I didnt get to do the raids when they were current content. Now is my chance to do them when they are current - in Progression Classic.
Its what Blizzard brands it as, it has nothing to do with the spirit of the game or an expansion, that is an interpretation of you and others. Of course I know what you mean by it. The game versions before the implementation of “retail” features and design which is again up to interpretation. Some say retail starts in Trial of the Grand Crusader. Some say its Cata, some say its MoP, it is not clear what it means. For me “retail-esque” starts in Legion, endless grinds, borrowed power, M+, temporary systems etc.
I havent played OW or OW2, cant comment. Blizzard decided that its suitable to give it the status of a “part two” instead of just adding the content whatever that is to OW.
I dont really have expectations, besides AoE Loot, wheres the harm in adding that? You enjoy looting 20 times? Or is it a slippery slope to removing all the other fun mechanics that make you pull your hair out, like stepping on a little stone and getting thrown off your mount.
interpretation by most of the “Classic” player-base would be more accurate. But we know from experience that Blizzard doesn’t listen to it’s communities, hence every other IP they have has faded into irrelevance because other companies have chosen to cater to those players. The only games left that Blizzard holds a monopoly on are WoW and Diablo Immortal.
I do feel the formula for “Retail” began in Wrath, but it doesn’t really matter when it started - MoP was something very few players were excited about and wasn’t what the community wanted. I played through most of SoD and had an amazing time overall - It was a very badly neglected version and in my opinion underdelivered by a huge margin, but it was still in the original world, had AMAZING (Seriously, I cannot praise it enough) Class design outside of a few weird additions like Tank Lock, Rogue Tank, Mage healer. But it was the most fun I’d had in the “Classic” universe since 2019’s original release.
If they want to release WoD Classic then it’s not like I can stop them but it would be a stupid move to do so and provide 0 new experiences in the mean time. China gets Titan-Forged servers, which… Doesn’t sound amazing but certainly better than nothing. SoD Fresh would also be something I would do again in a heartbeat. WoD? Rerun TBC AGAIN? Nah, those options suck and the more time they spend keeping us in the dark and messing about in the office, the less chance people will stick around until Plus actually releases.
I actually have 0 issues with Vanilla loot. AoE loot isn’t something I’d personally strive for in Vanilla but then, they could (Not that Blizzard would ever value community input) do player polls for QoL changes like this.
Things like fixing terrain, sure. Go for it.
It’s not as if we want the same experience yet again, I’d hope that all specs in the game were at least playable… That means changes. It is the world, social interactions and player agency that needs to remain the same.
When the game transforms into the instant queue, world lobby where you’re inconvenienced by a grind to get your gear back every 2 months like Pandaria and onwards then It’s no longer an MMORPG. In Vanilla, some of the gear is BiS the entire way through and can take months to get the piece you need which gives people a purpose to revisit old raids right the way through. MoP isn’t like that at all, just replace all your gear with celestial dungeons and then receive the same item at different iLevels. WOD will just be the same, with far less players at launch.
TLDR; WOD is GIGADUMB move. Devs are wasting their time and ours.
CURRENT_EXPANSION sucks, and if they move to NEXT_EXPANSION the game will definitely die! They should just reboot the game up to MY_FAV_EXPANSION as it should be.
WoD+ should be done so blizz makes up for their past cold case crimes, cutting many features and zones from that expansion, which is actually better than people think, it just needs its content restored and get a few tweaks to bring actual players to the dead draenor zones at max lvl.
Again another candidate for warmode. The gladiator sanctum isn’t just there for nothing and feeds on unlucky player bones.
I remember how great draenor felt, when we had the legion prepatch, suddenly the draenor zones were all shared between severs and you met lots of people of the opposing faction.
The issue with wow expansions just is, its usually not the expansion that is bad, but how blizz handles it.
That’s what retail is for end game so much better than WoD/MoP that’s about it though, I supposei t’s too complicated for you
who wants to play WoD go the drs
People will just play it out of addiction and don’t wanna stop playing there chars and admit it’s over… literally everyone said Vanilla-MoP at the most, after MoP it’s a joke… but yes, addiction sucks, but that’s why they’ve probably merged the realms pretty much because when WoD is out people will drop like flies, soon will happen in MoP
I cant belive people question things what will happend after mop like idk how u cant see whats coming… They always aimed to Legion to go , to bring a lot players back . That was clear as day after they push more than wotlk.
Most likely it will be WoD, but with cut duration. 8-10 months at the longest. Making it longer without remastering it and adding cut content back would be even greater crime.
And if we go by the logical assumption that they want to merge everyone into retail at some point with a “WoW 2.0” I dont see them putting much effort into a Classic+ and they would rather do the lowest budget highest yield option (Legion)
Blizz already ruined PvP by such a large degree with their “dampening/mortal strike” mechanics ontop with the queue system being insanely bad. I think the first time they did this was in SoD, and I can’t remember people enjoying SoD dampening/MS effects.
People would rather have targetted nerfs towards classes/specs than blanket nerfs to good and bad specs at the same time. The classes that were OP were still OP, the classes that were bad were still bad or even worse unplayable. Same applies to MoP, generally ranged players are better off being played than melee which is a gross imbalance.
