Hello,
I will list here every bug that i have encountered in Wotlk Classic so far. These are confirmed to not work properly so arguing whether or not I’m right is not necessary.
Hunter:
- As BM hunter when you enter an instance (dungeon, Battleground, Raid, Arena) your talents don’t affect you pet, you have to dismiss it and summon again to reset and apply buffs from talents.
- On Dalaran arena pets sometimes just don’t leave starting room and won’t go down so you are unable to use them in arena. This also applies to WARLOCKS.
- Masters Call ability (4 sec or 10 sec BM) freedom is ignoring Line of Sight but when used pet will charge through Pillars on arena for example and do nothing (the buff is not applied). This is Due to LoS not working properly but later about that in “General” section.
- Pet “Charge” ability is a 1 sec root but it counts as a stun, it doesn’t stun though it just immobilizes for 1 sec and then create DR on other stuns, this ability also ignores Paladins Hand of Freedom.
- Pet pathing in general, sometimes they go down with you when you jump from an edge and sometimes they don’t. There are places where pets just stay up until you are so far away that they disappear. This also applies to WARLOCKS.
- When you dismount or call your pet after a dismiss your pet has 50% HP, and then every time you subsequently dismount (mainly from flying mount) your pet goes to 25% HP, 12,5% HP and so on until it reaches around 1% HP. This also applies to WARLOCKS.
- When you use “Call of the Wild” ability and mount up to flying mount before it ends (so basically when you make your pet disappear before ability ends) the cooldown of the ability is refreshed and you can use it again.
- “Heart of the Phoenix” pet talent that resurrects pet sometimes just cannot be used, no explanation here you just press it and it doesn’t go off.
- Traps do not trigger properly - Traps are currently checking for a valid target to activate on every other second, instead of constantly, this results in traps taking way too long to trigger, sometimes not triggering at all, and feeling like their range is smaller than it really is. This also applies in PVE when you try to put a trap under a boss, the boss hitbox is huge but you have to put traps with 1 yard accuracy.
- Readiness Marksmanship talent doesn’t refresh the CD of every ability (I’m not talking about Bestial Wrath) it doesn’t refresh CD of “Call Stabled Pet” for example.
- Bestial Wrath makes you gain “The Beast Within” buff on a hunter but when a pet dies “The beast Within” stays on a hunter instead of disappearing.
- When you wait for Raptor Strike to hit (it is next melee) and Arms Warrior hits you with Overpower you are getting Unrelenting Assault Debuff on yourself. It means that game counts waiting for a Raptor Strike as casting so… Then Demonology warlock will wait for Shadow Cleave to hit this will happen also, warriors waiting for Heroic Strike or DKs waiting for Rune Strike also can get Unrelenting Assault… It is 50% less healing and damage debuff that you can get without even actually casting anything… Of course this applies to any class that has “next melee waiting ability”.
- When you resummon pet before a BG (before gates open) it is summoned with 50% hp and doesn’t heal up to full. It does on arena though but only if you summon 5 sec before the arena gates open.
- Silence shot has travel time which should not be the case after 3.3.5. It had travel time in previous patches but definitely not in season 8 after 3.3.5
- Hunter pets die from seal of vengeance in one shot… This is weird one but paladin with seal of vengeance did 12k damage to my pet in 1 sec.
- Pet intervene is doing nothing when you or the pet is out of combat. Tested it in many circumstances so when you get blind and you leave combat, then you pull pet back and intervene yourself you won’t redirect sap…
- When you send pet into combat and feign death you as a hunter are in combat before pet even touches anything.
- Right after a talent spec change skill “call stabled pet” just doesn’t work and readiness does not reset it’s CD. When it bugs you have to go to normal stable master NPC becasue it won’t work again after 5 min CD.
- Roar of Sacrifice (crit immunity) doesn’t make you immune to DoT crits like corruption or feral bleeds.
- Kill Command buff is consumed by damage over time pet abilities while not buffing the effect. For example cats rake ability.
- Pets in general are not affected by players resilience, pets die from 1 hit from anyone.
Warrior:
- Titans Grip is letting you use polearms which is a bug.
- Talent Warbringer was not breaking slows and roots when you used Intervene - FIXED
- Spell reflection doesn’t properly reflect every spell for example you cannot reflect Druid roots from “Nature Grasp” skill, you should be able to reflect the root when you hit the druid but it doesn’t work.
DK:
- DKs can resummon ghoul instantly (there should be 30 sec CD) after using Dark Pact, Corpse Explosion or when pet just dies.
- Anti-Magic Shell is broken when the DK is affected by a Concentration Aura from a Paladin in party/raid. Concentration Aura is currently reducing the duration of Anti-Magic Shell by 30%.
- Dks ressurect on BG with full runic power.
- Gargoyle is clearly doing too much damage due to cast speed.
Mage:
- As fire spec while having Firestarter and Clearcasting active, free Flamestrike will consume both effects. This is a bug it should consume only Firestarter and leave Clearcasting on. To prove this in Arcane build while having Clearcasting and Missle Barrage active Arcane Missles will only consume Missle barrage and leave Clearcasting.
Rogue:
- Dismantle - it is not properly disarming off hand weapon or shield making it possible for warriors to use Shield Wall during dismantle which shouldn’t be the case.
General:
- Line of Sight is not working properly. It really feels like LoS is bugged in every aspect of the game, on Arena you can hit through pillars with auto attack (white hits), on BGs infrastructure is not a LoS and you can shoot through almost everything, in PVE during Sapphiron fight when you hide behind ice block you can still shoot and melee hit the boss resulting in death from boss attack because LOS IS NOT WORKING PROPERLY. This is also linked to hunter bug no. 3 “Masters Call”.
- Master Loot sometimes just randomly changes to Group Loot in raid when you defeat a boss.
- Resilience feels very weak… Like it is not applied to every reduction of damage it should have, there are some classes like feral druids that hit through resil with bleeds like it’s not working… This needs further investigation. Even top PVPers say this about resil
https://youtu.be/pe4uyHugLU8?t=178 - Area effect are still on you for couple of seconds even if you exit the area… For example there is frost trap or Desecration (Unholy DK slow) on a ground, when you leave the area with disengange or just by foot, for at least 2 sec the slow is still on you… This has to have some link to Hunter bug no. 9 “Traps do not trigger properly” and apparently area effects do not trigger properly.
- You cannot minimize the map.
- You cannot see Item LVL by default.
- You cannot see vendor price on quest reward before you get the item in your bag.
- AH has no WOTLK features like putting stack automatically.
- There are some mining veins in Wintergrasp and Icecrown that will disappear when you approach them or that will say “you cannot loot that corpse” then you are mining them.
- Abilities that reduce chance for hit (NE 2%, Ret 4% ranged) really feels too strong, sometimes i miss 3-4 shots in a row, to this type of players…
- On Strand of the Ancients you just sometimes randomly cannot shoot from demolisher.
Most of the bugs i have found by playing a hunter as my main, but please in a response to this topic list your findings. We have to send this to some youtubers/streamers and SPREAD THE WORD. Wotlk classic state is a insult to the gamers!