World buffs

So many ways to lose world buffs making you have to be creative entering your raids. But the lagfest in orgrimmar making you lose all your buffs just due to lag should NOT be one of them. If you can’t improve your servers you have to think outside the box Blizzard. Let people recieve the buffs in Durotar, maybe thunderbluff and Undercity. Spread us out. Dont force us to get world buffs and raid logg 2 days beforehand. Some of us actually likes to play aswell.

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I try to get the Onyxia or Nefarian buff way before the 19h00/20h00 lagfest.

But yeah, It suck to be forced to not play the game and logout 1 day before the raid with world buff into a raid (BWL/MC) with someone that use an autoclicker 24h/24 to not disband the raid, because we know if we take world buff on the raid day and go into the raid at raid time, either :

  • A Priest will dispell you, griefer like to be annoying.
  • Server lag will consume all your world buff and/or you will not be able to enter into the raid due to lag.

Go get world buffs on private servers, they will never lag

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World buffs bring nothing positive to the game. Their reception ranges from neutral “they exist so I get them” to an immense hatred of the grief opportunities they bring, both from PvP and from an accidental wipe on Vael after the entire guild spent last 2 hours getting them.
Literally nobody but deluded #nochanges would bet an eyelash if Blizzard removed them tomorrow or made them disappear upon entering raid instances. Same with spell batching and leeway.

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how is #nochanges “deluded”? They are a mechanic / feature of the original game. The point of Classic is to re-create the original game.

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Make it an aura active server wide.

So were 1.1 talents, horribly itemized dungeon items and infinite reckoning stacks. Yet I don’t see them anywhere in Classic. Yes world buffs were in Vanilla, and as soon as a large portion of the player base started using them in early TBC, Blizzard promptly removed them. I would go as far as to say they are (as in stacking them and 10 consumes) an unintended glitch that went unfixed until patch 2.1

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They did that so they didnt have to balance new content around them. Not because they considered it unintended.

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But content can not and never was balanced around world buffs, in Classic, Vanilla or TBC, because progressing through content almost by definition entails wiping on bosses. And you can’t do that with world buffs. The only things they influence are speedrun times and individual parses on warcraft logs. If removed, those speedrun times and parses would simply settle on new meta. Blizzard removed them because they were not being used as intended and caused a toxic meta. Like they do right now.

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That idea went out the window before the game even launched tho let’s be real.

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I mean the lagfest is because they’re using legion server infrastructure without any real load balancing between the many shards it’s supposed to do so when too many players amass in a single zone (shard, all the zones are on different servers now with legion tech and it’s noticeable with lag spikes when you transition zones) normally the server should be load balancing the whole thing by assigning players to various shards (seeing players disappear) so the load is evenly distributed across multiple servers, now with vanilla they have disabled it but still run it using legion server infrastructure meaning the server technology that is basically build around load balancing players over a whole set of servers now has to be prepared for massive consolidated amounts of players in single zones which it clearly cannot handle, even in retail when you get too many people in a single shard in stormwind you get start getting ever increasing delays on spells and NPC interactions (buying and selling to vendors, accepting quests etc), now this means effectively that their current server hardware isn’t meant to have too many players in the same zone at the same time, so good luck with the AQ gates, you might see some really stupid stuff again like servers crashing and rebooting leading to players falling to their death in thunderbluff.

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They also indirectly encourages world pvp though, which is a good thing imo.

Do you have source on this? Just wondering because Kevin Jordan, lead game designer in vanilla, literally said that it was in fact intended for players to collect world buffs, however looking back on it (with todays meta in mind) they did underestimate how good it could be.

The first boss of Classic Plus should wipe all buffs from the raid

No of course I have no source. It’s just my personal intuition based on how they were removed after many guilds started to go back to old world to get them to farm T1 content in 2.0 patch. And how there are no world buff sources in Outland, nor were any added to Vanilla after ZG patch. There are no buffs for C’Tun eye or Kel’Thuzad philactery. Even the Nef one doesn’t stack with Ony. They might have been intended initially, but Blizz dropped the idea within 6 months of Vanilla release. Too bad they fixed the mistake only in 2.1 and not 1.11 or so. Classic would have been a much better game for it.
Edit: Coincidentally, it just occured to me that you get the best world buff on yojamba island in a pvp enabled zone. At the same spot for Horde and Alliance. The world buff meta is about to get much MORE toxic in April.

Poor examples, those were all fixed in Vanilla so you can’t use the #nochanges argument in that scenario.

Ok.
So let’s say they remove world buffs today.
Will you be here asking them to remove consumables tomorrow?
Professions the day after?
Add LFR a week later?

It’s the slope that made us all quit retail in the first place. Let’s not do that again. ?

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My guild doesnt get worldbuffs and we clear BWL + half MC in 3 hours easy , people dont use consums aswell most of the time if we did we could probably clear MC + BWL in 3h

I don’t see the problem. Don’t want to deal with world buffs? Don’t get them.

Blizzard should give us decent servers though, but they won’t. 6 realms in VM’s on one server are cheaper than a separate server for each realm, and Blizzard knows we’re all too retarded to stop paying them or actually complain about it.

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The problem is that other people, even in your own guild, can still opt to pick them, and then they’ll perform much better than you. Even if you’re not in a guild that bases its loot decisions on parses alone (thankfully that’s my case), it still impacts your gameplay negatively.

Of course, as another poster said before me, Wbuffs were in Vanilla, so it’s not like I didn’t expect them when I came back to Classic (and, having played on pservers before, I was familiar with the wbuff stacking meta too).

But saying “Don’t want to deal with world buffs? Don’t get them” is just disingenous, and I definitely wouldn’t feel bad at all if, for whatever reason, Blizzard decided to remove them or at least make them ineffective in raids. Heck, on Light’s Hope wbuffs were turned off for the latest raids (at least for the first few weeks since opening), and as far as I remember most people preferred it that way.

You are correct, it is a slippery slope. That’s why you don’t see me outright petitioning Blizzard to remove world buffs. I’m just lamenting their presence and the fact Blizzard didn’t fix the problem during Vanilla.
Classic is what it is, and I will keep paying sub and playing it, while occasionally reminding Blizzard how keenly I am waiting for TBC Classic.

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