Then off to retail you go. Visit Chromie in Stormwind, or whatever Horde dump you prefer and presto! TBC without any of the inconvenience of world zones, quests, levelling, socialisation or any of that MMO nonsense. You can sit in a queue all day spamming dungeons, raids till your heart’s content with a bunch of other random silent strangers.
You are describing one important part of a game, like if it was a job.
So, some people don’t like leveling, and consider skipping it, not a big deal. Well, some if us enjoy leveling as much as every other aspect of the game.
And if we don’t enjoy raiding or PvPing, is it ok to buy some tier sets? What about reputation grinding?
Those who intend to play TBC, will play it even without boost service. And that will increase the amount of players in low level zones. We wanted a more social game than Retail.
I wish, in game boosting, was against terms of use.
And that logic is flawed at the core since you are comparing using your wallet (which has nothing to do with the game) to skip effort and using your in-game money (which reflects your efforts) to skip effort.
You can call it however you want, it doesn’t change what it is.
A service where you skip effort with your wallet to instantly reap the rewards should not exist.
Is it mind boogling to expect a game where what you are in-game is not reflected by the size of your wallet?
And in case you say that 1 lv 58 boost is not enough to be considered to be an advantage or something along this lane, I’d say that it crosses the line, and that’s the problem.
Even if it’s merely by a few inches, the line has been crossed.
On a serious note :
Is it that bad that someone is able to skip old content through the boost?
I have mainly played this toon for the majority of classic ( 50+ days played ) and only recently made a 60 alt ( took me over 6mnd to level him )
I have no interest in the Classic world once TBCC launches.
Yes, at it makes the achievement of reaching level 70 mundane.
And if you think that feeling fulfilled by an achievement is a personal matter, I would answer that it is human to feel fulfilled after a considerable effort. Winning a trophy in a competition would feel pointless if you could buy that same trophee for 5 bucks. And everyone feels this way.
It’s really not a matter of “feeling bad because people are allowed to skip through our suffering” or anything like that. The boost will actually bring some of my friends into the game so I benefit from it on the personal level.
The problem is that we are starting to go along side the convenience path, and down that path is where retail is. I don’t want to have a game that catters to tourists.
I’ll repost this video that explains why convenience is a problem (with the timer, it’s just 3 minutes of video to watch)
I would argue that this is a personal view and for me atleast is just a checkpoint to reach to be able to start my journey to my end goal.
I have reached lvl 70 5 times back in TBC.
The sense if achievment is gone. Atleast for me.
I’ve seen your video, but I don’t share all his views. Tho I understand where he is coming from.
I’m not arguing against this, but one could argue how considerable it is to reach 70 and just beacuse one reached max level from ground up might not justify that everyone will be filled with endless joy.
I get what the dude in the video is trying to say, I 100% get it.
I also know that my own kids would totally disagree with him, due to the fact it would not be important to them as one of them found tremendless joy in just picking up loot and how that loot looked on the avatar and how much loot we got.
Yeah…millenial kids, I know. but thats how it is and I just have to accept that’s how it is.
No, MMO’s are not for them, but it is a way to spend time together within a virtual world and share that experience, and yes I do play Roblox from time to time.
We all play for different reasons, with different objectives and different goals.
reaching lvl 70 might just not be one of them.
Lol, so can I ask, have you given retail as much investment as classic. The reason I ask is this, if you log into retail spend 10mins looking around then log off, you will of course conclude the opinions you did.
Maybe I just get lucky with dungeon groups, maybe I got lucky finding a decent guild, maybe I got lucky meeting people in a variety of zones, maybe I get lucky running into people for WQ which are akin to the elite quests of classic.
Or maybe it’s because I actually put some effort into it.
Classic or retail, it doesnt matter which you play, if you dont make an effort you will of course find it quiet and empty with little to do. there is this perception that’s grown over the years about retail and I think it’s because a lot of players simply dont try anymore, they’ve been told retail sucks and they just believe the hype.
Honestly this class divide between classic and retail is ridiculous, and it’s mostly mentioned by classic players as if they are somehow better?!
It’s a game, play it and have fun but let’s get over this classic vs retail nonsense.
That is true and I would stand with you in another timeline but nowadays people don’t have time. Then you might answer but why do they play a time consuming rpg and you’d be right, but I feel like the game is so different from what it used to be that level boost is the least of my concerns.
For instance I’d rather have instant boost to level say 30 in classic but then 0 in game boost/RMT, whatever, and instead of that a real RPG experience like I used to have when I actually played the game for the first time.
