World of RENDcraft Killing Era!

This is exactly quote about you and generaly about tunelminded playerbase likeminded you. You dont see broad perespective because you see only your personal goal and goal of one class not other classes or negative impact of it on bigger picture of factions and raid setups. And that aint enjoy the game with like-minded players who share our playstyle. Free rend buff isnt playstyle. Its bending gamemechanics for already OP class in PVE on already OP faction for PVE.

You can use whatever envolepe you just cant hide that dopamine additction that went beyond your own control for better parses. Which basicaly means nothing for most of the community because all this bending over the mechanincs for those who can not improve they parsing anymore, not because they would be skillcapped, they are just lazy.

You do not enjoy this game anymore. Thats why you waste your time askign for complete nonsense to able to get last thrill of empty cup you already drunk out.

Once again, every fact and every statistics actually speak for remove any form of Rend from Alliance. Once again reminding you real statistics and consequences of brainwashed metagaming:

Making the quests repeatable is the best decision Blizzard can make, it would make players run dungeons more often to help new players struggling to find any groups by the lack of population. It would make players run these “forgotten” raids such as ZG and Onyxia more often aswell, and again help these low geared players that can’t find any of those groups because of lack of population. But most importantly it would make players irl easier, and people will come back and play. (more subs for you Blizzard ;)).

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Hello Truman. I’m happy to have a voice of a Horde warrior here. If you have a free moment of time, please tell a look on other solutions like increases drop warning duration. I’m curious about your opinion

Hello, Truman. It’s great to hear an opinion from a Horde warrior side! If you have a moment, I’d love to hear your thoughts on other example solutions, such as increasing the duration of drop warnings. Your perspective would be greatly appreciated.

This would probably shock you but you can do just fine without rend. If you cant live without 100 parses each raid that is not devs problem

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Do you apply that logic to everything in your life? You can do fine without hobbies, without amibitions, without social status, without joy, without entertainment, without home, without a car and probably many, many more things. Just why would you do that?

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Me neither. But for other reasons. :wink:

Ally is already the endgame preferred faction in classic so making it easier for them is not a good thing no ty

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If you actually read my post you will see there are other solutions listed that help out Horde too or even mainly Horde.

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This is a suggestion that was heavily asked for by the community in the past, as with the early pop numbers it was really difficult to constantly find new players for buffs. It is an idea I can stand behind.

Still, back in the days there was a serverwide discord for coordinating buffs, with guilds talking to each other and making sure things got popped at certain times. This lasted for 2 years at least, until SoM ended and the sh*tshow began.

I think getting people organized is the best way to ensure idle time is brought down to a minimum.

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And thats what we talk about when we talk about any changes.

Every change you offer have negative effect on other things which will be also have to be adressed. And we had seen the spirals of changes to fix previous changes on retail.

You just simple dont understand why classic was made. It was recreate the most close experience of orignal Vanilla as possible. Same as ERA was supposed to maintain spirit of Vanilla despite in last phase.

We dont need any changes you ask. We just need preserve as it is and possibly revert every change that happend.

Yeh I loved when game was about really community on small servers we had to make deals who when pops buffs to be efficient with it. Thats how real gaming community works. Coorperation and organization and being glad for game offers.

No brainless sharks chasing dopamine in parses, metasetups that are not friendly to wide community and diversion of classes in raids. Whatever they like to pretend not to be.

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I understand your strong passion for WoW Classic, as well as your belief that your view of the game’s purpose is the correct one. However, I don’t share that perspective, and I don’t see why your personal interpretation should take precedence over practical changes that make the game more enjoyable and remove frustrating aspects.

Sticking rigidly to one vision of the game often overlooks how simple adjustments could improve the experience for many players. A flexible approach recognizes the different ways people enjoy the game and ensures it stays fun and engaging for a broader audience.

Ultimately, shouldn’t the goal of a game like WoW Classic be to maximize enjoyment for its community rather than insist on a single, narrow, almost religious interpretation?

The issue with this view is that we have 20 years of experience of changes being made turning the game into a sh*tshow.

Those points have been made in the past, using the same logic, over and over and over.

That is the reason why classic got re-released in the first place, and the reason we are here. These changes should be tested in Anniversary or SoD, but not ERA.

Era, which btw, is the only version of the game that, because of it not being timegated, allows you to play the way you do.

Instead of asking for changes, can you organize the buff drops and align the community on this? We had this for 2 years, why not now?

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Hmm? I’m quite confused. You said you are for some of the mentioned changes just 4 posts above.

The game grew massively going into TBC and WoTLK. MoP wasn’t well received, while nowadays it probably has the most positive sentiment and MoP Classic is hype for a lot of players. Some changes are bad but some are good. OP wanting world buffs is rather silly though, especially for Era :wink:

What’s, exactly, silly about it?

Mist of Pandaria was much better expansion than TBC and WOTLK. Fact is that people were scared including me that time it will be too Chinesee like biased affectting lore and even gameplay shifting way too far from wow mechanics towards asian style RPG.
Nothing of that happend despite people used to quit before MoP as a protest agaist shifting game towards Chinesee lore like. And many returned when they saw that we all been wrong.

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Statistics clearly says that its not personal interpretation. Warriors are most played class in game yet in Alliance yet because PVE being way too easy for them in faction favoured pve mechanics. And you still ask for free rends to even boost this nonses into skyrocketing skies. In your universe we all would play warriors and parse ever month adding new changes to outplay our own scores in previous months. Not even caring over the other faction and classes just to make sure our personal meta is all about parsing and dopamine addiction and high numbers and pumping our ****.

Welcome to modern classic, home of goldbuyers and dopamine parses. And of some weirdos who like slow leveling, farming gold with professions and fair and friendly raiding.

It’s definitely true that the warrior is the most played class in Classic—no argument there! But I can’t help but notice that you’re using this statistic to justify something that feels completely unrelated. How exactly does the large percentage of warriors prove that “You just simple dont understand why classic was made. It was recreate the most close experience of orignal Vanilla as possible. Same as ERA was supposed to maintain spirit of Vanilla despite in last phase.”? The connection here is… questionable at best! :smile: