I would also add why I have to do 300+ for killing a raid boss, when here in classic they died for a stroke even before engaging them
Because raid bosses in retail are more difficult than raid bosses in Classic. Nobody disputes that.
This very statement can be applied to classic as well. In fact the decline in pop towards the end shows how many folks are now just raid logging in classic.
You have a skewed view of the games and from your classic perch aloft the cesspool of retail players you deem retail to be unworthy.
And yet you’ve given up at level 10 by the sounds of it.
Yes spellbooks have changed, times change, but it’s not a 2 button shooter that you think it is and if you think you can play retail with 2 buttons then you are vastly under prepared.
Talent trees, the thing everyone just googled and took the cookie cutter build?
You are a classic hardcore fan-person who wont accept that its 2021 and that what they thought the game was, was actually just their experience and in fact the game and the experience is different for everyone.
Actually I endured to level 40. If you feel that someone lacks the skills in judgement to decide whether or not they like a game after 40 levels then I really can’t add anything more.
The remainder of your post is a rehash of the same tired arguments I had to endure years ago in 2012 when the talent trees were removed. “everyone uses a cookie cutter build anyway so… etc. etc. etc.”
‘Everyone’ uses the meta to defeat raid bosses, so why not just make them all tank and spank?
Blizzard please let me buy game master status and a full server that will be mine to manipulate. I can afford it, RL money is not a problem Blizzard, you could earn a lot! Doesn’t matter what the other players on that server think about it!
Why does it have to be hardcore?
And what do you put into the word Hardcore?
So basically you have done nothing, since the only relevant content is from HC raid and +10 onwards
His/her point though, if I understood correctly, is that if by level 40 you didn’t do anything RPG-ish, it means it’s not an RPG to him/her. That’s a receivable opinion, and is part of the reason different people like different type of games. It does not justify how some people hierarchize other gamers based on how they enjoy the game though.
So basically you have done nothing, since the only relevant content is from HC raid and +10 onwards
And there’s my entire point, perfectly encapsulated.
Everything that isn’t raiding, raiding and more raiding is considered meaningless.
How utterly depressing. I’ll pass thanks very much, I just wish you guys would not keep trying to bring the same mindset into TBC.
So Lorran, what do you do in classic besides raid?
Becouse it is.
I know it can blow people mind but doing
/e [inster random text] is not playing
this is a good video, I have added it to the end of the OP
The only way to remove demand for 58 boost is to make leveling in classic part of TBC 4 times faster at least…after leveling 2 60s, it pains my mental health to go through the same route 3rd tiem, One time was fun, second time was fun with bumps, third time is painful, u can try to dismiss it, but questing in classic is boring, its fun once or twice, but not more.
Make leveling in classic a lot faster via normal gameplay and remove boost that is a good solution, otherwise i cant see myself playing tbc since i wont go through classic leveling again to play shaman, i already fulfilled that point in my gaming life.
Over my dead body.
#nochanges
IIRC in the later patches of TBC they boosted XP gains past lvl 30 or so, nerfed outdoor dungeons like Jin’tha Alor to be non-elite zones and even added some more quests (Dustwallow Marsh springs to mind, though I could be mistaken), so even if the boost didn’t exist leveling would be a lot smoother, assuming they go with that version with regards to pre-58 leveling.
Yeah the video is good, the sad part is that he hardly talks or mention anything about all the ingame mechanics which makes retail a lesser game. Not to mention how unfriendly and unwelcoming the community can be becasue your itemlvl is not high enough or whatever you do in retail these days.
I understand the focus was about the boost, but if you care so much about the cash shop then you are looking at the wrong issue. Because there is not 1 thing apart from the lvl boost and token in that shop that increases your characters power, there is nothing in that shop that you NEED to unlock anything in the game. If you own the latest copy and pay your sub, you have the entire game, but if you feel compelled to use the Cash Shop, then there is something wrong with you.
The boost will have some negative effect, mainly on launch day and the following days, but if you dive down into the meta then that’s your own fault and your own destruction.
That is my opinion.
My WoW days ended with the destruction of the world in Cata, tho it was a cool feature. I didnt play Cata, but I was a tourists in MoP, WoD and Legion ( did first tier raid, enjoyed the theme and story ) Tourist in BFA ( created a mythic guild, lasted 4 months ) skipped SL.
That’s a pretty big “except”.
There are things that are intended to be bought with gold in retail that directly increase player power.
Then that is the issue, not the shop. The issue lies within the game, that you are able to outright buy this power and not “earn” them.
But the currency and it’s uses existed before the cash shop service. The service was provided reactively to the demand for the currency due to it’s usefulness. Also, uses for the currency made after the services introduction are created by the devs with full knowledge of the services existence. Neither the use of the currency or the service that provides it are exclusively at fault, they both are the problem and both should not exist.
And also, you are able to earn gold but being able to buy it is still p2w. P2w is not exclusively defined as being able to pay for something that you can only get through irl money but that spending irl money Grants the player an advantage.