This time around, seems much more worth doing same dungeons multiple times, even without quests then doing stuff in the open world.
All zones are crowded, especially zones with both factions. I had really hard time leveling in some zones like Searing Gorge, STV, Western Plaguelands, even out of peak times.
Same goes with the limited supplies from vendors, like Runecloth Bag Pattern from Winterspring. Still didn’t get it and I am refusing to pay 40+g and buy it from the AH.
Would more layers not atomatically lead to them being less populated? Unless you mean layers should be smaller than a whole continent. ANd this would be like the bad, old cross realm zones with people disappearing and seappearing at zone borders. Worse cure than disease in my opinion.
I hope you do mean more and thus less populated layers, not gegraphically smaller
yes i mean less populated. depends how their layering works. if it just evenly distributes everyone in the layers or if it opens a layer when one is full etc.
fact is, number of people in the zones has to go down. the mob density and spawn rates are not build for this amount of players.
Edit: okay i’m done now with this server. already 10 people in the same area again. good luck everyone.
Yes he does. He asks for the game to be playable … this for me - and obviously for him as well - but not for you - implies not standing in line for every kill, node or objective.
is what it’s actually about!
I never joined the Anniversary servers as I foresaw something like this. Layers is a bad, ugly, player-unfriendly and lazy solution to a problem Blizz themselves made by opening too few servers every.dangblasted.time!
It sure is, sorry. Barking up the wrong tree. I only still maintan that Blizz does not understand either - which is worse than when players don’t - like the one you replied to and I got you mixed up with. Sorry once again.
I wont blaim MS for this, I think this is Classic teams great idea. Its a terrible experience for the players tho. If they had actually the players best in mind they could have hosted a few realms and just used a shared name db between em for easy merge when/if a few would “die out”.
On OG Classic post-launch I was doing loops around EPL on my mage (PvE realm) mining rich thorium nodes. If I went well into respawn timers I could get all 3 nodes per circle. That’s a lot of thorium and some gems. Very rarely anyone would come up to my starter spawn spot to check for the node.
In Anniversary node checks are quite often - people go in/out, sometimes bots, some bots sometimes are seen standing near spawn points in the chasms. Even without the bots on any given layer there are people checking for nodes often.
So when most interested people know about the nodes, know when and how they spawn and one miner is all it takes to quickly cap all of them - how many layers should be there?
And I’m unsure but since like SoD mining nodes are different - they seem to give less ore. Usually 1 from normal thorium, rarely 2… In OG Classic I had over 20 arcane crystals way before BWL. Now I have one and I see a lot of people selling CD but not having crystals for themselves (lots of botted crystals on AH). Gem drops are either lower or something weird is going on. And other miners also say it’s bad.
Agreed. It was really frustrating in Stranglethorn Vale. The bots everywhere. Me, trying to level up my tailoring, and not even be able to get my hands on Pattern: Runecloth Bag, because Qia is camping by players and bots using scripts. This is a total joke. Anniversary … and everyone is invited?