TBC and WoTLK are what I’m actually looking forward. I don’t like Classic, but I play it because it is a massive improvement over retail.
TBC is everything I ever wanted from a video game. I may as well uninstall my entire games library, because what else do you need but TBC?
It’s the absolute pinnacle of excellence; made during a period when Blizzard Entertainment were right at the top of their game, and creating world-beating content.
When things started to go downhill for Blizzard, starting with the dreaded “quality of life changes” that began to creep in during the WotLK era, TBC was still a fairly pristine experience. It was only after the hated Cataclysm expansion that absolutely trashed everything that was good about WoW, turning it from an MMORPG into a bland, souless looter shooter that TBC was finally toppled, ruined by ghastly dumbed down game mechanics, nerfed content, and mindless streamlining.
The chance to have a ‘pristine’ TBC experience once more is ebnough to get me very excited. I enjoyed the Classic WoW experience, but without TBC it always felt only half-complete to me. I need TBC for the full experience.
I would be excited af but blizzard will surely find a way to mess TBC up.
Layering from the get go comes to mind immediately. No patch progression i. e. nerfed raids.
I’m excited if they do a fresh tbc realm launch with no transfers to just level up with everybody again and do some world pvp while levelling! I’m alliance but I want to try a blood elf so I’ll probably go to the alliance dominated realm as I like seeking more of the opposite faction
Layering shouldn’t be a problem, given how packed servers will be. Though yeah not releasing prenerf bosses would be a big mistake
A bit irrational to expect there not to be layering with TBC. What really will mess up TBC is if there isn’t layering. Without it you probably won’t be able to play at all, not just server performance wise but even more so if you are the smaller faction on a pvp server also good luck with farming.
Where did i say, that i dont expect it? of course i do. All that could´ve been prevented if blizzard released more realms from the get go.
True, but at this point having layering from the get go is probably less of a mess up than NOT having it.
Really looking forward to TBC but I would prefer a longer gap between naxx and TBC than the original release schedule.
While we have cleared content up til now comfortably, we are still a casual guild and want to get a good amount of time in for naxx so it feels worthwhile. Don’t want to half gear people then swap out gear right away.
I think layering is an excellent thing, and I fully support it.
I feel the same by now assuming that’s not irony. At first i was unsure but now i really can not understand why it shouldn’t exist on higher pop servers.
I never experienced any disadvanges from it quite the opposite.
Nope, not irony. Though I can see why people might assume it was, I should have been clearer in my post.
As far as I’m concerned, being able to level and do my quests without having to compete against swarms of people for respawns is well-worth the utterly insignificant issues that come with layering.
I can all-too-well remember what happened when layering was removed from my own server on my first Classic character. One day things were fine - quite busy, but not to the extent you couldn’t play… the next I was in STV and there were ‘quest trains’ everywhere, consisting of groups of five acting like locusts all around the area, obliterating every mob in nanoseconds making it impossible to tag a mob. I remember it taking me well over three hours to do the quest to kill the Defias guys along the beach. There is absolutely nothing fun about this, and it’s totally fixed by layering.
Things I want to see to make a good Classic TBC experience
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Start the phase system with a phase 0 with TBC servers but with max level still limited to 60 and not allow yet to travel to Outland. Basically I want to see Pre-Expansion events.
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Have attunement include in the phase system. Even if Blizzard make TBC use patch 2.4.3 from the start there is no reason why attunements should be like in 2.4.3 from the start, they could make the requirements in phase 1 being the same as patch 2.0, in the phase equivalent to 2.3 have the attunements of 2.3 and so on, until the last phase with the attunements as 2.4.3
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Pre-2.4 Shatrath ,Silvermoon and Stormwind. It is simple, Shatrath was changed a little in 2.4 to have NPCs from Shattered Sun Offensive. Before the patch that include that phase it won’t make sense to have those NPCs yet because that faction didn’t exits in lore. In Silvermoon the big difference was havin M’uru in the city. Stormwind changes was to include some contruction NPCs in the walls in front of the port, those NPCs were added in 2.4.3 to show there will be something new there, and that was the port added in 3.0, they shouldnt be there in the any phase except the last one.
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Badge items from patch 2.4 should be added in the last phase, like everything from 2.4
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One small joke was the NPC Griftah who sell fake trinkets, that NPC was first in Shatrath, in patch 2.2 was exiled outside the city and in 2.3 was moved back in the city. That should be reflect on the phase system.
