Hey, I am Ronjambo…
You may remember me from such topics as:
" Worst of Warcraft, Shadowlands Review"
End-Game is a Full-Time-Job (Not for casuals)
or [Critical Review] Division is Destruction!
Here I am, back once again as a renegade master, with another cynical review full of negative feedback for the Blizzard developers. Well someone has to stand up and point out the bad parts of WoW. However, contrary to how it may seem, I don’t particularly like to complain. Perhaps if more people bothered to complain, (instead of just quitting the game as they do) then I would not have to. Even though players quitting the game is the most negative form of feedback, it is silent feedback.
I remember when I studied games development in a guided learning environment, the main development model was a kind of spiral paradigm, a feedback loop. You had to develop a thing, be it a program, an animation, a website or a full game… And then you had to gather feedback about your creation from several sources. On from that, you had to make improvements to your creations based on the negative feedback.
Sadly, Blizzard’s World of Warcraft developers seem completely incapable of accepting any negative feedback about their creation, never mind making improvements based on it. So why do I bother to continue to give negative feedback? Well, because I would like for the game to improve.
~ The number 1 most complained about thing in season 1, from my point of view, was Torghast. Rather than remove it, as endless amounts of people called for, they made some changes to it and added another overly grindy currency to be farmed from it.
~ Now, new age players love their legendary items, it seems. Not sure why, perhaps it is just that they like the golden colour. But I look at the legendary items of Shadowlands and I ask, what is the actual point to them? Other than to make people grind, there is no point. The so called “legendary Power” that they have, could just as well be an extra row on the talent tree.
~ Aaaa the Talent tree… half of it is called a talent tree, the other half of it is called “soulbind”… Blizzard want us to (quote) “work for the factions of the shadowlands” and to make this grindy grind seem significant, they host half of the talent tree as a “soulbind” to some NPCs.
These are the main things that Blizzard could have improved on, going in to season 2, but they totally failed to make any improvements here. Just added a few bits on to make it seem like they actually did some work outside of their board meetings.
The legendary power, may seem pointless from that perspective yes, but it is crucial for high end game play…
so- Take for example, a low population server, where there are not many WoW millionaires who could afford to craft legendary base items. One example of such a server would be the 5 server group Nagrand/Kilrogg/Runetotem/Arathor/Hellfire-EU. This server group is listed as “High Population” because people go there, make a character, check the auction, then go to play on a server that actually does have a living high population.
~On such low population servers, the few millionaires who can actually afford to craft top level legendary base items, get to choose the price. There is far more demand than supply. They post items at extortionate prices. Now, people have a choice to farm gold for someone else, or buy WoW-Tokens just to give all of their gold to someone else. OK, if that is fair trade, but when everyone on the server is being FORCED to give all of their gold to the few richest players on that server, I do not see that as fair. It might even be cheaper to pay to transfer all of your characters to another server, than to kit them out with legendary base items.
Add on top of that gold cost - the soul ash and soul cinders… this makes it so that you literally have to take WoW as a full time job in order to play it at a level higher than “raid finder scrubs”. Especially if you want to play more than one character!
So are we really working for some shadowlands faction here? Nope, we are working to make the few richest players in the game even richer. Enchanted by a fancy UI of misplaced powers which should by default be a part of the talent tree.
The developers had a chance with season 2, to open the game up once again for the casual gamers, the altaholics, but nope, they failed to deliver. They failed to take on board any of the negative feedback that plenty of people gave to them in season 1.
People were sick to death of Torghast in season 1, why make it a main part of season 2?
So, unless you are already a part of a raiding team on your “high population” server, or already hoarding a few gold capped characters, Legendary items are not for you, Raiding is not for you, Dungeons and PvP are not for you… So what is for you? Well they did add a ton of mundane daily quests in yet another NO-FLY-Zone.
What is the point in allowing players to fly in zones which they no longer need to do quests in, whilst not allowing them to fly in the new zone? Some people don’t want to fly on small maps? So, Make bigger maps, or if they don’t want to fly they can use their ground mounts. It is pathetic not being able to fly where you really need to. It isn’t a 2D game.
Basically, all these things together (and i could go on about some other stuff), yea, they make it so that there is just no point at all to starting to play this game at this point. So from my perspective, (a casual player on a dead server) there is no point at all to playing Season 2.
Just when you thought WoW could not get any worse, it did.
Let’s hope the devs actually bother to listen to negative feedback, and stop ruining this once great game. Can we expect them to fix these things in some kind of emergency update… Nope, because enough people just don’t bother to give critical reviews or negative feedback. When more people start to give negative feedback, then Blizzard will listen.
So, if you are looking to try WoW for the first time or if you are a returning Casual player, just wait to see if there are any improvements in season 3, because season 2 is not for you. You will not enjoy it.
Thanks for reading another critical review by Ronjambo. Maybe we will meet again after the launch of season 3. Let’s hope I could actually give a positive review for once, but until then, goodbye for now.
EDIT: Sorry I just remembered that someone said to me in my last review topic, that it isn’t a real review unless I say something positive… The artwork and voice acting is outstanding and enticing as always. Just a pity that everything else lets it down.