I’m afraid we cannot #stoptheboost. But if there’s even a faint hope, we should keep trying.
If the boost leads to a 10% increase in TBC popularity it’s worth it. I don’t like it, but I know some ppl hate leveling so hard it’s making them refuse to play it. While they boost their characters to 58 I will struggle leveling my Draenei Shaman from 1 to 70.
Unfortunately, for Actiblizz it’s so. Not that those 10% are any good for the game. Not that those lazy people add anything to the community. But 10% subscription money increase is unfortunately worth it from financial standpoint.
- Retail avatar
- Defends the boosts
Like clockwork. Please go back and just let Classic be Classic. Stop pushing retail “”"“Quality of Life”"""" nonsense into this game. Boosts have no place in Classic, no matter how much money you’re willing to throw at ActiBlizz.
Yeah, right. Right. Blizzard will do it anyway.
Yes I know. As I said, you retaildrones will happily throw your money at daddy ActiBlizz while they have their bags wide open.
You don’t care about the long term health of the game itself. You don’t care about the effect these boosts could/will have on the open world or on the botting situation. You couldn’t care less that these boosts are completely antithetical to the Classic experience. You don’t care that Blizzard LITERALLY promised that they would not offer boosts in Classic (and yes, TBC Classic is still Classic no matter how you try to spin it). You only care about what YOU want.
The boosts are nothing more than ActiBlizz milking Classic. The whole “catching up with your buddies” thing was thought about in the original TBC. Did they add boosts? NO. Boosts didn’t happen until WoD. In the original TBC, they increased exp rates to that you’d still have to progress through the zones from level 1 and still have the opportunity to form an attachment to your character and partake in the open world, y’know… because it’s an MMORPG.
So why are boosts added now? Simple, ActiBlizz knows that people REALLY want TBC. Ever since Classic was announced, people knew TBC was coming. They’re taking advantage of the extremely inelastic demand and pushing it as far as they can. They KNOW a significant portion of players will be disappointed by the boosts, but they also know that most of these people will still sub because of how much they want TBC. This isn’t a small dev trying to create an authentic and memorable experience, this is a multibillion dollar megacorp milking a game they didn’t even create. And you and I both know darn well they’re not stopping at one-off 58 boosts; this is merely Blizzard testing the waters.
A year or two ago I decided to give Retail a try. Let me tell you that I have NEVER had a lonelier, more soul-crushing experience in any multiplayer game EVER. I knew there were boosts but I didn’t expect the effect on the open world/levelling zones to be THAT bad. It felt terrible trying to level while having nobody to interact with because everyone had just boosted to max level where the “real game began”. This endgame-only mentality is a plague on the MMORPG genre and has contributed to what got Retail to it’s current state.
I always see you Retail players describing Classic levelling as a “painful slog” but I ask, why are you even here? You obviously don’t like the game. Why don’t you just play Retail? It has all of the “”“”“QoL”“”“”" features you could possibly want. Boosts galore, LFR, dungeon finder, tranmogs, WoW tokens, race change.
If it took a level boost to get you to play the game, then did you even really want it in the first place?
I already play on classic.
I’m sorry to hear that.
Yes, i know. Sadly, if it involves money, Blizzard will do what they want.
I really don’t want to be Your enemy on this whole boost topic. Its just that if they will give me an opportunity to boost char, then i will take it. That’s it.
And its not that i don’t care about the game. I just care about my enjoyment more. After all, that’s what i’m paying for.
Caring is paying, its the bast way to support the game, besides writing suggestions on forums and reporting bots. That’s my pov.
Where exactly have you got your evidence that all or even 1 boosted character is or will be a lazy player?
You have no proof of this, its an assumption for all you know, a year after tbcc launches, the best tank (as determined by the wonderful world of logs we have) might just turn out to be a player that boosted!
The idea that a character which was boosted is somehow a negative is purely your opinion and has no fact or evidence and since we have 0 metrics from blizz on the specifics of which accounts do what, we will never know.
The boost is for tbcc NOT classic, classic era server will remain un-touched.
You must have tried a dodgy server then, i play retail and classic and recently played through the mop era (via chromie) and met other players levelling in the zones, and thats mop the supposedly ‘worst expansion cause kung fu panda money grabbing’.
your game is what you make it, a 1 time, once per account boost will do little to dent your experience.
Preach it brother.
I did something similar a couple of months ago - decided I’d give retail a try.
OK I didn’t absolutely hate it, the monk class I chose was fairly fun to play. I went to Pandaland to see some of the content I’ve never experienced before, because I quit in 2012 but the whole experience was largely, as you said, souless. It was a single player game in all but name. It was fast, quick-to-complete, and ultimately shallow. The gaming equivalent of a McDonalds hamburger, in that it tasted OK, but had no real substance or longevity.
If you take an MMO, with all it’s accompanying gameplay, and turn it into a single player game you’ll generally find that there seems to be something fundamental missing from the experience, but it’s hard to define precisely what that fundamental feeling is. I think it’s the mindset that you’re not alone in the world.
Even if you’re an antisocial freak like me, who prefers to level alone, and hates crowded areas, still you need to feel that sense of connection; the realisation that you’re sharing the world with others. You might not want to stop and chat with all the other players you see running around (though believe it or not, I occasionally do) but having them there adds something extremely important and difficult to defne, but it’s partly a sense that you’re not alone, and that this world doesn’t revolve entirely around you, you’re part of something bigger.
