Okay, first of all its nice to have some info on talent trees of my two main classes, DK and Druid, such a good gift from Blizzard (Its my birthday today, june 4th, the day i see this information being highlighted on wowhead).
As many people mentioned, long story short, its a mix of BFA/SL talents and abilities, with some raw -+ % damage or defensive utility nods, we get some of them as “baseline” for free. In my opinion, we going to have more options, more builds (i hope there won’t be only 1 META build for PvP or PvE, because it would obv ruin entire idea of talent trees coming back) but less overall buttons to press/have on our UI bars.
So far, i welcome every single change, allthought for some time many players will feel “robbed” because Shadowlands basically offer full toolkit, meanwhile this Dragonflight talents rewrap old abilities into something new and “let us choose” limited amount of them.
The only downside i see, is “baseline” talents, that are autolearned and free (if i got it right, we will have some of those), that is wrong, let them just be baseline abilities and free the slot in the talent tree for something more useful. Also maybe more passive nodes could be cool? Clearly more job is needed to be done, i persoanlly wanna have Final Fantasy X skill progression vibes from this change.
Another exciting stuff for me - i noticed that there is a posibility of petless unholy build that may work in PvP or PvE, the branch of the tree that makes it possible hugely resemebles early DPS Blood DKs from WOTLK. I believe there may be plenty more of stuff like this, and i hope it works, for example you can make SL/SL warlocks great again! Or Classic-like enh shamans.
P.S. After seeing frost talent tree background, i can’t stop myself from wanting my old WOTLK Gladiator frostwyrms to be updated to 2022 graphic level even more! I demand my birthday gift!!