Why the level 58 boost is bad for the game #stoptheboost

I think their reason is much more simplistic. They know people will buy it, and that’ll make them more money.

Yeah and I’m sure there are many others like urself. I don’t like using anecdotal examples as arguments for obvious reasons but I do think when someone uses an anecdotal example to support the boost that using one or more to counter it works fine because it shows the flaw in anecdotal examples.

Paid boosts is a godsend for alliance players wanting to play arenas on a high level. Now they can reroll to get superior horde racials without spending days leveling new characters.

Meanwhile Blizzard thinks giving alliance retadins seal of blood will help faction balance :rofl:

Is this

Classic audience changed. Classic audience as it was intended to be is not there anymore.

Classic players nowadays are just modern players who want to experience the old game each for their own reason. But they don’t have the same mentality anymore.

You do, some people like you also do. I don’t know if you’re a majority but the odds are you aren’t, not anymore.

Like a wise orc once said Times change

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Although I don’t think this is a good thing, you’re absolutely right. The boost will f-up faction balance even worse than seals would have.

But if we’re saying that we change the old game to cater to modern players because there is no classic audience anymore then what’s the point in having an old game for them to play? Why not change it until it’s a modern game entirely?

Money value for full on boosting is of course something, but as far as I understand it the 58 boost that was announced for TBC is a one-off per account and doesn’t cost money, yeah? Just requires a sub, which again does make it even more accessible for bots because they can bot retail for tokens and throw them at accounts for both retail and classic botting as many of them do.

nope, they said pricing of the boost tba

Not the same thing, they also come to experience the game as it used to be. Skipping levels is not changing the game itself.

The paladin seal thing changes the game, not the boost. The game remains the same mechanically.

What… just think that sentence over

simply untrue for obvious reasons. The boost impacts the game because it gives currently alliance players a fast pass to the horde side which otherwise, they may have not had the time or motivation to reroll.

It’s true. You get access to a leveled character but it’s the same game. If you start leveling from scratch the game hasn’t changed.

it changes the dynamic of the game and the tools players have to navigate the game’s system. Like hopping faction.

Times do change, but the problem is it is an MMORPG and how other people play the game effects other players. As for me, I have trouble getting regular leveling dungeon groups as a result of boosting. For some characters I’ve been leveling I can go 10+ levels without getting a dungeon group I wanted. I’ll end up playing other alts and just watch LFG for group advertisements because I wasted so much time on other alts just advertising and not getting bites to fill a group.

Not to mention my whole mindset with boosting is, if you can’t tough out leveling 1-60 questing and doing stuff normally then I don’t think you should be playing that character. Seeing mostly boosting, and level 60’s following around lowbies even while questing to instagib stuff for them while they watch Netflix.

One of the BIG shticks for classic before it got released was “It’s about the journey, not just the destination.”

The Classic forum comunity are undisputed Grand Master Black Belts in the art of anecdotal examples to justify all kinds of unlikely, esoteric possibilities.

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thanks for teaching me a new word, I will be using that for now on.

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Tbc isn’t just a glorified leveling zone. People come back for the itemization, skills, talents, mechanics and scripts. All this remains the same.

The faction hopping was going to happen either way. In fact I’m moving to Alliance although I’m a Horde player in general. My family wants to play the other faction this time around.

But the mechanics of the game remain the same.

That is an issue present largely “thanks” to the boosting yes. But as I was told earlier by Parry here, you don’t need dungeons to level so I guess that’s not an issue right?

What about me hating leveling tells you I’m a terrible player? I spent 8 years playing TBC, I know this expansion very well and I played a variety of classes.

Hell, I think I’m more experienced than many current Classic players.

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but levelling is one of those mechanics you mentioned and that mechanic is being changed. It IS a change to the way the game is played and that isn’t even personal opinion, that is objective and observable fact.

I stand by that

btw dude I really gotta take a break from the forums for today, I’ll resume when I’ve next got time.

I mean technically, you don’t need quests to level either. Guess they should remove those too! /s Dungeons are a part of the game and not being able to do them while leveling, and interact with other players… I could be playing a single player game and not paying $15 a month.

I also very specifically never used the words terrible player, I just stated I don’t think you should be playing a character that you couldn’t stick with and level normally. It was one of the reasons why people didn’t have a full roster of max level characters in original Vanilla.

Haha tyt mate. Have a lovely evening, was fun chatting with you.

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And then slit your wrist :joy:

You know, I totally agree with you and that’s an issue that will be present at launch even without the boosts and it will hit the newest players even harder.

Many old timers will level with their friends or buy dungeon boosts. A lot of people will be left out on their own to solo quest. Boosting kind of fixes that doesn’t it?

But why? What is the reason behind it? What makes me a less valued player than say a Classic player who’s never been to TBC before but had the patience to level to 60?

Knowing my experience, I’m inclined to say I would make a good addition to your guild.

Not really, for newer players, or those not interested in boosting and those that ENJOY leveling like one of the main reasons classic was pushed for ‘About the journey not the destination’ boosting makes them lose interest in it and devalues leveling completely either way. It’s not an accomplishment to make it to 60 if you can buy a boost directly to it. Boosting doesn’t fix anything aside from getting Blizzard more money while devaluing the game and leveling in general. When it also effects me, another player, not being able to get dungeon groups on servers with a capacity what is it, 3x+ than original Vanilla when in real vanilla I was able to just fine is frustrating. I had been leveling alts even going into TBC and enjoying myself back then doing dungeons constantly, spamming the same dungeons for some XP but mainly for an item I wanted in there.

My point is that, if you can’t stick with leveling a character to 60, or max level, you just shouldn’t be playing it because you really didn’t earn your way to it. It’s kind of like buying a bought account, with raid gear or otherwise. It’s one of the many reasons boosting, carries, and etc were so frowned upon in real vanilla. Not saying those who do it are not good players, or are not ‘worthwhile’. Reckful was very notorious for not leveling his own characters and having someone level his characters for him and he was Multi r1 player.

Even leaving leveling aside, Classic has never been about the journey and you know that. Everybody knew everything and rushed to max level, max progression and max gear.

The journey happened in 2004 and it will never happen again. You can reexperience the game but it will never be the same.

It’s not an accomplishment at all to me. It is to you and you got it. Beating a raid is an accomplishment yes, being high ranked is an achievement yes. 60 levels of very very boring leveling is not anything special to me.

Nobody is going to take that accomplishment from you. Boosting has been a thing in Classic unofficially anyway. If you feel like that took away from your prestige, take this to the community that has largely encouraged and supported this, which is the Classic players themselves.

That’s one way to see it and for you “the trial of fire” is leveling. I say congrats to you and everyone else who did it. For me it doesn’t mean anything. I do not care how a person reached level 60, I care how well they’re performing in my raid or my arena team. That’s all there is to it, a matter of perspective.