I guess it makes you feel good to just press Fireball while other players think up, you know, everything else for you.
So you are leading your guild and you canât kill 4h men? Or are you also âjust pressing fireballâ but not successfully?
Putting aside that yes, we did kill 4h (inb4 âbut you canât kill Sapphironâ), when you play in a 40m raid itâs not just about your personal performance, and even your personal performance depends on what the rest of your raid does. Which is why this whole âhaha I have better parses than youâ retort is about what a child would think of to âwinâ an argument. Especially when the argument isnât even about the same game (itâs like you tried to win, I dunno, an argument about soccer by boasting about your baseball performance - whoâs supposed to care?).
The only thing that matters is whether what you say is correct or not. And what you said about retradins is simply not correct. Thatâs all there is to it.
Right, so I said âretradins donât do amazing DPS in a raid compare to othersâ is wrong? And I said âIâd rather bring something else then a retradinâ also is wrong?
This isnât wrong, if youâre only looking at personal DPS (what shows up on the meters with that personâs name)
This is whatâs wrong, and what shows that you have no idea of what youâre talking about when it comes to TBC.
In TBC, thereâs a thing called support DPS: Arms Warriors, Retribution Paladins, Enhancement/Elemental Shamans, Balance Druids, Shadow Priests. These classes/specs donât do as much DPS as their âpure DPSâ counterparts (like hunters/warlocks) on average, but they make up for it by bringing powerful utility that makes up for their lower personal DPS. This utility can be group-wide or raid-wide, which determines how many you want of each of these (though in general you want only one - maybe two elemental shamans if you go with 1 enha/2 ele/2 resto, but thatâs about it).
The bottom line is, you donât bring something like a shadow priest or an elemental shaman because they do as much DPS as a warlock. You bring them because, despite their lower DPS, the utility and buffs they bring are so good that the overall raid DPS is higher than if you replaced them with yet another warlock or hunter.
And mind you, Shadow Priests and Balance Druids (and elemental shamans, in later tiers) are actually on the lower end of the DPS scale. Enhancement Shamans and Retribution Paladins, on the other hand, scale rly well and eventually nearly close the gap with pure DPS classes/specs in later TBC.
I know, and looking at the pserver scene (Wich is not 100% blizzlike) the meta has shifted from what people played back in retail tbc. Much like vanilla pserver set the meta for classic, people arenât bringing retpaladin. You can have a tank spec into imp sotcr for the melee crit so you only miss 2% party aura.
The current pserver meta is based on buffed bosses and pre-2.1 mechanics (neither of which weâll likely see in TBC Classic). I dunno what speedrunning guilds will do to get the best clear time, but most regular guilds looking for a smooth progression horde-side will definitely bring 1 Retradin, 1 Protadin and 1 Holydin.
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