World of RENDcraft Killing Era!

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From what relativistic theory you bring this argument into context?

the same twisted nonsense you cooked up yours. All content is beatable without world buffs in vanila.

No it isn’t. It is about bending the rules of the game to appease the most OP PvE class in the most OP faction.

The Alliance was never meant to get the buff in the first place. It is Classic Era and its specific environment what allows you to get it over and over again.

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yeh cooked nonsense because your mind cant count consequences of it giving rend free buff to Alliance?

If you fail read context, then dont call it nonsense just because you can not see beyond your nose.

If by the whole faction you mean the sweatlords who want to min max everything sure.
I’m totally fine disabling the buff for Alli lol.

I simply think it wasn’t meant to be, these buffs were meant to be some little community reward, like the annual bonus at work, or a project closing dinner. But now those are expected constantly. It also inflates content difficulty.

Aren’t we putting too much emphasis on what was meant here? Take Warcraft 3, for example—it was originally designed as an RTS. Then someone created a MOBA-style map, which ended up sparking an entirely new gaming genre enjoyed by hundreds of millions of people. Would we say all of that should have been scrapped just because it wasn’t part of the original intent? It was a grassroots initiative that built on earlier ideas.

The same applies to world buffs and parsing/speed running—it’s a natural evolution from the foundation that was laid before.

At this point, leveling is tedious, gearing up is tedious, dungeons are boring

You’re right that some activities can be tedious, but why lower the bar when we can raise it instead? Let’s focus on making all aspects of the game more engaging, rather than the opposite.

Believe me, I’ve had moments where I’ve thought about creating a third account just to level my hardcore character while waiting for Rend to drop on my other two accounts. Standing around doing absolutely nothing for hours, just for a 20-second window to attempt getting the buff, feels like the height of tedium. I honestly can’t imagine anything worse.

One of the brainstorm ideas in the OP’s post really captures the perspective of most players: introducing a token from dungeon bosses that could be exchanged for a world buff of your choice. I think it’s a fantastic solution. I’d much rather run a few dungeons than sit AFK, hoping someone else hands in the head of Rend. Plus, it would make the game feel more alive, and casual players would benefit from having easier access to dungeon groups.

Players understand this and instead go to play fresh. Particularly the less dedicated who had no room to have fun in Era anyway. Level solo for months, then pay some wallet to GDKP P2W, then race against timers. It’s very twisted.

YES, YES, YES!!! You nailed it here. Blizzard made fresh realms, and (speaking generally), the less dedicated players gravitated toward them. I’m pretty sure the vibe on fresh realms is much closer to what casual, no-meta players expect from the game.

Even though this has been a big blow for those of us who stuck with Era, I’m genuinely happy that those players found a solution that fits their expectations better. What’s clear now is that fresh servers work great for less dedicated players, while the long-standing Era servers cater more to meta-gamers.

So why not respect the expectations of meta-gamers as well? A few small, thoughtful adjustments could go a long way in helping them enjoy the game even more.

Sweat lords warriors are not majority of the population. You live in delusion if you think so. Also its simple not valid argument, because statisticaly you deteriated many players from ERA by metagaming approach and pay to win goldbuying approach. So yeh you eventually guys heading there where you already will be slight numbers advantage. If we take on acount class distribution in raids too we pretty see you already prepared land for world of warriorcraft.

You made a second post arguing that world buffs are unnecessary for clearing content, and therefore they should either be removed or receive no attention. This perspective presents a rather subjective assumption—that the game’s primary goal is merely to clear content. For many of us, the objective is not just to clear content, but to do so in the most optimal way compared to other players and our past achievements.

While it’s true that we wouldn’t need world buffs if they had never existed, now that the rules are established—competing with world buffs is a part of the game. There’s no going back from this. Please consider including other perspectives in the discussion as well.

Sweat lords warriors are not majority of the population.

Wanting to have fun is being a sweatlord.

I think you underestimate how easy Classic WoW is. Nobody is sweating over this game. They want to have more fun in it. Worldbuffs enable that fun.

I don’t think you’ve really considered what I said about your stance being too focused on your personal preferences, to the point where you’re trying to impose them on others. Our views on respecting different people’s expectations seem quite apart. With such differing perspectives, I think further discussion between us would be pointless.

What are we competing for? Slightly faster MC/Ony kills? Is there even a leaderboard? Like, people did all this back in the first classic lmao…
Oh yeah there is HC right.

The reality of Vanilla WoW game design is imposing itself. Call it a “law” of the game that the Rend buff is, primarily, a Horde buff.

Stating this is not imposing a personal preference on anybody, is observing a fact.

Now, the issue resides in the harmful ramifications that giving the Rend buff to the Alliance may have that you fail to adress. Alliance is already vastly superior to Horde PvE-wise, and your argument revolves around modifying existing game design to cater to the most OP class in the game, which in turn can further degrade the state of PvE on horde side.

Also, note that when you talk about “competing”, you exclude the Horde, because that faction cannot compete against you in any way. I assume this is why whatever may happen to them kinda does not factor in any ally warriors’ arguments here.

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Players compete across various leaderboards, but the most notable one is arguably the average DPS throughout the entire Naxx raid.