OG MoP PvP was insanely fun and it was taken from us.
The raids in WoD look super fun but my concerns would lie with 10man vs 25man balancing. This is like the third expansion in a row where the balancing is just completely off in regards of:
needing close to perfect comp on 10s that covers all buffs/debuffs
This makes certain classes that don’t bring a lot to the table basically unviable bar the cases where the player can play it as an OS if MS isn’t needed. Brewmaster/Mistweavers are generally more required in 10s than WW would ever, people would play WW if theres a 1tank fight fitting their MT better than duo tanking it.
On 25man even suboptimal comps have a chance of clearing and it is generally more fun overall.
damage from mechanics/healing required differences
Oh boy blizzard just ignored this entirely from the gut feeling of getting utterly hammered by bosses the same way you would get hammered on 25man. To give context that the first bosses of ToES on HC have mechanics that deal the exact same damage if not done proper.
Examples being Lightning Prison and Touch of Sha from Protectors. I took these values from the best executed mechanics (which shows how little damage the raid took in that encounter) and seen these numbers:
a. Lightning Prison does
114k damage per tick on 25m HC unmitigated
114k damage per tick on 10m HC unmitigated
It’s harder to deal with it on 10m aswell due to both healers needing to dispel it rather than having 5 healers being ready to dispel the debuff.
b. Touch of Sha does
120k unmitigated per 3s on 25m HC
120k unmitigated per 3s on 10m HC
Same damage with less healers being able to give raid attention and also less raid CDs to deal with that damage. Badly balanced considering its AOE damage.
loot differences
2 drops from a 10m HC boss vs 6-7 (not entirely sure) on 25m HC with drops being able to duplicate, loot is generally more disenchanted on 10man than 25m aswell due to less people on that armorclass+primarystat combo.
PvE class balancing, I’m very glad I skipped cataclysm and bewildered by how bad the DPS class balancing is still in MoP. I’ve said it before and will keep mentioning but:
WW Monks are one of the specs/class to play in a raid from a DPS standpoint whilst having a mono DPS spec, the other is SPriest.
This is WW Monk rankings posted 2d ago on a 95% percentile: ”Not very strong in ST is understating the issue:
Top 5 Bottom on Zorlok
Tied at the bottom with arms warrior on Tayak
Bottom 3 with Feral and Fury (both have DPS spec alternatives) on Wind Lord, thats a multi cleave/aoe fight BTW.
Bottom 3 with both warrior specs on Amber Shaper, Warriors at least scale, WW doesn’t.
7th from the bottom on Empress, SP is very bottom and inbetween WW and SP those classes have ALTERNATIVE DPS SPECS.
bottom 4 on protectors, both shaman specs are below alongside survhunter
bottom 5 on tsulong, balance, SP and shaman specs are worse - Lei Shi is like the only fight that is worth a talk when it comes to WW monk and is by far WW best fight in HoF/ToES
SoF barely above middle of the pack.
If it wasn’t for Lei Shi and SoF, WW monks wouldn’t be in raids and would be playing BM/MW all the time in these two raids. MSV isn’t looking much better either.
In total there are 2 fights worth talking about a good placement for WW monk:
Will of Emp + Stone Guard, every other fight WW represent bottom or top 3 bottom.
For a class that has a single DPS spec and no alternative WW should pack more of a punch in the literal sense. Overall there are like 25% of the tier where a WW monk has value, other 75% you might aswell take another rogue or smth instead of running a WW.” OG Post
Unless Blizzard gets some people to actively listen and work towards changing PvE DPS/Heal/Tank rankings, removing the bad mechanics in PvP+change queue system and balance 10m/25m proper, I wouldn’t want WoD Classic.
Edit: Oh and bugfixing would be great too, especially old content. I bet I could go back to AQ40 and get all my spec stripped down to the class only on Skeram, removing procs to do anything.
Edit2: Hopefully GDKP bans are coming soon, would be a more enjoyable game overall, SoD was basically better because of it.
I like lot what they have done in retail and TWW is just dam good and just my opinion. Retail is just light year ahead about classic releases and is everyway more fun to play that i would go back play classic versions what are just clumsy and outdated sorry but thats how those feel now to me I think they are going right direction whatever they have planned to happen after midnight. And MoP was lot fun and soo one of my favorite raids but again it was but not somuch fun that i would do it again for 1001 time just with new chat no thanks. But if they do wod classic sure level again to maybe Set garrison again but thats it for me
This is not a concern: If you arent aware of this - they changed Raiding in WoD.
Normal and Heroic are put on “Flex” mode - meaning you can bring anywhere from 10-30 people. Of course there are preferred breakpoints (I think up to 14 people are 10 man mechanics, 15+ people are 25 man mechanics). Only Mythic will have a cap of 20 players.
Less people get it on 10-Man
Less people to heal in 10-man
There are roughly the same amount of drops per player per boss in both modes (0.2 10-Man, 0.24 25-Man)
They have been doing this, to the detriment of my class. 2 nerfs for me already.