Without a weakauras/addon how do you

Not sure if that was directed at me but you seem salty about something, but i play all 3 specs not just frost, if im feeling tanky today ill go blood, if im feeling fancy ill dabble in unholy, if im feeling frosty ill go frost, so not sure what your argument is?

By seeing what happens if you dont. :slight_smile: First 2 weeks of M+ I was playing with out WA and with out DBM. Dying a lot, looking at recounts what killed people, ect…

Once I got a “hang of it” then I installed WA to help me see and time those things better. But WA is never supposed to show you how to play. Your eyes and brain are.

Its my method. It works.

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It was, but I wasn’t trying to offend. I’m frustrated with the amount of weakauras I need and I know that Frost DK doesn’t.

If you’re not using it for the other two specs you’re making it very hard on yourself.

My experience has been that others get really angry when someone dies or doesn’t interrupt.

You do not need a WA or DBM for interrupting though. That is just doing the dungeons a couple of times and learn which are priority.

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I think there´s great misconceptions about weakauras here.

to reliably kick you need 2things:

a makro to mark and set a focus to your kick target
a focus-kick makro

ofc you need to know what mob you want to kick before the pull, but that is not solved by addons, but by experience.

what addons then can do for you is make it easier to see the cast, especally when pulls get bigger.

Most important here are properly set up nameplates, and then, and only then you can add weakauras calling out the specific kicks to free up brainspace and focus. They are a tool to help you do better and more efficient what you already do, they do not play the game for you at all.

That is why the 1st weeks of the season is the perfect opportunity to fail. Nobody knows either what to interrupt and what not.

:slight_smile:

But what if these tools arent a thing? Would the game still be designed with this many deadly casts and variety of trash mobs?

I dare say that without WA/Addons at least 66% of the playerbase would go insane, as some use so many that they practically play the game for them.

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What is the problem? I play without those tools.
A focus macro and WA to call out when is really not required.

it would be a very different game, but while i agree some of the designs are problematic, the “overload” is part of the appeal for a great many, as it really makes combat in wow intense and exciting, at least for me.

the reality is that wow without addons would probably always be a worse game, not so much for the combat addons, but for the many many addons that make live better outside of combat.

For combat i just hope they will eventually get the base UI set up to do the job, they did some good improvements but they really have to put out options to white/blacklist buffs and improve the nameplates by a lot still.

Back in the day when our guild used to do our usual weekend Dungeon run (before Dungeons were a 10 min sprint they gave us a whole evenings entertainment in a single instance) our Guild Master thought reading guides was cheating.
Only after we’d wiped a dozen times and tried various improvised strategies would he concede to someone going to the internet for some advice.

Of course this was back when people did dungeons for fun. How naive we were thinking games were about fun back then. Times are much better now.

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Thats the thing, i dont need weak auras and never will, i have 20 years of experience and always top the damage meters and always interrupt my targets and do my job, if you know your class well and you are actually good at the game instead of relying on addons to hold your hand then you will realise weak auras are just that - for the weak. They have become a crutch for so many players its almost laughable. Maybe try it yourself and notice how much better you actually get without addons for a month, then you will realise its not the games fault or the addons its just you who is bad and needs to improve.

Just my 2 cents…

You think you don’t, but you do.

Ain’t no way I’m playing without anything telling me when I’m about to launch a random Arcane Orb into orbit automatically and pull something, and I’m not going to be manually looking through 40 icons that are moving around at insane speeds to figure it out, either. I’m not going to inflict that pain on my party members.

I can play Classic just fine without addons by the way. It’s purely a retail problem.

Sincerely
- A 21 year veteran

How do you think this information ends up in MDT? They playtest and log which mobs are casting certain abilities. You can do the same by just running even a mythic zero and using your brain to judge what abilities might prove to be problematic if the overall damage taken was X% higher.

Damn. I’ve been trying to learn from the highest ranked players, meanwhile Manghapolis has been here this whole time blasting LFR without even needing addons, while on top of the damage meters and using interrupts? I see I’ve been mislead.

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Remember when…
:x: = sap
:blue_square: = sheep
:orange_circle: = hex
ALL NUKE :skull:

( something like that, it was a while ago )

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But is that how the game is designed? It doesn’t seem like it for the average player.

The trick seems to be never let any casts go off if you can xD

Ofc that is how the game is designed. Blizzard doesnt publish guides. The playerbase figures out whether stuff hurts and people can make educated guesses that an ability that already hurts a lot at +0 (etc) will flat out obliterate you at higher keys if it ever goes off (lets take the AoE thingy in Ara Kara from the casters towards the second boss. Pretty much everyone knew by instinct that if that stuff goes off it’s gonna hurt).

People just forget what trial end error means (in pugs anyway).