For some reason, I get the impression that I’m speaking with someone who knows all of this perfectly well. If I’m correct, why ask these rhetorical questions? Why downplay this competition significance by bringing up MC/Ony kills? And even if you genuinely don’t know, you can see that quite a few players in this very thread are claiming there’s a ranking they’re competing in. Why do you refuse to acknowledge this and instead use these odd tactics to trivialize it?

The same way you refuse to acknowledge the negative impact your wishes have on the Horde PvE side. Like in zero comments made.

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@Bananoid Please note that it’s important to pay attention to whom people are replying. Neither of the sentences you recently quoted were directed at you, and it seems that may have slipped your attention. Additionally, this forum has a rule against posting twice in a row, which made it difficult for me to address everyone promptly. However, I’ll try to make up for it now—so get ready for a bit of a wall of text.

I see your arguments as being twofold: first, that “this is how it was meant to be” or “this is the law of the game,” and second, the concern over a negative impact on Horde PvE gameplay. I’ll address both points.

1. The “status quo” argument

For me, status quo alone isn’t always a convincing argument. To draw an analogy: humans weren’t originally “meant” to use electricity or live beyond 35 years, but that doesn’t mean we should revert to life as it was 4,000 years ago.

However, I’ll admit that status quo can sometimes be a valid argument. For example:

  • If Alliance had never, ever had access to the Rend buff—then the choice between Horde and Alliance would’ve been more nuanced, with players deciding between Horde’s Rend buff and Alliance’s blessings and racials. In that case, removing Rend access would break an implicit “contract” made when players picked their faction.
  • Another example: if I were advocating for a new world buff, like a hypothetical Blessing of Hogger exclusive to the Alliance, that would indeed disrupt the status quo and upset players who invested time into Horde characters.

However, my argument is entirely different. The Rend buff has always been considered available to the Alliance. Anyone familiar with the game mechanics has operated under that assumption. If someone wasn’t aware of it, then I’d argue there’s no valid “contract” being broken here—since they weren’t considering Rend in their decision to begin with. In fact, not improving access to Rend could be seen as breaking the implied status quo, since players started with the expectation that the buff would be reasonably obtainable for both factions. Also I’ve never heard anyone saying, that they thought about going Alliance but went Horde to have easier access to Rend buff.

2. The impact on Horde PvE

You mentioned concerns about this negatively affecting Horde raids. But I’d like to ask: how, specifically, would this change impact your gameplay experience? Would your raid really be any different if my buff icon happened to be blue instead of red? As far as I know, there’s no in-game mechanism that would directly affect Horde raids in this situation—though if I’m mistaken, please let me know.

The only other way of impact I can think of is that Alliance performance might improve, which could create inbalance in competition. But even then, serious players already ensure they have the Rend buff for content like Naxx. It’s frustrating to obtain, but I’m not going to stop getting it just because it’s inconvenient. My current solution has been to raid less—skipping world tours or AQ40 runs on non-DMF weeks. So, I ask: what part of MoS would truly harm your game experience? Is it that I’d be able to raid a little more often, or that I’d spend less of my real-life time on tedious preparation?

A shared problem with possible solutions

It’s also worth noting that limited Rend availability isn’t just an Alliance issue—it’s a problem for Horde players, too. Perhaps I shouldn’t have focused on Alliance perspective, but since it’s my actual perspective it came naturally. Yes, Horde has it slightly easier because they don’t need to hit the MC cap in time, but I’m sure many of them would prefer a more reliable way to get Rend as well.

I’ve even proposed solutions beyond simply giving Alliance Rend back:

  • Solution #2: Longer warnings before the buff drops, so players can log in on time, notify friends, or switch characters. This would benefit both factions.
  • Solution #3: Provide transparency about exactly when Rend is dropping. This would solve the issue for players on both sides.
  • Solution #4: A dungeon token system. This would satisfy meta-gamers by providing a clear and consistent path to obtain the buff, while also making it easier for casual players to find groups for 5-man dungeons, creating a win-win situation for two playstyles.

I’d like to add one more suggestion here: make buff quests repeatable. For example, let the quest remain on the Horde side only, but allow players who have already completed the Head of Rend quest to roll for it again. The winner (one person like Scourgestones) could then trigger the buff. This idea comes from one of my guildmates and could provide a practical solution.

Please, I’d really like this discussion to focus on finding solutions that could work for many different groups of players, rather than continuing with constant negation and a hostile attitude. Constructive dialogue will get us much further.

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Na madame thanks for proving my point.

Rend Blackhand calls himself Warchief under false pretences for the protection provided by Black flight. Bring me his head t. Thrall
Why would alliance care If some orc calls himself Warchief. To Horde this is insulting. Thats why Horde needs to put down false Warchief and bring his head. After completing it you get rewarded with blessing from The real Warchief.
Thrall shows restraint on almost every quest text except this one.
And Rend also got Eitrigg’s sons killed.

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How about laying siege to Lakeshire, taking over the Stonewatch Keep and preparing for an invasion of Elwynn Forest and Stormwind itself? I think Alliance have even more up-to-date reasons to want Rend killed.

Its more personal for Horde thus the head. War objective for alliance

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