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A proper phase system for raids because having Tier 4, 5 and part of Tier 6 on launch is a bad idea. Even with Zul’aman begin a raid whose gear is between T4 and T5 it should be added after T5 after all that raid serverd as some sort of catch up mechanic for guild who weren’t able to jump from 10 man to 25 man.
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Some way to earn rewards like TGC rewards or special rewards added during the expansion like aniversary pets, blizzcon, the 2008 olympics, etc. They could just do the same as Collector Edition and have those rewards for people who originally go those things in TBC or put those in the stores. Maybe aniversary pets could be included as rewards for classic aniversaries.
Hopefully it will be good. Blizzard will do everything they can to make it as low effort as possible. So they might ruin it with wrong choices.
Well they did set the phases reasonably well for Classic. One could hope they do the same for TBC. As in separating the raid tiers and keeping attunements in etc…
I’ve never been more excited in the history of World of Warcraft. Can’t wait for TBC Classic.
TBC has always been my favo, but I dont think I will play it if I have to start all over again.
I think this will happen. The pre- TBC event was a part of TBC and it would be silly for blizz to ignore that aspect + it rewards a nice tabard.
This is a given imo. Attunements are crazy in tbc but it gives you a lot, and I mean a LOT to do + it makes your main actually feel like your main. It gives you incentive to actually do all the raids, which is how it should be.
Agreed.
Also agreed and I can already see this happening, again to make it so that people won’t overgear the content too fast.
I think blizz will implement it like this. These days people are all about the min/max culture and if it’s in the game they will feel compelled to complete it every week. If TK and Hyjal will be in the game from the start you’ll see guilds that raid 5+ nights a week and the content will be cleared after a month. My personal Ideal situation at start would be Gruul, Maggy, Kara and SSC at start. After 4-5 months you’ll get TK and then after another 3 months you’ll get Hyjal.
I would propose:
Phase 1: Heroics, Kara, Mag, Gruul and Arena season 1 are available. Revered rep requirement for heroics and mandatory Kara attunement. SSC, TK and Hyjal are NOT available, but the attunements for SSC and TK can be completed. Possibly pre-nerf difficulty. Badges of Justice only drop from heroics, and no T5 equivalent Badge rewards are available.
Phase 2: SSC, TK and Arena season 2 are available. Heroic rep requirement lowered to honored, Kara attunement made optional. Hyjal and BT attunements can be completed, but the raids are still not available. T4 content could be nerfed to its 2.4.3 state.
Phase 3: Hyjal, BT and Arena season 3 are available. SSC and TK attunements made optional. T5 content could be nerfed to its 2.4.3 state. Badges of Justice drop from Kara bosses.
Phase 4 (short): ZA is released. All Badge gear is available. All raid bosses drop Badges.
Phase 5: Isle of QD, MGT, SWP and Arena season 4 are available. Hyjal and BT attunements made optional. T6 content could be nerfed to its 2.4.3 state.
I would also propose a TBC change: a completely optional heroic difficulty for all TBC raids, where 10 mans become 20 mans, and 25 mans become 40 mans. These heroic raids would have the exact same gear as the regular versions with no modifications, but with more items dropping to account for the extra people. Heroic mode already existed for 5 mans, so why not extend it to raids.
Heroic raids would be aimed at the hardcores, so their attunements would always be mandatory, and they would never ever be nerfed. They could be overtuned to the point where these hardcores scream and beg for mercy. Feel free to impress me: double the HP, reduce enrage timers, make Solarian blow up 15 people instead of just 1, make Hydross aoe the raid if any member dies, throw in a melee/magic immunity here and there, or even introduce entirely new mechanics. Basically give them hell, no questions asked, no apologies given. This way they actually have something to do instead of whining “too easy” on forums 24/7, and the rest of us who don’t want to deal with this can simply stick to normal difficulty.
Blizz, please take note. I think an optional challenge for the hardcores would be a great idea.
That would make zero people do them, aside from the one time try for fun. You need that carrot on a stick.
Also I’m not a fan at all of this idea. If you wanna raid HC, go to retail. TBC had HC 5 mans and already pretty difficult raids (pre-nerf) so just keep it as it was. I want the tbc content that was available back then, in the form it was back then, so no modifications like private servers.