My point is, reaching max level is fairly mundane now because of all this in-game boost and Retail to classic money transactions, and I don’t think adding an in game boost would make things worse as it’s fairly dire now (I still like classic but if none of my friends/guild mates are on I wouldn’t log whereas back when I started I would play alone and lose myself in this immense world for hours).
Now I’m genuinely curious, what makes you think this would make things worse in a world full of in game boost? Is it just that it adds an extra layer for you? Or do you think it’ll change the whole game completely?
Why would I want to put any effort into a shallow, empty, dumbed down arcade looter shooter with all of it’s RPG elements stripped away, and stuffed full of cash shops and microtransaction garbage?
WoW ended with WotLK. Everything after that is just second grade nonsense made by the B-team. I gave it a brief shot when Shadowlands launched, and found it an utterly empty, soulless experience.
So you haven’t put in the same effort you would for classic? But you somehow know with fact that its garbage because…, if you haven’t played it properly how do you know?
You are crowd surfing the narrative that’s existed since ~cata that the game is now trash.
You have elevated yourself above retail players because in your mind classic is better.
You then bark on about changes from your self elevated position with the mindset you are right and only you can be right.
Retail does have a shop but that doesnt mean you must use it, you can still carve out your own adventure just like you would in classic.
And this is how you become a MVP poster in Actilizard’s reptile nest called forums.
You shill as much as you can, a.lick every decision the company takes and take sides with the retail boys so that your overlords at wallstreet think that you’re a good boy.
Good job Trewl, you’re being a loyal servant. Maybe they will give you a minimum wage in the future if you keep trying your best.
Classic is the living example to show you that you are 100% wrong.
New generation doesn’t demand p2w features or instant gratification. It’s just that wallstreet corporations are leaving them no choice but to play those games.
If given the chance, new generation, as the older generation, will always play a proper, challenging, social MMORPG over a cash shop ballpark 2-weeks pos. But they are never presented that opportunity.
Tailor the game towards the actual, hardcore MMORPG crowd and everyone will follow that crowd. Even the most casual players, will be happy to go through that boring grind to stay within the gaming community. They will moan on forums every now and then but they will ALWAYS follow the gamers and all their icons on twitch are the neckbeard boomers that they adore.
Not the other way around.
At least in-game boosts are paid through in-game money, which you earn through in-game effort. It ruins the leveling experience, that’s true, but it is still part of the game’s environment at the very least.
A lot of people use mage boosts in-game but pretty much everyone agrees that it is detrimental to the game.
Yet now, people are flipping sides and claiming that the Blizzard boost is good for whatever reason. This is even worse because now, we are using the real-life wallet to influence the game, we aren’t even staying in the game’s environment anymore. This is by definition Pay-to-win/Pay-to-accelerate.
What saddens me the most is how players nowadays are addiced to dopamine. Blizzard has implemented a flawed leveling design, and instead of fixing it, they are proposing a paid service to get a pass. In a game where we are already paying a monthly fee.
Now to directly answer your question (I’ve actually already said this in some other topics, probably even on this one) :
The boost on its own will not change the game that much, but on it is the first step towards the convenience path, at end of which you find retail.
It doesn’t surprise me that instead of sticking with the “Classic” mentality, Blizzard would rather milk even more its playerbase, which seems to be glad to be milked.
Where are my talent trees? Where’s my reagents? Where’s my offhand weapon slot? Where are my class trainers? Where are my spell ranks? Where are my weapon proficiencies? Why does my Hunter get a damned pet at L1 without doing a damned thing to train it? Which insane maniac decided that Druids get cat form at L10? Why are the zones stuffed with nose-to-nose mobs making it impossible to explore properly? Why does everything die if I so much as look at it? Why are there stupid arrows telling me where to go to complete quests? What did I do to deserve a damned mount at L10? Why is everyone treating me like the chosen one, instead of some random noob with a sword?
Why do I feel this experience is completely hollow, meaningless and utterly without depth?
At what stage does it get ‘good’? When I accept that everything except raiding, raiding, and more raiding is a meaningless tutorial that should be skipped in order to get to the ‘real game’, I guess that’s when it’s supposed to get ‘good’.
I’ll pass thank you. I want to play an MMORPG, not a glorified cash shop with the thin veneer of a looter shooter bolted on over the top.
Okay I understand your PoV, I disagree to a certain degree but this was interesting, made me understand how a part of the community thinks. Thank you for your input