World PvP in Classic needs a tweak

I recently started playing classic again, on a PvP realm. The most fun about classic for me is the leveling and the world pvp while leveling. But this is where the problem comes which completly ruins the experience.

The fact that a lvl 60 can roam around and kill any level player for me does not make sense. It ruins the pvp experince for everyone, and when u are 60, i don’t even see the fun in ganking lower level players, so this system is no fun for anyone.

My suggestion is a new system which takes your level into account and lets you fight people around the same level. This would make world pvp so much more fun and rewarding. Most of the people i know do not want to play on PvP realms just because of the ganking issue, even though they like pvp.

I have a few suggestions on different systems that would be so much more fun for everyone, and would maybe make people actually want to play on PvP realms.

  1. The simplest and quickest solution is to limit how many levels apart players have to be in order to attack each other, so lets say +/- 5 levels or whatever.
  2. Another solution is the take inspiration of the “wilderness system” from Runescape, which lets you engage in combat with bigger and bigger level gaps depending on the wilderness level (how far inside you are). So wilderness level 10 would mean you can attack +/- 10 levels from your level. This system would allow for more creative tweaking of zones, where you could make a zone be “very dangerous” with high “wilderness level” and other zones just be like +/- 3 levels. Or even areas within a zone.

This could also be a thing on retail, but everyone is in town spamming dungeons to level up, so not sure if it would be necessary

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PvP realms always were like this so what’s your surprise. There is a lot of players that sole purpose in game is to ruin your day. If you expected some “glorious duels” then that’s not what open world is/was :wink: :wink: :wink:

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No i know it’s always been like this, but doesn’t mean it can’t be better

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Killing grey level doesn’t give honor so there is no incentive, but also Blizzard is not here to police players all the time.

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you agreed to that when you made the character. remember? the popup where you had to click “I accept the rules of a pvp server”

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A lvl 60 attakcing a lower lvl is not much different from a geared player attacking a worse geared player.

Classic also has a massive gap between classes. A lvl 50 rogue or mage could easily win against most other classes at 60.

However the hit table differences or resistances between levels should be removed. Level difference already grants you bonuses to base stats, talents, abilities and gear.

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Yeah I know, and I’m not regretting playing in a PvP realm. This is just a suggestion on how to make it more enjoyable.

@bennyblanco:

Gear is a big part of the game, so it’s good that you can be powerful if you are geared and stomp noobs who haven’t grinded as much gear. And the class difference is just what it is, it’s an mmo after all.

I’m not asking for every aspect of the game to be fair or safeguarded, but just a small change that could help with at least a bit more interesting pvp interactions.

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Low level people are noobs who haven’t grinded as much too. Gear is also only a factor outside the rock paper scissor of class advantage. MMO Just means it’s a large online game, not that playing more should be an inherent advantage outside of the inherent knowledge & skill gained over time.

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You can also go on the normal realm and just do bgs. No-one enjoys being ganked and camped, but that is what happens on a pvp server.

You have a choice go pvp realm get corpse camped and be forced to buy gold in order to buy lvling boost ( they gang is in purpose) and then buy gold again to buy gear in gdkp so you get less likely chances to get killed in wpvp. Besides ppl that killing you went exactly same route… They been killed over and over till they was forced to hand over money to bots and buy gold in order to get a chance to play they game. Alternative option is to come over to pve cluster that is pretty dead, and blizzard attempts to choke it to 0 population years now and shut it down in the end. Because oh well doesnt worth to have a cluster for soo few ppl and oh well it ruins the the whole scheme of gdkp / gold buying because there is not any in pve cluster, so its money lost and they dont want ppl to have a way to play the game without bots and gold buying. But wait there is also a third option… If you really dislike that game and you think its bad or unfair or way it is leaves you a bad taste… hey you got a whole life. I am pretty sure you can figure out and do something more enjoyable. Early happy new year wishes ! :smiley:

Some people consider ganking lowbies fun. Who are you to take their fun away? Anyhow. Before blizzard tackles your trivial issues, i´d ask them to put a stop to botting, boosting and whatnot.

