Right, this thought just came to me and while there’d undoubtedly be some increase in toxicity, it might have a chance of addressing what people focus on.
So the idea is to make a solo queue, where you only get grouped up. You still need to queue up manually, basically making the group itself into a “lobby” for introductions and so on.
The automation would lie in how the group is formed, where you can have the same function as in the matchmaking.
The way the matchmaking works is that it first starts by finding people close to your rating range. But then it gradually expands the search parameter to increase the scope of the range it tries to match you with, until it finds a match. (It’s basically what can make the really high rated face a team with much lower MMR.)
But we all know that CR is not necessarily indicative of ability per se. It’s just the result of all the matches a person has played that far into the season, so naturally people wouldn’t enjoy an automatic system that puts you with players with much lower ability, even moreso when they’d then “drag you down” with them which would just lead to people looking up each other on 3rd party websites and if they aren’t happy then they’d leave the group before queuing.
So what about if the automation would try to match you up with people close to your exp, and then gradually expand the parameters just like the matchmaking works now?
As mentioned, it’d then only group you up. You’d still have to queue normally.
It has about a 50/50 chance to either incentivize greeting each other, or there’s the risk of it normalizing people not saying anything at all. That part is more up to the players, although adding a “suggestion” in the chat window to greet each other would likely help steer it in the right direction for the masses.
Then we also have differences in consistency between those who only reached a rating once in their life (especially as something broken in the design), compared to those who does it more regularly. There’s also a difference between those with multiclass exp, and those with only exp as that one character.
So including such things in the search parameters as a starting point to then gradually expand the parameters as time moves on, would increase the likelihood of finding better matches in ability.
It’s not a solo queue some very loud people keep asking for, but it’s a kind of solo queue. I’d argue this has a better chance of working out overall for more people.
Disclaimer:
This is just a basic outline of the concept. There are many more details that’d need to be ironed out, like for example what if it’s a new alt, or an alt of the same class as your “main” or whatever, and if there should be a punishment for leaving a group before queuing up when using that solo queue, and so on.
There’s also a question of whether there should be a class/spec filter or not, which I’d argue is more of a possibility in this kind of “lobby solo queue” for a game like this where you can only queue up when already having chosen your character to play instead of vice versa.
As well as if it should start by matching close to the CR or not, while there’d be a downside to trying to do a match of exp+cr in that it dramatically makes it take much longer. But if the overall account exp is close to matching each other as well as with the number of chars and exp on those and so on, then the ability to play is much more likely to be similar.
And that’s much more beneficial long term, to find those who matches your ability instead of having people with a much lower ability but happens to have the same cr. Those with a relatively close ability to play are more likely to play up the CR again after being matched, even if one starts with much lower.