Uhm… Yes, there is proof. It’s just that it’s buried deep inside social psych studies and research text. But the gist of it is that online anonymity = profound effects on behavior for many.
So in a solo queue without any social design involved, where the process would essentially be:
- Log in
- Fart in front of some NPC
- Click queue
- End up in a match
- Have absolutely no forced reason to say anything because the match will start and it’ll start even if you don’t say anything. The average, at most, would be someone saying “go X, cc Y” and then the match begins.
- It doesn’t go well. You lose.
- You just lost rating, which you identify yourself with.
- People who could basically be bots at that point if nobody said anything, and you wouldn’t notice a thing even if they were, now probably did something you didn’t like and you lost 5 times in a row like that.
- Who would be blamed, I wonder?
It’s just that simple. It’s about the awareness of the social environment. It basically doesn’t exist in a fast-paced solo queue. It barely even exist in random BGs, and BGs lasts longer.
Another way to put it is the awareness of repercussions.
^ Hence that.
Btw the person who made this topic who keeps bringing up GW2 is basically schizophrenic (hyperbole, but he’s really going through a lot of effort to not use the same character as much as possible when he posts), and ignores any and every argument against solo queue and only spams the same thing every single damn time from a new character every time.
It’s f’ed up.