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Honestly, the risk of running into high level hostile enemy players adds a feeling of danger to the world I like. Teaming up with other ppl of your faction to drive em of your lands is peak classic wow leveling experience imo.

I cannot tolerate these low level taurens taking my nods.

I would love to see a level 50 rogue or mage easily beating a level 60 shadow priest, discipline priest, soul link warlock, any warlock with death coil ready, hunter or elemental shaman. Level 50 rogue easily beating a level 60 paladin or any orc player, is something I’d like to see as well.

Edit: forgot about the tree huggers, that is no walk in the park for either mage or rogue as well.

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SL is probably the only truly hard matchup there. But these specs are practically non existant right now. Especially among players with brains you won’t find shadow priests. SL is exclusively a pvp spec, not common at all, vanishing a coil is not particularly hard, especially when 99% of warlocks are complete bots and use it first global after keyboard turning from cheap shot. A paladin can practiaclly never kill a rogue that uses cds, same thing with a mage.

People don’t want it to be better.

Those interested in fair PvP will join PvE servers and then play battlegrounds, arena, eventually Wintergrasp and Tol Barad. Oh and all those BC mini areas like Hellfire, Nagrand… There are battlegrounds of various sizes so a breadth of tastes are covered.

PvP servers are suitable for a few, but way more play it. Not sure why people start there if they know they won’t enjoy it.

Theoretical discussions are, of course, great.
Personally I’m a fan of equal PvP (like in GW2).

… but WoW is mostly about the power curve, the whole point is to get OP and then gank them noobs. People or NPCs, same thing. It’s textbook bullying - sometimes as compensation for being bullied in real life. Total sad.

Keep it as Is imo.

If I would make any changes I would probably have a NPC in some of the contested zones which are “adjacent” to friendly zones, where the most griefing happens.

For example, Ashenvale, Redridge, Duskwood, Stonetalon, Southshore etc.

I would be okay with a NPC whom players can talk to in the graveyard we hen they have been killed 2-3 times by a higher level character to “disabled” PvP for 30 mins whilst they remain in the zone, or something like that.

This could be a complete disabling of PvP or disabling the ability for them to be targeted by opposing faction players who are skulled.

Have a buff on them that says “traumatized” or something, and give them a slightly ghostly appearance to indicate that they have taken this choice.

idk what level you are and how things will be at 60, but alot of players in my range (35-45) are running hybrid pvp/pve specs. You might be a top 10% player, having no struggles beating average level 60 players in aforementioned specs as level 50 rogue/mage, but the average level 50 rogue/magus against the average level 60 in aforementioned specs will not have a walk in the park if you ask me.

True, but SP doesn’t really require brains to play.

If a level 60 paladin in reck/retard spec manages to land 1 HoJ on a level 50 rogue, I’d say the rogue is in trouble.

I do have a different idea

  • Eliminate Chronoboon completely
  • Reinstate Buff Wars → If you want meta-raiding, there is a potential price to play

If a level 60 can roam around killing people, the faction has to organize and make sure that lvl 60 is taught a lesson.

This is not a SOLORMT game - It is an MMORPG. Let’s get the lore and the community rivalries back.

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It is a lovley idea, but they did do that in retail a while ago. It completley destroyed the community. Mostly everything in wow is about killing, gearing and dominance. They should take ppls ideas on sod and aniversary, where they can test to tweak/ buff/ neft whatever and if its a hit to put it in era. Era is known for unequal matches, where some classes are completley more dominant than others… Hence that people like it and thats why the first version of wow are still alive today (20 something years later). Also there is a community that just like being hated and strive to kill low lvls, there are pve servers if u dont like that kind of behavior.

It’s funny to read, how ppl struggling and trying to find a way to change wpvp, intstead of just re-rolling to pve servers.
Ofc now ppl start saying that they’re less populated, but you know, if everyone who are not satisfied with this condition of world pvp switched to pve, the online of pve realms can grow to way higher numbers, but no, we will try to eat cactus, cry that it’s sharp but continue eating.

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This.

Ppl trying to change wpvp when you cant even change BGs to make enough people play around objectives (i guess AV is sort of an exception lol) instead of fighting on the road/ignoring the flag.

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