Anyhow enough rambling, this is going rapidly off-topic.
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A year or two ago I decided to give Retail a try. Let me tell you that I have NEVER had a lonelier, more soul-crushing experience in any multiplayer game EVER. I knew there were boosts but I didn’t expect the effect on the open world/levelling zones to be THAT bad. It felt terrible trying to level while having nobody to interact with because everyone had just boosted to max level where the “real game began”. This endgame-only mentality is a plague on the MMORPG genre and has contributed to what got Retail to it’s current state.
I always see you Retail players describing Classic levelling as a “painful slog” but I ask, why are you even here? You obviously don’t like the game. Why don’t you just play Retail? It has all of the “”""“QoL”""""" features you could possibly want. Boosts galore, LFR, dungeon finder, tranmogs, WoW tokens, race change.
If it took a level boost to get you to play the game, then did you even really want it in the first place?
[/quote]
I dont know where you played it, in my server the retail has too many players. This week i went to Maw (horrible area, i hate it like many players), needed to do the one single quest for renow. Damn this place was full of ppl, the most horrible area was full of players.
Yes calssic leveling is awful, its total waste of time. You say go retail, but i say no i wanna play TBC and now you want to force me to play this damn classic. The boost gives me the chance to skip this shi**y content and go play what i really like and enjoy. I never played classic and i didnt cry about it either. All my alts are leveled after LFG introduction and inside dungeons and not by boosting like many “awsome” classic players. Wow is focused on end game thats it, all rest between lvl 1 to max lvl is worthless for me. And if you say im lazy, take a look at my character achievements and guess again.
You do realise that alot of players level through dungeons in retail right?
You make the assumption that everyone is just boosting through the shop.
This is just false.
I didn’t realise Belves and Draenei start at 58 when you create one. Also you conveniently ignore the changes to older dungeon loot, levelling zones, and talents?
If TBC starts at level 58 then why were level boosts not introduced in the original TBC?
Mages/Paladins driven by illegally bought gold (at a guess)
Perhaps i’m missing something, but that doesn’t really answer my question
Evidence? Citation?
Are you aware that you still have to level from 58-70 in TBC?
If you hate levelling in Azeroth why would you not hate levelling in Outland?
It’s not an “assumption”, it’s my understanding of the word “lazy”, lol. Boost buyers are too lazy to level, goldbuyers are too lazy to farm, etc.
Do you need evidence of an opinion? How would one do that other than…share that opinion?
Yep, but made less boring/awfull with friends. ( again opinion )
I’ll be honest, the main thing I don’t like about this lvl 58 boost is that Blizzard is lying about its intent.
They say it’s to bring back old players but the reality is if they wanted a maximum number of old players to come back, and that was the only justification for the boost (as they claim), then it would be free.
No they’re doing this exclusively for profit.
TBC fans would still come back without the boost.
It might even be the case that the boost is actually turning people off and will end up reducing the number of returnees.
But Blizzard knows that we’re humans and as such tend to go for the path of least resistance. So even if we’re quality gamers/humans who understand that level boosts are 100% anti classic in philosophy, many of us will still buy them because of how much time they save.
This is really sneaky and scummy from Blizzard.
To give perspective, I consider myself pretty old school when it comes to leveling (I do it by questing in the open world, and stacking all leveling dungeon quests, never used boost for gold services etc), I have 3 toons at 60 soon 4.
With that said I don’t think 1 paid boost per account is gonna break the game, it’s not even comparable to the damage caused by the rampant cheating (botting and gold buying) that goes totally unpunished in classic.
I plan to boost my current herb bank warrior slapbag to 58 and gear him up as the guild spare tank.
Everyone has 24h in his day, but not everyone has the same amount of hours freely available. Someone who earns minimum wage and has a family to support will spend most of his waking hours working, someone who earns more and is single, can allot more h to other activities.
The point is: Time is a limited resource, and has value.
There was no typo.
The leveling of the character is not the goal of the meta. What that character is USED for is the goal. How the character is acquired, is irrelevant.
“Chicken Nuggets…for when the little hunger hits!” is also not a justification to sell nuggets to someone whos not even hungry. Does that stop anyone?
The boost makes money. Blizzard is a company. Companies like money
And that matters because…?
I play this game for my own pleasure. This pleasure is not dependent on other peoples point of view.
Formal Logic is a part of Mathematics.
Math doesn’t care how people think about it.
(A => B => C) <=> (A => C)
is true. Whether people agree that it is or not, is irrelevant.
The argument was that boosting somehow leads to bad players showing up in peoples dungeon groups, because boosting skips the leveling process, which is required to learn the game. Right?
And I told you, that questgrinding a character to max level teaches a player squat about what to do in a dungeon, especially in TBC, where dungeon trash and bosses suddenly have actual mechanics to deal with.
Such as? Which of the other elements of the game that are important for a dungeon groups success, does solo-questgrinding teach someone?
- How threat works? Nope.
- Communication? Nope.
- Mechanics? Nope.
- How Need/Greed works? Nope.
- Clutch Healing? Nope.
- Get out of fire? Nope.
- What other classes do? Nope.