Why the level 58 boost is bad for the game #stoptheboost

Good, you went from this smart person that is doing the wordplays into being an outright obvious troll. I took off the veil and I call that a victory :wink:

I’d prefer chimpanzee, but troll will suffice.

I salute You! This is surely a significant victory! I sincerely hope that blizzard representatives will recognize it, take a knee and announce that no boosts or similar services will be implemented to a classic era servers! Cheers!

Oh my Blizzard overlords! Take pity on me, your humble servant and listen to Majesty! For his/her words are truth and judgement just!

You are one of the spergs that go into streamers’ chat and sh talk to them until you get banned aren’t you?

:joy:

Cringe af.

We don’t speak this language on these forums, its the english section. Click the link below:

Also, risitas is really outdated now, pasting it every time isn’t looking bright.

guys, please stay on topic. We need to discuss the boost to either prove why it needs removing or why it’s good.

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no

/10 char

The best thing to say against it is what Kevin Jordan (head class designer of original world of warcraft) has done, for anyone with an idea about game designing:

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wich is a single individual while in any 3A studios with an average of 500 workers, there are like 40-50 designer, plus this is a just a reaction without reading the dozens of documents there are attached to it, like MDA anylisis, marketing research, Persona tipe, and other general GDD’s

Can i have an Omegalul in the layer???

https://www.reddit.com/r/classicwow/comments/9twecy/lets_appreciate_original_wow_developers_20002004/

Kevin Jordan was one of the first 8 original developers of the WoW team along with Metzen, Jeff Kaplan, Allan Adham, Mark Kern and John Staats. Blizzard back then was a smaller company with a small team working on world of warcraft.

You are once again completely uneducated about the game. Better go back to personal smack talking.

and you are uneducated how this industry works, especially today when there are some code rules.

Better go Back to your usual :poop: stories mr.“world first raider Benched cos of Sephuz”

See you’re just an insignificant and worthless entity wasting valuable oxygen and only smack talking about people that are a million times more important and useful than you! :wink:

Go to some twitch streamer’s chat and start spamming insults now, it’s evening now.

oh y the way you can’t even write correclty as just by seeing the original credits here the design team (only designers not developers)

  • Lead Designers: RoB Pardo, Allen Adham

  • Games Designer: Tom Chilton, Eric Dodds, Michael HeirBerg, Kevinn Jordan, Jeffrey Kaplan, John Yoo

  • Quest Designers: Alex AfrasiaBi, Michael Backus, Suzanne Brownell, Shawn Carnes, Michael Chu, Jeffery Kaplan (again), Pat Nagle

  • World Designers: Geoff Goodman, Andy Kirton , Joshua Kurtz, Steven Pierce

  • Additional Design: Tom Cadwell, Dave Fried, Dave Hale, Eric Maloof, Scott Mercer, Matt Morris, Jennifer Powell, Dean Shipley.

And this is only the design team :clown_face:

If you want to learn something from me you can apply here

https://www.ubisoft.com/en-US/careers/search.aspx

i promise that i will not let you just to bring me coffe, i will also ask you to buy me a veneziana sometimes.

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Most of them were added to the team in 2002 and in 2004 during open beta.
Kevin was one of the “first” designers, as I wrote above.

Still makes your post incorrect.

Your internship is over.

loot boxes, predatory monetization, whales milking, rushed releases, content intentionally cut from the game to release as paid addons and DLCs…

Sure. Let’s make Classic TBC a clone of Raid Shadow legends.

The CEO of LLTTFT Entertainment has spoken.

None of this “code” exists in almost any new MMO project on the market.
It’s almost exclusively a few publishers (namely Activision Blizzard, EA, Bethesda and most asian publishers) that goes this greedy to monetize the game to this extend.

p2w is the worst in MMORPGs and the majority of existing MMORPGs and big projects condone this level of monetization, especially for ingame gold/items/levels etc.

Saying that it is an industry standart is what you’d only expect from who only played retail wow after wod and became a mindless cash shop slave.

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Mobile MMOs do have it and younger audience that started gaming by using phones got used to that. Like it’s obvious to them that long leveling can be skipped by a purchase.

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Kevin Jordan, having seen the announcement of changes, did question whether the Classic TBC dev team actually has a game developer. The only people on the team visible to the public are the producers and the programmers, who do not specialize in game design. Blizzard in this case probably predominantly focuses on which changes will bring in the most money, without much concern about long term consequences for the game’s design and its integrity.