, and good to have are often paths toward the kind of QOL and convenience we hate.

It’s a sad fact that humans tend to favour short-term gratification over long-term investment, and will take the path of least resistance if given the choice - which is why so many people on here are eager for this pay-to-win boost. They are unable to understand the long-term dangers.

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Although I understand what you’re saying, you could argue that using that logic, they shouldn’t listen to us either.

Imo, blizzard listens to its’ players on all the wrong things but doesn’t listen to them on the right things.

If something in the game takes too long or is too hard and people cry, blizz will happily change it in a heart-beat but whenever they add a new chinese new year store mount and everybody dislike bombs the announcement video and gets annoyed, they don’t give af and continue adding it.

Or whenever people want a new transmog option, blizz will happily oblige but when it comes to blizzard time gating stuff, they are stubborn on the issue.

Then why isnt there a immense surge of players to, lets say: EverQuest?

From what I understand it contains everything the “majority” wants. Except it’s not WoW.

You see, the problem is, someone always to decide which are the wrong or right things to listen to.

From our perspective Blizzard listens far too much to the whiners and QQers who moan that the game isn’t convenient enough, but from Activision’s perspective, listening to these people is the 'right’ call, because they can use that frustration over lack of convenience etc. to monetise the game, allowing the whiners to bypass the things that frustrate them for cash. And given that their prime focus is stuffing their coffers with as much cash as possible via short-term money grabbing schemes they are always going to listen to the QOL whiners before the likes of us. It makes sense from a short-term profit perspective, though not from a long-term player commitment perspective.

I still prefer the notion of devs simply making a game that their vision tells them to make and not making changes based purely on what players ask for. There are plenty of exceptions of course. The ‘real names on forum’ debacle was one such example, there are others.

That was my point, I thought you were saying otherwise?

but what if the modern vision of wow IS the current dev team’s vision

Then I guess we’re stuffed. But I don’t think there’s a great deal of real vision behind retail. It’s more a case of ‘throw stuff at the wall and see what sticks’. They lost their way long ago.

We just needed that bit of faith that the Classic team was different. This boost doesn’t do much to reinforce that faith though.

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Lost their way

1 bad expansion since wotlk

They even made lfr difficulty for classic players, what else do you want

Why do you think Classic was demanded in the first place?
Why do you think the genre has only declined in the past 15 years?

It’s not about the “majority”. The majority can go and play dressup in retail for all I care.

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It’s the same people just being moved around. Think about it, did u not wonder why this older lady from blizzcon 2021 replace omar? Like omar had no presence since pre-classic launch and he was kind of the people’s champion…

and she was the one bringing up the monetisation stuff in the round table panel.

Some of the “best” Pservers got shut down?

Peoples lack of interest into the genre?

yeah like nost, which notably was non profit

because of bad design choices.

  1. everybody cloning wow

  2. every game becoming more and more convenient

  3. The games becoming less and less social, the main appeal of an MMORPG

  4. the games caring less about immersion and RP and more about gamey-ness and systems. Just listen to ion talk on anything,

systems, systems, hmmm…yessss… data, systemzzzz yes…

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Indeed she was. Did you see her face though? Read her body language, note how she rattled the announcement out as if she couldn’t wait to be shut of it? She was embarrassed, and did not like having to announce it at all. She looked like she was bracing for impact - though she did a good job at covering it up, and trying to make it sound like a positive thing.

She knew that it was a terrible announcement, I could tell just by watching, but this decision absolutely stinks of Activision, and I don’t think any of the Classic team had much say in any of it.

The other two guys, the programmers didn’t really care much either way. They’re coders not developers and people like that are rarely able to see games from a holistic perspective because they have a very narrow focus.

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Yeah, probably all true.
I can only speak from a personal point of view.
One of the few reasons I came back to Classic was to do the raids I wasn’t able to enter back in the day.

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Wishful thinking at its finest.Keep crying while normal people will enjoy the game.

I actually disagree. I did not get any of that.

What I saw was an older executive type that clearly was outsourced and brought in to do this ‘‘corporate job’’ and has no idea about wow or gaming / gamers. I get the same impression from john height. All they know about wow is how much of a successful and commercial product it is and nothing more. They don’t get the ‘‘classic experience’’ or none of that.

That’s my 2 cent

Seriously, watch it again, and pay no attention to what she says, but rather the way she says it. Watch her body language.

I already have, a few times. I felt it was both what and how she said it. shrug

She strikes me as the female john height.

Fair enough. We’re gonna have to agree to disagree on that one.

But irrespective of that, the fact remains that allowing this boost to go ahead is not going to do anything but put their foot in the door in regard to future ‘QOL’ changes.

I’m also finding the same three trolls who keep headbutting their way into this thread very wearying. There’s a lot to be said for echo chambers, bad idea though they may be; at least they allow people to get a good overview of the topic without a bunch of trolls constantly posting the same nonsense in rebuttal.

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