It’s a deliberate hyperbole but it’s the same basic argument. You don’t care what impact your ideas have on the game provided you can play however you want to.
Now imagine it’s not you making that argument, but instead it’s a 10 year old kid who likes cheat codes, and all of a sudden the conversation is very different.
Surely you can see that “I should be able to play however I want and do anything I want with no restrictions and you can just choose not to use it” is an argument that does not only apply to you?
Sometimes you gotta say no as a designer to avoid destroying the game to appease, not entertain but appease, people who don’t understand it.
No, time-gating is impeding content behind time. This system doesn’t do that since you can swap to each covenant and experience the entire story with no delay the first time.
The rate at which the soulbinds unlock IS timegating. Swapping covenants is not.
Precisely. That’s the problem with it. It says virtually anything is an RPG as long as it has a virtual world and a character. That’s nowhere near precise enough to define RPG.
Defining an RPG implies defining what isn’t one.
They had more players while it was developed by the guys I know, so… yeah whatever mate.
Again, it’s an awful definition.
Under these definitions Myst is also an RPG. It isn’t. It’s an exploration adventure game.
An RPG must give the player the ability to tell part of the story.
Lol blatant lies. Okay, professions then. There’s special soulbind pieces for virtually all of them, and you know what a common complaint is? That there aren’t enough.
If professions were better, that choice would be more meaningful - but the choice is still there. Do you want better professions?
Oh, sure there’s a gameplay difference. That’s the whole point.
But yeah, in point of fact for most mage builds the difference is somewhere around the 3-5% mark according to sims.
Perfect balance is impossible if you have any differences. The only concern is whether the balance is good enough that you can complete the game with any character. In the context of StarCraft that’s a lot more specific because it implies winning WCS, but in the context of WoW it’s far less so. It isn’t tuned to be quite as hard.